Difference between revisions of "User:Humbugtheman"
Humbugtheman (talk | contribs) m (→{{botignore|Loadouts}}) |
Humbugtheman (talk | contribs) m (→{{botignore|Base Weapon Changes}}) |
||
Line 4: | Line 4: | ||
== Ultimate Fortress == | == Ultimate Fortress == | ||
− | === {{botignore|Base | + | === {{botignore|Base Changes}} === |
{| class="wikitable grid collapsible" width="62%" | {| class="wikitable grid collapsible" width="62%" | ||
+ | ! class="header" style="text-align: center;" width="14%" | Class | ||
! class="header" style="text-align: center;" width="24%" | Item | ! class="header" style="text-align: center;" width="24%" | Item | ||
! class="header" style="text-align: center;" width="62%" | Changes | ! class="header" style="text-align: center;" width="62%" | Changes | ||
|- | |- | ||
+ | ! rowspan="3" | [[Classes|All Classes]] | ||
! {{item icon|Frying Pan|100px}}<br/>Melee | ! {{item icon|Frying Pan|100px}}<br/>Melee | ||
| | | | ||
Line 18: | Line 20: | ||
{{nerf|-X% attack speed}} | {{nerf|-X% attack speed}} | ||
{{nerf|-X ammo per clip}} | {{nerf|-X ammo per clip}} | ||
+ | {{nerf|-X max ammo}} | ||
|- | |- | ||
! {{Table icon|Pistol}} | ! {{Table icon|Pistol}} | ||
| | | | ||
{{nerf|-X% attack speed}} | {{nerf|-X% attack speed}} | ||
+ | {{nerf|-X ammo per clip}} | ||
+ | {{nerf|-X max ammo}} | ||
|- | |- | ||
+ | ! rowspan="1" | {{Class link|Scout}} | ||
! {{Table icon|Scattergun}} | ! {{Table icon|Scattergun}} | ||
| | | | ||
{{nerf|-X% attack speed}} | {{nerf|-X% attack speed}} | ||
{{nerf|-X ammo per clip}} | {{nerf|-X ammo per clip}} | ||
+ | {{nerf|-X max ammo}} | ||
|- | |- | ||
+ | ! rowspan="1" | {{Class link|Soldier}} | ||
! {{Table icon|Rocket Launcher}} | ! {{Table icon|Rocket Launcher}} | ||
| | | | ||
{{nerf|-X% attack speed}} | {{nerf|-X% attack speed}} | ||
{{nerf|-X ammo per clip}} | {{nerf|-X ammo per clip}} | ||
+ | {{nerf|-X max ammo}} | ||
|- | |- | ||
+ | ! rowspan="1" | {{Class link|Pyro}} | ||
! {{Table icon|Flame Thrower}} | ! {{Table icon|Flame Thrower}} | ||
| | | | ||
{{nerf|-X max ammo}} | {{nerf|-X max ammo}} | ||
+ | |- | ||
+ | ! rowspan="2" | {{Class link|Demoman}} | ||
+ | ! {{Table icon|Grenade Launcher}} | ||
+ | | | ||
+ | {{buff|+X% grenade size}} | ||
+ | {{nerf|-X% attack speed}} | ||
+ | {{nerf|-X ammo per clip}} | ||
+ | {{nerf|-X max ammo}} | ||
+ | |- | ||
+ | ! {{Table icon|Stickybomb Launcher}} | ||
+ | | | ||
+ | {{buff|+X% explosion radius}} | ||
+ | {{buff|+X% damage}} | ||
+ | {{nerf|+X% sticky size}} | ||
+ | {{nerf|-7 ammo per clip}} | ||
+ | {{nerf|-X max stickies out}} | ||
+ | {{nerf|-X max ammo}} | ||
+ | |- | ||
+ | ! rowspan="2" | {{Class link|Heavy}} | ||
+ | ! [[File:Largehealth.png|70x70px]] <br /> '''[[Health]]''' | ||
+ | | | ||
+ | {{buff|+X max health}} | ||
+ | |- | ||
+ | ! {{Table icon|Minigun}} | ||
+ | | | ||
+ | {{buff|+X% firing speed}} | ||
+ | {{nerf|+X% spinup duration}} | ||
+ | {{nerf|-X% movement speed when spinning}} | ||
+ | {{nerf|-X max ammo}} | ||
+ | |- | ||
+ | ! rowspan="1" | {{Class link|Engineer}} | ||
+ | ! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]''' | ||
+ | | | ||
+ | {{buff|Level 2 is removed - buildings go straight from level 1 to level 3 when upgraded}} | ||
+ | {{nerf|-X max ammo}} | ||
+ | {{nerf|-X% firing speed}} | ||
+ | |- | ||
+ | ! rowspan="2" | {{Class link|Medic}} | ||
+ | ! {{Table icon|Syringe Gun}} | ||
+ | | | ||
+ | {{nerf|-X ammo per clip}} | ||
+ | {{nerf|-X max ammo}} | ||
+ | |- | ||
+ | ! {{Table icon|Medigun}} | ||
+ | | | ||
+ | {{buff|+X% charge rate}} | ||
+ | {{buff|+X% overheal duration}} | ||
+ | |- | ||
+ | ! rowspan="2" | {{Class link|Sniper}} | ||
+ | ! {{Table icon|Sniper Rifle}} | ||
+ | | | ||
+ | {{nerf|-X% damage}} | ||
+ | {{nerf|-X max ammo}} | ||
+ | |- | ||
+ | ! {{Table icon|SMG}} | ||
+ | | | ||
+ | {{buff|Does not require reload}} | ||
+ | {{nerf|-X damage}} | ||
+ | {{nerf|-X max ammo}} | ||
+ | |- | ||
+ | ! rowspan="3" | {{Class link|Spy}} | ||
+ | ! {{Table icon|Revolver}} | ||
+ | | | ||
+ | {{nerf|-X% firing speed}} | ||
+ | {{nerf|-X ammo per clip}} | ||
+ | {{nerf|-X max ammo}} | ||
+ | |- | ||
+ | ! {{Table icon|Knife}} | ||
+ | | | ||
+ | {{buff|Silent killer}} | ||
+ | |- | ||
+ | ! {{Table icon|Invis Watch}} | ||
+ | | | ||
+ | {{buff|Does not flicker when damage}} | ||
+ | {{nerf|+X% fade time}} | ||
|- | |- | ||
|} | |} | ||
− | |||
=== {{botignore|Loadouts}} === | === {{botignore|Loadouts}} === |
Revision as of 16:35, 21 November 2013
I use this page for things.
Ultimate Fortress
Base Changes
Class | Item | Changes |
---|---|---|
All Classes | Melee |
Stuns target for X seconds |
Shotgun |
-X% attack speed | |
Pistol |
-X% attack speed | |
Scout | Scattergun |
-X% attack speed |
Soldier | Rocket Launcher |
-X% attack speed |
Pyro | Flame Thrower |
-X max ammo |
Demoman | Grenade Launcher |
+X% grenade size |
Stickybomb Launcher |
+X% explosion radius | |
Heavy | Health |
+X max health |
Minigun |
+X% firing speed | |
Engineer | Buildings |
Level 2 is removed - buildings go straight from level 1 to level 3 when upgraded |
Medic | Syringe Gun |
-X ammo per clip |
Medi Gun |
+X% charge rate | |
Sniper | Sniper Rifle |
-X% damage |
SMG |
Does not require reload | |
Spy | Revolver |
-X% firing speed |
Knife |
Silent killer | |
Invis Watch |
Does not flicker when damage |