Difference between revisions of "User:Texaneer"
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'''[[Winger]]''' | '''[[Winger]]''' | ||
| | | | ||
− | |||
{{note|+25% greater jump height when active}} | {{note|+25% greater jump height when active}} | ||
{{note|-60% clip size}} | {{note|-60% clip size}} | ||
| | | | ||
− | |||
{{nerf|25% slower weapon switch}} | {{nerf|25% slower weapon switch}} | ||
{{buff|+10% explosion damage resistance on wearer}} | {{buff|+10% explosion damage resistance on wearer}} | ||
{{buff|+25% greater jump height on wearer}} | {{buff|+25% greater jump height on wearer}} | ||
− | {{buff|- | + | {{buff|-30% clip size}} |
| | | | ||
''This is not a weapon, it's a tool. For babies.'' | ''This is not a weapon, it's a tool. For babies.'' | ||
Line 146: | Line 144: | ||
'''[[Flying Guillotine]]''' | '''[[Flying Guillotine]]''' | ||
| | | | ||
− | + | {{note|Long distance hits cause mini-crits}} | |
+ | {{note|100% critical hits vs stunned players}} | ||
+ | {{note|Regenerates within 6 seconds}} | ||
| | | | ||
+ | {{nerf|Long distance hit cause normal damage}} | ||
+ | {{nerf|Mini-crits stunned players}} | ||
+ | {{nerf|Regenerates within 8 seconds}} | ||
+ | {{note|Damage formula tweak. Short distance hits deals 25 damage, medium distance cause 30-50 damage, long distance cause 60-100 damage.}} | ||
{{note|Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly}} | {{note|Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly}} | ||
− | |||
| | | | ||
− | '' | + | ''This is a second unfair weapon before [[Soda Popper]]. This is definitely uncool weapon. But the good thing is that you can easily avoid it if you are fast enough. If someone will bitch that FG is underpowered, then tell him/her/it that I'm out of fucks to give.'' |
|- | |- | ||
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/> | | align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/> | ||
Line 162: | Line 165: | ||
{{buff|No fire damage vulnerability on wearer}} | {{buff|No fire damage vulnerability on wearer}} | ||
{{buff|No fire rate penalty}} | {{buff|No fire rate penalty}} | ||
− | {{nerf|- | + | {{nerf|-25% health from healers on wearer}} |
{{nerf|25% longer weapon switch}} | {{nerf|25% longer weapon switch}} | ||
| | | | ||
Line 187: | Line 190: | ||
''~'' | ''~'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="9" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]] |
| align="center" | [[File:Item icon Direct Hit.png|100px]]<br/> | | align="center" | [[File:Item icon Direct Hit.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 206: | Line 209: | ||
{{note|On hit: +15 health}} | {{note|On hit: +15 health}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+25 health restored on kill}} |
− | {{nerf|- | + | {{nerf|-25% health from healers on wearer}} |
| | | | ||
− | ''The | + | ''It's not fair that soldier heals himself on hit. It could be ok UNLESS it's a Melee or secondary weapon. NOT primary. Btw. The more enemies user kills, the more health will get.'' |
|- | |- | ||
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/> | | align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/> | ||
Line 229: | Line 232: | ||
~ | ~ | ||
| | | | ||
− | {{buff|+ | + | {{buff|+20% Projectile speed}} |
| | | | ||
Line 252: | Line 255: | ||
| | | | ||
{{buff|No self mark for death while active}} | {{buff|No self mark for death while active}} | ||
− | {{nerf| | + | {{nerf|-25% damage penalty}} |
| | | | ||
''Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it.'' | ''Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it.'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| align="center" | [[File:Item icon Pain Train.png|100px]]<br/> | | align="center" | [[File:Item icon Pain Train.png|100px]]<br/> | ||
Line 294: | Line 287: | ||
{{buff|On Hit Ally: Boosts both players' speed for 6 seconds}} | {{buff|On Hit Ally: Boosts both players' speed for 6 seconds}} | ||
| | | | ||
− | ''They should run faster for longer than 4 seconds.'' | + | ''They should run faster for longer than 4 seconds. It could be even more better for other classes if it will last 6 seconds so you don't have to hit teammate all the time.'' |
|- | |- | ||
| align="center" rowspan="4" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | | align="center" rowspan="4" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | ||
Line 349: | Line 342: | ||
