Difference between revisions of "User:Texaneer"
(→Weapons) |
(→Weapons) |
||
Line 190: | Line 190: | ||
''Putting damage penalty to slow firing tool is also ridiculous. It only makes weapon weaker. I think other players also thinks that damage penalty is useless.'' | ''Putting damage penalty to slow firing tool is also ridiculous. It only makes weapon weaker. I think other players also thinks that damage penalty is useless.'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="10" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]] |
| align="center" | [[File:Item icon Direct Hit.png|100px]]<br/> | | align="center" | [[File:Item icon Direct Hit.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 225: | Line 225: | ||
| | | | ||
''If this became real, put [[Gunboats]] on. Current LL is a dull weapon. Nothing but Better projectile speed and less damage.'' | ''If this became real, put [[Gunboats]] on. Current LL is a dull weapon. Nothing but Better projectile speed and less damage.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Gunboats.png|100px]]<br/> | ||
+ | <small>[[Secondary]]</small><br/> | ||
+ | '''[[Gunboats]]''' | ||
+ | | | ||
+ | ~ | ||
+ | | | ||
+ | {{buff|-25% damage taken from falling}} | ||
+ | | | ||
+ | ''And Idea that came to my mind. People will like it more if we put something more to it.'' | ||
|- | |- | ||
| align="center" | [[File:Item icon Righteous Bison.png|100px]]<br/> | | align="center" | [[File:Item icon Righteous Bison.png|100px]]<br/> | ||
Line 494: | Line 504: | ||
| | | | ||
{{buff|Damage restores ammo for primary weapon}} | {{buff|Damage restores ammo for primary weapon}} | ||
− | {{nerf|- | + | {{nerf|-20% damage penalty}} |
| | | | ||
''Family Business is just an upgrade for stock [[Shotgun]]. How about that? A shotgun that gives ammo for your minigun every time you hurt?'' | ''Family Business is just an upgrade for stock [[Shotgun]]. How about that? A shotgun that gives ammo for your minigun every time you hurt?'' | ||
Line 504: | Line 514: | ||
{{note|-40% damage from ranged sources while active}} | {{note|-40% damage from ranged sources while active}} | ||
| | | | ||
− | {{nerf|+ | + | {{nerf|+30% damage from ranged sources while active}} |
− | {{buff|- | + | {{buff|-30% reduction in push force taken from damage}} |
| | | | ||
''It will make it probably more useful. I don't mind tanking heavies maybe because 99.9% of heavies will simply tank with miniguns and medics with ubers.'' | ''It will make it probably more useful. I don't mind tanking heavies maybe because 99.9% of heavies will simply tank with miniguns and medics with ubers.'' | ||
Line 631: | Line 641: | ||
| | | | ||
{{buff|No damage penalty}} | {{buff|No damage penalty}} | ||
+ | {{nerf|-25% slower firing speed}} | ||
| | | | ||
− | ''Maybe this is a reason why players dislike diamondback.'' | + | ''Maybe this is a reason why players dislike diamondback. But fire rate penalty is required to keep this weapon balanced.'' |
|- | |- | ||
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/> | | align="center" | [[File:Item icon Big Earner.png|100px]]<br/> |
Revision as of 18:00, 8 November 2013
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
![]() | |
Basic information | |
Icon: | ![]() |
Type: | Multiprupose |
Health: | 125 /![]() 150 / ![]() |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current | Changes | Reason |
Multiple classes | ![]() |
~ |
|
~ |
![]() |
~ |
|
no | |
![]() |
~ |
|
~ | |
![]() Scout |
![]() |
|
|
I HATE THAT GUN. Really, totally not cool weapon. That's not fair that scout can get mini-crits by doing nothing. |
![]() |
|
|
Another badly desinged weapon for scout. It could be handy with winger. | |
![]() |
|
|
This is not a weapon, it's a tool. For babies. | |
![]() |
|
|
This is a second unfair weapon before Soda Popper. This is definitely uncool weapon. But the good thing is that you can easily avoid it if you are fast enough. If someone will bitch that FG is underpowered, then tell him/her/it that I'm out of fucks to give. | |
![]() |
|
|
