Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Project Beta update changes) |
CoolJosh3k (talk | contribs) (Project Beta update 22 November 2013 changes) |
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! class="header" style="text-align: center;" width="24%" | Item | ! class="header" style="text-align: center;" width="24%" | Item | ||
! class="header" style="text-align: center;" width="62%" | Changes | ! class="header" style="text-align: center;" width="62%" | Changes | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] | ||
+ | ! {{Table icon|Fan O'War}} | ||
+ | | | ||
+ | {{buff|While active: -50% damage from enemies marked for death}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ||
Line 20: | Line 25: | ||
{{buff|Crit-boosted while rocket-jumping}} | {{buff|Crit-boosted while rocket-jumping}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="5" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] |
+ | ! {{Table icon|Flamethrower}} | ||
+ | | | ||
+ | {{buff|+33% damage}} | ||
+ | |- | ||
+ | ! {{Table icon|Backburner}} | ||
+ | | | ||
+ | {{buff|+33% damage}} | ||
+ | |- | ||
! {{Table icon|Homewrecker}} | ! {{Table icon|Homewrecker}} | ||
| | | | ||
− | {{buff| | + | {{buff|Destroys buildings on hit}} |
|- | |- | ||
! {{Table icon|Sharpened Volcano Fragment}} | ! {{Table icon|Sharpened Volcano Fragment}} | ||
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{{nerf|-90% afterburn duration}} | {{nerf|-90% afterburn duration}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="3" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
! {{Table icon|Stickybomb Launcher}} | ! {{Table icon|Stickybomb Launcher}} | ||
| | | | ||
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! {{item icon|Minigun|100px}}<br/>Super Syringe Gun | ! {{item icon|Minigun|100px}}<br/>Super Syringe Gun | ||
| | | | ||
− | {{buff|Shoots | + | {{buff|Shoots 175% damage syringes}} |
− | {{buff|No spin up time}} | + | {{buff|No spin up time}} |
− | {{nerf| | + | {{nerf|-25% ammo}} |
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="8" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] |
! {{Icon class|Engineer|38px}}<br/>Teleporter | ! {{Icon class|Engineer|38px}}<br/>Teleporter | ||
| | | | ||
− | {{buff| | + | {{buff|Lv3 grants 2.5s Uber to players on exit}} |
+ | |- | ||
+ | ! {{Icon class|Engineer|38px}}<br/>Dispenser | ||
+ | | | ||
+ | {{buff|Lv3 overheals +8 HP/s to 125%}} | ||
+ | {{info|Heals +4/+8/+12 HP/s}} | ||
|- | |- | ||
! {{Icon class|Engineer|38px}}<br/>Sentry | ! {{Icon class|Engineer|38px}}<br/>Sentry | ||
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! {{Table icon|Wrangler}} | ! {{Table icon|Wrangler}} | ||
| | | | ||
− | {{nerf| | + | {{nerf|Shield resistance reduced from 66% to 50%}} |
|- | |- | ||
! {{Table icon|Jag}} | ! {{Table icon|Jag}} | ||
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{{buff|Non-Sentry damage done adds upgrade metal}} | {{buff|Non-Sentry damage done adds upgrade metal}} | ||
{{nerf|-80 percent repair on hit}} | {{nerf|-80 percent repair on hit}} | ||
+ | |- | ||
+ | ! {{Table icon|Gunslinger}} | ||
+ | | | ||
+ | {{nerf|Greatly increased ammo usage}} | ||
+ | |- | ||
+ | ! {{item icon|Revolver|100px}}<br/>The Pardner | ||
+ | | | ||
+ | {{buff|Crits enemies recently shot by Sentry Guns}} | ||
+ | {{nerf|-50% damage}} | ||
+ | {{nerf|No random crits}} | ||
|- | |- | ||
! rowspan="4" style="cursor:crosshair;" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ! rowspan="4" style="cursor:crosshair;" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ||
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| | | | ||
{{buff|+25% damage}} | {{buff|+25% damage}} | ||
+ | {{buff|On assist: 3 seconds of minicrits}} | ||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_spy.png|62px]] <br/><br/> [[Spy]] | ! rowspan="2" | [[File:Leaderboard_class_spy.png|62px]] <br/><br/> [[Spy]] |
Revision as of 08:26, 22 November 2013
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
Currently changed weapons
Class | Item | Changes |
---|---|---|
Scout |
Fan O'War |
While active: -50% damage from enemies marked for death |
Soldier |
Market Gardener |
Crit-boosted while rocket-jumping |
Pyro |
Flame Thrower |
+33% damage |
Backburner |
+33% damage | |
Homewrecker |
Destroys buildings on hit | |
Sharpened Volcano Fragment |
Afterburn damage heals wearer | |
Vile Vacuum |
Airblast cures and stores allies’ debuffs | |
Demoman |
Stickybomb Launcher |
Bombs have more distinct trail |
Scottish Resistance |
Arm time penalty lowered to only 0.3s slower | |
Claidheamh Mòr |
On kill: +100% charge | |
Heavy |
Miniguns |
Base damage reduced to 7 per bullet (excluding Brass Beast) |
Warrior's Spirit |
While active: pickup own Sandvich to heal | |
Natascha |
Damage penalty replaced with "-50% damage to enemies with low (35%) hp" | |
Super Syringe Gun |
Shoots 175% damage syringes | |
Engineer |
Teleporter |
Lv3 grants 2.5s Uber to players on exit |
Dispenser |
Lv3 overheals +8 HP/s to 125% | |
Sentry |
High chance of missing the first few shots on a new target | |
Wrangler |
Shield resistance reduced from 66% to 50% | |
Jag |
+90 percent construction rate | |
Southern Hospitality |
Non-Sentry damage done repairs buildings | |
Gunslinger |
Greatly increased ammo usage | |
The Pardner |
Crits enemies recently shot by Sentry Guns | |
Sniper |
Bushwacka |
-25% damage penalty |
Ascender |
Hit walls to propel yourself upwards | |
SMG |
+25% damage | |
Cleaner's Carbine |
+25% damage | |
Spy |
Conniver's Kunai |
Cures all debuffs on kill |
Big Earner |
On kill: Instantly fills and uses cloak |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Fire! |
All players take damage over time |
Low Grav |
Gravitational effect on players becomes 33% weaker |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
External links
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