''Ok, seriously. [[Axtinguisher]]/[[Postal Pummeler]] is OP as hell! It should deal less damage no matter if victim is on fire or not.'' | ''Ok, seriously. [[Axtinguisher]]/[[Postal Pummeler]] is OP as hell! It should deal less damage no matter if victim is on fire or not.'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] |
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/> | | align="center" | [[File:Item icon Bootlegger.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 381: | Line 374: | ||
| | | | ||
''I don't see anything "unusual" in remodeled halloween eyelander'' | ''I don't see anything "unusual" in remodeled halloween eyelander'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/> | | align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/> | ||
Line 400: | Line 382: | ||
{{note|-15% slower move speed on wearer}} | {{note|-15% slower move speed on wearer}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+25% damage bonus}} |
{{buff|No move speed penalty}} | {{buff|No move speed penalty}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
Line 413: | Line 395: | ||
{{note|+100% increase in charge recharge rate}} | {{note|+100% increase in charge recharge rate}} | ||
| | | | ||
− | {{nerf|+ | + | {{nerf|+60% increase in charge recharge rate}} |
{{nerf|-50% health from healers on wearer}} | {{nerf|-50% health from healers on wearer}} | ||
{{buff|+25% health from packs on wearer}} | {{buff|+25% health from packs on wearer}} | ||
Line 428: | Line 410: | ||
{{nerf|-25 max health on wearer}} | {{nerf|-25 max health on wearer}} | ||
| | | | ||
− | '' | + | ''Claidheamh Mòr like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one.'' |
|- | |- | ||
| align="center" rowspan="9" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="9" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
Line 439: | Line 421: | ||
| | | | ||
{{buff|-20% damage penalty}} | {{buff|-20% damage penalty}} | ||
− | {{buff| | + | {{buff|20% longer spin up time}} |
| | | | ||
− | '' | + | ''It spins too slow, so enemy scout has chance to kill you in seconds or two(especially when uses faggy [[Sandman]] + [[Flying Guillotine]] strategy). It needs to be reduced. Not much but reduced.'' |
|- | |- | ||
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/> | | align="center" | [[File:Item icon Brass Beast.png|100px]]<br/> | ||
Line 478: | Line 460: | ||
{{nerf|-15% damage penalty}} | {{nerf|-15% damage penalty}} | ||
| | | | ||
− | ''Old one was ok, but with that change than MAYBE spins 10% faster still spins with the rate of minigun.'' | + | ''Old one was ok, but with that change than MAYBE spins 10% faster, but it still spins with the rate of minigun.'' |
|- | |- | ||
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/> | | align="center" | [[File:Item icon Tomislav.png|100px]]<br/> | ||
Line 500: | Line 482: | ||
''~'' | ''~'' | ||
| | | | ||
− | {{note|Can be obtained | + | {{note|Can be obtained by purchasing from mann co. store.}} |
| | | | ||
''We have Ap-Sap in store. Now we have to do the same thing with this.'' | ''We have Ap-Sap in store. Now we have to do the same thing with this.'' | ||
Line 510: | Line 492: | ||
{{note|-15% damage penalty}} | {{note|-15% damage penalty}} | ||
| | | | ||
− | {{buff| | + | {{buff|Damage restores ammo for primary weapon}} |
{{nerf|-25% damage penalty}} | {{nerf|-25% damage penalty}} | ||
| | | | ||
− | '' | + | ''Family Business is just an upgrade for stock [[Shotgun]]. How about that? A shotgun that gives ammo for your minigun every time you hurt?'' |
|- | |- | ||
| align="center" | [[File:Item icon Fists of Steel.png|100px]]<br/> | | align="center" | [[File:Item icon Fists of Steel.png|100px]]<br/> | ||
Line 521: | Line 503: | ||
{{note|-40% damage from ranged sources while active}} | {{note|-40% damage from ranged sources while active}} | ||
| | | | ||
− | {{ | + | {{Buff|+35% Bullet damage resistance while active}} |
+ | {{Buff|+10% sentry damage resistance while active}} | ||
{{buff|-50% reduction in push force taken from damage}} | {{buff|-50% reduction in push force taken from damage}} | ||
| | | | ||
− | ''It will make it probably more useful'' | + | ''It will make it probably more useful. I don't mind tanking heavies maybe because 99.9% of heavies will simply tank with miniguns and medics with ubers.'' |
|- | |- | ||
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/> | | align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/> | ||
Line 560: | Line 543: | ||
{{buff|+15% projectile speed}} | {{buff|+15% projectile speed}} | ||
{{nerf|Deals only 20% damage to buildings (Shown)}} | {{nerf|Deals only 20% damage to buildings (Shown)}} | ||