This will probably work. Taking half more damage from fire is too ridiculous for my standards. I wanted also to slow down user's weapon switch rate because of, you know, sandman. And if they have more health, then we should cut his healing from healers a little bit. | |
![]() |
|
|
Scout shouldn't take bleeding to self. But he should take just damage to self. For short, user should take care of him/her/itself and don't miss. If he/she/it did, then he/she/it's fucked. | |
![]() |
|
|
Putting damage penalty to slow firing tool is also ridiculous. It only makes weapon weaker. I think other players also thinks that damage penalty is useless. | |
![]() Soldier |
![]() |
|
|
Just give a chance for soldiers who can use it and also help them to face airborne enemies like mid air scout or landing demoman. Also, a little thing to make it more user friendly for players who uses it first time. |
![]() |
|
|
It's not fair that soldier heals himself on hit. It could be ok UNLESS it's a Melee or secondary weapon. NOT primary. Btw. P.S.: The more enemies user kills, the more health will get. | |
![]() |
~ |
|
If this became real, put Gunboats on. Current LL is a dull weapon. Nothing but Better projectile speed and less damage. | |
![]() |
~ |
|
And Idea that came to my mind. People will like it more if we put something more to it. | |
![]() |
~ |
|
If Pomson suggestion is real. | |
![]() |
|
|
Again, just like Direct hit. But without random crits. | |
![]() |
|
|
Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it. | |
![]() |
~ |
|
Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot). | |
![]() |
~ |
|
Rocket Jumping is not a way to fight other players. It's ok only AGAINST slow moving targets and sniper who has no idea that you just jumped with rocket jumper. If you don't want to be a pussy who likes that thing, use shotgun or at least a somewhat rocket launcher that can kill. | |
![]() |
|
|
They should run faster for longer than 4 seconds. It could be even more better for other classes if it will last 6 seconds so you don't have to hit teammate all the time. | |
![]() Pyro |
![]() |
~ |
|
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake. |
![]() |
|
|
If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied) | |
![]() |
|
|
Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0. | |
![]() |
|
|
A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! It should deal less damage no matter if victim is on fire or not. | |
![]() Demoman |
![]() |
|
|
We don't need a skin for Wee booties. We demand gunboats for demoman. |
![]() |
~ |
|
Chargin Targe is also good enough... | |
![]() |
|
|
I don't see anything "unusual" in remodeled halloween eyelander | |
![]() |
|
|
It's just an eyelander, only stronger(and does not provide health and speed bonus on kill). | |
![]() |
|
|
Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers. And btw, Back Scratcher for demoman? Why not? | |
![]() |
|
|
Claidheamh Mòr like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one. | |
![]() Heavy |
![]() |
|
|
It spins too slow, so enemy scout has chance to kill you in seconds or two(especially when uses faggy Sandman + Flying Guillotine strategy). It needs to be reduced. Not much but reduced. |
![]() |
~ |
|
Since Valve removed the item set bonuses, we need to give something to brass. | |
![]() |
|
|
More accurate Tomislav could be better than current, "fast spinning" Tommy. Also heavy could have higher chance to take down enemy on slightly longer distance. | |
![]() |
|
|
Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun. | |
![]() |
|
|
It would be good with fists of steel. And fast weapon switch for heavy would give higher chance to finish off his enemy or switch to GRU, or eat sandvich. | |
![]() |
~ |
|
We have Ap-Sap in store. Now we have to do the same thing with this. | |
![]() |
|
|
Family Business is just an upgrade for stock Shotgun. How about that? A shotgun that gives ammo for your minigun every time you hurt? | |
![]() |
|
|
It will make it probably more useful. I don't mind tanking heavies maybe because 99.9% of heavies will simply tank with miniguns and medics with ubers. | |
![]() |
~ |
|
Just a little idea came to my mind. I think this will make more useful than current one. | |
![]() Engineer |
![]() |
|
|
I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. |
