Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) (Project Ghost Update information added; Fixed some icons to look nicer.) |
CoolJosh3k (talk | contribs) m (Project Beta update changes) |
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{{nerf|-90% afterburn duration}} | {{nerf|-90% afterburn duration}} | ||
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− | ! rowspan=" | + | ! rowspan="5" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] |
! {{Table icon|Grenade Launcher}} | ! {{Table icon|Grenade Launcher}} | ||
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{{nerf|Damage penalty at close range (up to -50 percent)}} | {{nerf|Damage penalty at close range (up to -50 percent)}} | ||
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− | ! rowspan=" | + | ! {{Table icon|Claidheamh Mòr}} |
+ | | | ||
+ | {{buff|On kill: +100% charge}} | ||
+ | |- | ||
+ | ! rowspan="4" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ||
+ | ! {{Icon class|Heavy|38px}}<br/>Miniguns | ||
+ | | | ||
+ | {{nerf|Base damage reduced to 7 per bullet (excluding Brass Beast)}} | ||
+ | |- | ||
! {{Table icon|Warrior's Spirit}} | ! {{Table icon|Warrior's Spirit}} | ||
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{{buff|While active: pickup own Sandvich to heal}} | {{buff|While active: pickup own Sandvich to heal}} | ||
+ | |- | ||
+ | ! {{Table icon|Natascha}} | ||
+ | | | ||
+ | {{note|Damage penalty replaced with "-50% damage to enemies with low (35%) hp"}} | ||
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! {{item icon|Minigun|100px}}<br/>Super Syringe Gun | ! {{item icon|Minigun|100px}}<br/>Super Syringe Gun | ||
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{{nerf|While active: -30% move speed}} | {{nerf|While active: -30% move speed}} | ||
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− | ! rowspan=" | + | ! rowspan="5" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] |
! {{Icon class|Engineer|38px}}<br/>Teleporter | ! {{Icon class|Engineer|38px}}<br/>Teleporter | ||
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{{buff|Grants 2.5s Uber to players on exit}} | {{buff|Grants 2.5s Uber to players on exit}} | ||
+ | |- | ||
+ | ! {{Icon class|Engineer|38px}}<br/>Sentry | ||
+ | | | ||
+ | {{nerf|High chance of missing the first few shots on a new target}} | ||
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! {{Table icon|Wrangler}} | ! {{Table icon|Wrangler}} |
Revision as of 08:21, 22 October 2013
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
Currently changed weapons
Class | Item | Changes |
---|---|---|
Soldier |
Market Gardener |
Crit-boosted while rocket-jumping |
Pyro |
Homewrecker |
While active: -60% damage taken from Sentries |
Sharpened Volcano Fragment |
Afterburn damage heals wearer | |
Vile Vacuum |
Airblast cures and stores allies’ debuffs | |
Demoman |
Grenade Launcher |
Direct hits always deal 100 damage |
Loch-n-Load |
Deals 120 damage + up to 30 non-lethal damage | |
Stickybomb Launcher |
Bombs have more distinct trail | |
Scottish Resistance |
Arm time penalty lowered to only 0.3s slower | |
Claidheamh Mòr |
On kill: +100% charge | |
Heavy |
Miniguns |
Base damage reduced to 7 per bullet (excluding Brass Beast) |
Warrior's Spirit |
While active: pickup own Sandvich to heal | |
Natascha |
Damage penalty replaced with "-50% damage to enemies with low (35%) hp" | |
Super Syringe Gun |
Shoots 200% damage syringes | |
Engineer |
Teleporter |
Grants 2.5s Uber to players on exit |
Sentry |
High chance of missing the first few shots on a new target | |
Wrangler |
Sentry loses 8HP/s while being wrangled | |
Jag |
+90 percent construction rate | |
Southern Hospitality |
Non-Sentry damage done repairs buildings | |
Sniper |
Bushwacka |
-25% damage penalty |
Ascender |
Hit walls to propel yourself upwards | |
SMG |
+25% damage | |
Cleaner's Carbine |
+25% damage | |
Spy |
Conniver's Kunai |
Cures all debuffs on kill |
Big Earner |
On kill: Instantly fills and uses cloak |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Fire! |
All players take damage over time |
Low Grav |
Gravitational effect on players becomes 33% weaker |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
External links
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