− | |||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
| | | | ||
Line 570: | Line 552: | ||
'''[[Jag]]''' | '''[[Jag]]''' | ||
| | | | ||
− | {{note|+30% faster building rate(bugged)}} | + | {{note|+30%(it's about 18%) faster building rate (bugged)}} |
| | | | ||
− | {{buff|+25% faster building rate('''WORKING''')}} | + | {{buff|+25% faster building rate ('''WORKING''')}} |
| | | | ||
− | ''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got | + | ''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.'' |
|- | |- | ||
| align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | | align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | ||
Line 605: | Line 587: | ||
{{nerf|+20% fire damage vulnerability on wearer}} | {{nerf|+20% fire damage vulnerability on wearer}} | ||
| | | | ||
− | ''It would be handy when player uses blutsauger.'' | + | ''It would be handy when player uses blutsauger. And again, no item set effects so.'' |
|- | |- | ||
| align="center" rowspan="3" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | | align="center" rowspan="3" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | ||
Line 642: | Line 624: | ||
|- | |- | ||
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | | align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | ||
+ | | align="center" | [[File:Item icon Diamondback.png|100px]]<br/> | ||
+ | <small>[[Primary]]</small><br/> | ||
+ | '''[[Diamondback]]''' | ||
+ | | | ||
+ | {{note|-15% damage penalty}} | ||
+ | | | ||
+ | {{buff|No damage penalty}} | ||
+ | | | ||
+ | ''Maybe this is a reason why players dislike diamondback.'' | ||
+ | |- | ||
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/> | | align="center" | [[File:Item icon Big Earner.png|100px]]<br/> | ||
<small>[[Melee]]</small><br/> | <small>[[Melee]]</small><br/> | ||
Line 665: | Line 657: | ||
{{nerf|Cannot see enemy health}} | {{nerf|Cannot see enemy health}} | ||
| | | | ||
− | ''Another idea that came to my mind.' | + | ''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.'' |
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Revision as of 11:55, 19 October 2013
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
Basic information | |
Icon: | |
Type: | Multiprupose |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Multiple classes |
~ |
The item is now obtainable by craft and drop |
~ | |
~ |
Pyro's Objector now uses Axe animations and Lollichop taunt |
no | ||
~ |
Added level: Level 31 Bat |
~ | ||
Scout |
Normal damage |
Hype builds by dealing damage |
I HATE THAT GUN. Really, totally not cool weapon. That's not fair that scout can get mini-crits by doing nothing. | |
Jumping resets boost |
Jumping takes only 25% of boost |
Another badly desinged weapon for scout. It could be handy with winger. | ||
+25% greater jump height when active |
25% slower weapon switch |
This is not a weapon, it's a tool. For babies. | ||
Long distance hits cause mini-crits |
Long distance hit cause normal damage |
This is a second unfair weapon before Soda Popper. This is definitely uncool weapon. But the good thing is that you can easily avoid it if you are fast enough. If someone will bitch that FG is underpowered, then tell him/her/it that I'm out of fucks to give. | ||
+50% fire damage vulnerability on wearer |
No fire damage vulnerability on wearer |
This will probably work | ||
On miss: Hit yourself dealing 35 damage and bleeding effect. |
On miss: Hit yourself dealing 65 damage without bleeding. |
Scout shouldn't take bleeding to self. But he should take just damage to self, increased to 65 (195 crit) | ||
-20% damage penalty |
No damage penalty |
~ | ||
Soldier |
Mini-crits targets launched airborne by explosions |
Mini-crits airborne targets |
Just give a chance for soldiers who can use it and also help them to face airborne enemies like mid air scout or landing demoman. Also, a little thing to make it more user friendly for players who uses it first time. | |
On hit: +15 health |
+25 health restored on kill |
It's not fair that soldier heals himself on hit. It could be ok UNLESS it's a Melee or secondary weapon. NOT primary. Btw. The more enemies user kills, the more health will get. | ||
~ |
Deals mini-crits while the wielder is rocket jumping |
If this became real, put Gunboats on. Current LL is a dull weapon. Nothing but Better projectile speed and less damage. | ||
~ |
+20% Projectile speed |
If Pomson suggestion is real. | ||
Mini-crits airborne targets for 3 seconds after switch |
Mini-crits airborne targets |
~ | ||