![]() |
|
|
Who needs medigun charge and cloak drain while you can drain Hype, Boost, Rage, Demoman's targe charge and Focus? Also, we need to cut it down a lil' bit by lowering damage and removing random crits. And make damage penalty to buildings shown and increase projectile speed a lil' bit. | |
![]() |
|
|
I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus. | |
![]() Medic |
![]() |
|
|
I'm not a big fan of that gun. But faster reload speed pisses me off that could turn me into Jarate Machine Gun. |
![]() |
|
|
It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | |
![]() |
|
It would be handy when player uses blutsauger. And again, no item set effects so. | ||
![]() Sniper |
![]() |
|
|
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. |
![]() |
|
|
Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | |
![]() |
~ |
|
Most people use it for Jarate + Bushwacka strategy to get rid off attackers. So why does it crit randomly?(P.s.: I think they will hate me when it will be implemented.) | |
![]() Spy |
![]() |
|
|
Maybe this is a reason why players dislike diamondback. But fire rate penalty is required to keep this weapon balanced. |
![]() |
|
|
Someone suggested this on steam forums. I must say, I approve his suggestion | |
![]() |
|
|
Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get. |
Hats and miscs
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class | ![]() |
|
I don't like bills. Not because I don't have one. Just, don't, like, them. |
![]() |
|
~ | |
![]() |
|
~ | |
![]() Misc |
|
It's a reward from game purchase, isn't it? | |
![]() Soldier |
![]() |
|
It looks terrible as hat. |
![]() Demoman |
![]() |
|
Whatever |
![]() Heavy |
![]() |
|
That makes no sense, have 2 identical hats for other classes that is not one hat. |
Tools
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | ![]() Tools |
|
~ |
![]() Tools |
|
~ |
Sentry Buster
Sentry Buster | |||
---|---|---|---|
Sentry Buster | Current | Changes | Reason |
![]() |
|
|
Nobody likes sentry busters you hear me? |
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
![]() Scout |
150px Gift Robot |
![]() Festive Bat |
![]() Gifting Man From Gifting Land |
None |
|
150px Major Scout |
![]() Baby Face's Blaster |
![]() Hermes |
None |
| |
![]() Soldier |
150px Space Marine |
![]() Righteous Bison |
None | None |
|
150px Super Space Marine |
![]() Cow Mangler 5000 |
None | None |
| |
150px Giant Space Marine |
![]() Cow Mangler 5000 |
![]() Cross-Comm Crash Helmet |
None |
| |
![]() Pyro |
150px FireFighter |
![]() Detonator |
![]() Brigade Helm |
None |
|
![]() Demoman |
150px Samurai Demo |
![]() Half-Zatoichi |
![]() Samur-Eye |
None |
|
150px Giant Samurai |
![]() Half-Zatoichi |
![]() Samur-Eye |
![]() Menpo |
| |
![]() Heavy |
150px Robo-Santa |
![]() Festive Mini-gun |
![]() B.M.O.C. |
![]() All-Father |
|
150px Giant Festive Deflector |
![]() Festive Deflector |
![]() U-clank-a |
![]() Merc's Muffler |
| |
150px Bear Force Heavy |
![]() Warrior's Spirit |
![]() Big Chief |
None |
| |
![]() Engineer |
150px Festive Engineer Robot |
![]() Festive Wrench |
![]() Industrial Festivizer |
None |
|
![]() Medic |
150px Crit Charger |
![]() Kritzkrieg |
![]() Surgeon's Stahlhelm |
None |
|
![]() Sniper |
150px Penetrator |
![]() Machina |
None | ![]() Deus Specs |
|
Crates
Crates | ||
---|---|---|
Crate no. | Item | |
![]() No. 72 | ||
![]() Strange Minigun | ||
![]() Strange Righteous Bison | ||
![]() Strange Vita-Saw | ||
![]() Strange Part: Friends Killed (Counts number of killed players from friend list) | ||
![]() Strange Part: Disguised Spys Killed | ||
![]() Strange Part: Domination Kills | ||
![]() | ||
![]() | ||
![]() No. 73 | ||
![]() Strange Ambassador | ||
![]() Strange Claidheamh Mòr | ||
![]() Strange Pretty Boy's Pocket Pistol | ||
![]() Strange Part: Stunned players killed | ||
![]() Strange Part: Airbourne kills | ||
![]() Strange Part: Enviromental Kills | ||
![]() | ||
![]() | ||
![]() No. 80 (select reserve) | ||
![]() Strange AWPer Hand | ||
![]() Strange Scottish Handshake | ||
![]() Strange Solemn Vow | ||
![]() Strange Cloak and Dagger | ||
![]() Strange Cow Mangler 5000 |