You are marked for death while active, and for short period after switching weapons |
No self mark for death while active |
Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it. | ||
~ |
Can be also equipped by pyro |
Why not? If it looks like pyro weapon(and it supposed to be made for him too). | ||
~ |
Self mark for death for 5 seconds when drawn |
To rocket "pr0" jumpers: Use guns. | ||
On Hit Ally: Boosts both players' speed for 4 seconds |
On Hit Ally: Boosts both players' speed for 6 seconds |
They should run faster for longer than 4 seconds. It could be even more better for other classes if it will last 6 seconds so you don't have to hit teammate all the time. | ||
Pyro |
~ |
Has 1.0 second extended delay after using airblasts |
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts. And should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake. | |
+150% airblast cost |
+65% airblast cost |
If it says Backburner. Why still randomly crits?(Note: it would be implemented when airblast cost increase is applied) | ||
65% faster weapon switch time |
30% faster weapon switch time |
Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0. | ||
-50% damage vs. non burning targets |
-50% damage penalty |
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! It should deal less damage no matter if victim is on fire or not. | ||
Demoman |
+100% increase in turning control while charging |
No turning control bonus while charging |
We don't need a skin for Wee booties. We demand gunboats for demoman. | |
~ |
No critical hits from charge |
Chargin Targe is also good enough... | ||
Unusual quality |
Haunted quality |
I don't see anything "unusual" in remodeled halloween eyelander | ||
+20% damage bonus |
+25% damage bonus |
It's just an eyelander, only stronger(and does not provide health and speed bonus on kill). | ||
+100% increase in charge recharge rate |
+60% increase in charge recharge rate |
Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers. And btw, Back Scratcher for demoman? Why not? | ||
-15 max health on wearer |
On kill: Fully restores targe charge |
Claidheamh Mòr like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one. | ||
Heavy |
-25% damage penalty |
-20% damage penalty |
It spins too slow, so enemy scout has chance to kill you in seconds or two(especially when uses faggy Sandman + Flying Guillotine strategy). It needs to be reduced. Not much but reduced. | |
~ |
+30% damage reistance when deployed |
Since Valve removed the item set bonuses, we need to give something to brass. | ||
+10% faster barrel spin-up |
30% more accurate |
More accurate Tomislav could be better than current, "fast spinning" Tommy. Also heavy could have higher chance to take down enemy on slightly longer distance. | ||
+10% faster barrel spin-up |
+40% faster barrel spin-up |
Old one was ok, but with that change than MAYBE spins 10% faster, but it still spins with the rate of minigun. | ||
+10% faster barrel spin-up |
40% faster weapon switch speed |
It would be good with fists of steel. And fast weapon switch for heavy would give higher chance to finish off his enemy or switch to GRU, or eat sandvich. | ||
~ |
Can be obtained by purchasing from mann co. store. |
We have Ap-Sap in store. Now we have to do the same thing with this. | ||
-15% damage penalty |
Damage restores ammo for primary weapon |
Family Business is just an upgrade for stock Shotgun. How about that? A shotgun that gives ammo for your minigun every time you hurt? | ||
-40% damage from ranged sources while active |
+35% Bullet damage resistance while active |
It will make it probably more useful. I don't mind tanking heavies maybe because 99.9% of heavies will simply tank with miniguns and medics with ubers. | ||
~ |
On hit: +15 health |
Just a little idea came to my mind. I think this will make more useful than current one. | ||
Engineer |
-50% max primary ammo on wearer |
-25% max primary ammo on wearer |
I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. | |
On Hit: Victim loses 10% Medigun charge |
On Hit: Victim loses 15% of charge |
Who needs medigun charge and cloak drain while you can drain Hype, Boost, Rage, Demoman's targe charge and Focus? Also, we need to cut it down a lil' bit by lowering damage and removing random crits. And make damage penalty to buildings shown and increase projectile speed a lil' bit. | ||
+30%(it's about 18%) faster building rate (bugged) |
+25% faster building rate (WORKING) |
I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus. | ||
Medic |
+40% faster reloading speed |
+25% faster reloading speed |
I'm not a big fan of that gun. But faster reload speed pisses me off that could turn me into Jarate Machine Gun. | |
Taunt heals 11 hp |
Taunt heals 50 hp |
It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | ||
+1 health regenerated per second on wearer |
It would be handy when player uses blutsauger. And again, no item set effects so. | |||
Sniper |
Full charge: +15% damage bonus |
Full charge: +25% damage bonus |
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. | |
On kill: 3 seconds of 100% critical chance |
On kill: 5 seconds of 100% critical chance |
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | ||
~ |
No random critical hits |
Most people use it for Jarate + Bushwacka strategy to get rid off attackers. So why does it crit randomly?(P.s.: I think they will hate me when it will be implemented.) | ||
Spy |
-15% damage penalty |
No damage penalty |
Maybe this is a reason why players dislike diamondback. | |
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion | ||
On Backstab: Absorbs the health from your victim. |
On Backstab: Absorbs the health from your victim and temporarily increase max health |
Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get. |
Hats and miscs
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class |
Can be obtained by craft and drop |
I don't like bills. Not because I don't have one. Just, don't, like, them. | |
Can be obtained by craft and drop |
~ | ||
The item is tradeable |
~ | ||
Misc |
Awesomenauts Badge, Vigilant Pin, Whale Bone Charm, Merc Medal, Mark of the Saint, Hitt Mann Badge, Croft's Crest, Heroic Companion Badge, Bolgan Family Crest, Companion Cube Pin and Atomic Accolade are no longer obtainable trough craft, mann co. store purchase and drop. |
It's a reward from game purchase, isn't it? | |
Soldier |
Changed from hat into misc |
It looks terrible as hat. | |
Demoman |
Can be also worn by Soldier and Pyro |
Whatever | |
Heavy |
One-Man Army is merged with Your Worst Nightmare headwear for sniper under the name One-Mann Army, which can be worn both by Heavy and Sniper. |
That makes no sense, have 2 identical hats for other classes that is not one hat. |
Tools
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | Tools |
All team paints can be obtained by drop. |
~ |
Tools |
Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping. |
~ |
Sentry Buster
Sentry Buster | |||
---|---|---|---|
Sentry Buster | Current | Changes | Reason |
2500 HP |
1300 HP |
Nobody likes sentry busters you hear me? |
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
Scout |
150px Gift Robot |
Festive Bat |
Gifting Man From Gifting Land |
None |
5000 hp |
150px Major Scout |
Baby Face's Blaster |
Hermes |
None |
5000 hp | |
Soldier |
150px Space Marine |
Righteous Bison |
None | None |
Fires penetrating energy bolts |
150px Super Space Marine |
Cow Mangler 5000 |
None | None |
Fires fast travelling energy bolts | |
150px Giant Space Marine |
Cow Mangler 5000 |
Cross-Comm Crash Helmet |
None |
4500 HP | |
Pyro |
150px FireFighter |
Detonator |
Brigade Helm |
None |
1.9x larger in size |
Demoman |
150px Samurai Demo |
Half-Zatoichi |
Samur-Eye |
None |
250 HP |
150px Giant Samurai |
Half-Zatoichi |
Samur-Eye |
Menpo |
5000 hp | |
Heavy |
150px Robo-Santa |
Festive Mini-gun |
B.M.O.C. |
All-Father |
5000 HP |
150px Giant Festive Deflector |
Festive Deflector |
U-clank-a |
Merc's Muffler |
5000 HP | |
150px Bear Force Heavy |
Warrior's Spirit |
Big Chief |
None |
50% larger in size | |
Engineer |
150px Festive Engineer Robot |
Festive Wrench |
Industrial Festivizer |
None |
Appears only on special MvM christmass event map |
Medic |
150px Crit Charger |
Kritzkrieg |
Surgeon's Stahlhelm |
None |
Spawns With Full UberCharge |
Sniper |
150px Penetrator |
Machina |
None | Deus Specs |
Uses penetrating rounds |
Crates
Crates | ||
---|---|---|
Crate no. | Item | |
No. 72 | ||
Strange Minigun | ||
Strange Righteous Bison | ||
Strange Vita-Saw | ||
Strange Part: Friends Killed (Counts number of killed players from friend list) | ||
Strange Part: Disguised Spys Killed | ||
Strange Part: Domination Kills | ||
No. 73 | ||
Strange Ambassador | ||
Strange Claidheamh Mòr | ||
Strange Pretty Boy's Pocket Pistol | ||
Strange Part: Stunned players killed | ||
Strange Part: Airbourne kills | ||
Strange Part: Enviromental Kills | ||
No. 80 (select reserve) | ||
Strange AWPer Hand | ||
Strange Scottish Handshake | ||
Strange Solemn Vow | ||
Strange Cloak and Dagger | ||
Strange Cow Mangler 5000 |