Difference between revisions of "User:Texaneer"
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''~'' | ''~'' | ||
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− | | align="center" rowspan=" | + | | align="center" rowspan="5" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] |
− | | align="center" | [[File:Item icon | + | | align="center" | [[File:Item icon Winger.png|100px]]<br/> |
<small>[[Secondary]]</small><br/> | <small>[[Secondary]]</small><br/> | ||
− | '''[[ | + | '''[[Winger]]''' |
| | | | ||
− | {{note| | + | {{note|+15% damage bonus}} |
− | {{note| | + | {{note|+25% greater jump height when active}} |
+ | {{note|-60% clip size}} | ||
| | | | ||
− | {{ | + | {{note|No damage bonus}} |
− | {{ | + | {{note|No clip size penalty}} |
− | {{ | + | {{buff|+25% greater jump height on wearer}} |
− | {{ | + | {{buff|-30% reduction in push force taken from damage}} |
+ | {{nerf|-25% slower firing speed}} | ||
+ | {{nerf|25% longer weapon switch}} | ||
| | | | ||
− | '' | + | ''You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.'' |
|- | |- | ||
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/> | | align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/> | ||
Line 123: | Line 126: | ||
{{buff|No fire damage vulnerability on wearer}} | {{buff|No fire damage vulnerability on wearer}} | ||
{{buff|No fire rate penalty}} | {{buff|No fire rate penalty}} | ||
− | {{nerf|- | + | {{nerf|-25% health from healers on wearer}} |
{{nerf|25% longer weapon switch}} | {{nerf|25% longer weapon switch}} | ||
| | | | ||
''This will probably work. Taking half more damage from fire is too ridiculous for my standards. I wanted also to slow down user's weapon switch rate because of, you know, [[sandman]]. And if they have more health, then we should cut his healing from healers a little bit.'' | ''This will probably work. Taking half more damage from fire is too ridiculous for my standards. I wanted also to slow down user's weapon switch rate because of, you know, [[sandman]]. And if they have more health, then we should cut his healing from healers a little bit.'' | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Candy Cane.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''[[Candy Cane]]''' | ||
+ | | | ||
+ | {{note|On kill: A small health pack is dropped}} | ||
+ | | | ||
+ | {{note|No longer drops a health pack on kill}} | ||
+ | {{buff|+2 health regenerated per second on wearer}} | ||
+ | {{nerf|-25% health from healers on wearer}} | ||
+ | | | ||
+ | ''Have you ever seen anyone with Candy Cane?'' | ||
|- | |- | ||
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/> | | align="center" | [[File:Item icon Boston Basher.png|100px]]<br/> | ||
Line 151: | Line 166: | ||
''Damage penalty can stay, but not fire rate.'' | ''Damage penalty can stay, but not fire rate.'' | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
| align="center" | [[File:Item icon Black Box.png|100px]]<br/> | | align="center" | [[File:Item icon Black Box.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 181: | Line 186: | ||
| | | | ||
{{buff|Deals mini-crits while the wielder is rocket jumping}} | {{buff|Deals mini-crits while the wielder is rocket jumping}} | ||
− | {{nerf|+ | + | {{nerf|+40% blast damage from rocket jumps}} |
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
| | | | ||
''If this became real, put [[Gunboats]] on. Current LL is a dull weapon. Nothing but Better projectile speed, reduced self damage from rocket jumps and less damage.'' | ''If this became real, put [[Gunboats]] on. Current LL is a dull weapon. Nothing but Better projectile speed, reduced self damage from rocket jumps and less damage.'' | ||
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|- | |- | ||
| align="center" | [[File:Item icon Reserve Shooter.png|100px]]<br/> | | align="center" | [[File:Item icon Reserve Shooter.png|100px]]<br/> | ||
Line 212: | Line 196: | ||
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{{note|Mini-crits airborne targets for 3 seconds after switch}} | {{note|Mini-crits airborne targets for 3 seconds after switch}} | ||
+ | {{note|-50% clip size}} | ||
| | | | ||
{{buff|Mini-crits airborne targets}} | {{buff|Mini-crits airborne targets}} | ||
+ | {{buff|-34% clip size}} | ||
{{nerf|No random critical hits}} | {{nerf|No random critical hits}} | ||
+ | {{nerf|-20% damage penalty vs. non-airborne targets}} | ||
| | | | ||
''Again, just like Direct hit. But without random crits.'' | ''Again, just like Direct hit. But without random crits.'' | ||
Line 224: | Line 211: | ||
''~'' | ''~'' | ||
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− | {{Note|Damage formula tweak: Damage at full HP is only | + | {{Note|Damage formula tweak: Damage at full HP is only 30% lower.}} |
| | | | ||
''I don't know why people aren't using equalizer more often. And also I don't know how to fix it.'' | ''I don't know why people aren't using equalizer more often. And also I don't know how to fix it.'' | ||
Line 235: | Line 222: | ||
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{{buff|No self mark for death while active}} | {{buff|No self mark for death while active}} | ||
− | {{nerf|- | + | {{nerf|-30% damage penalty}} |
| | | | ||
''Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it.'' | ''Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it.'' | ||
Line 243: | Line 230: | ||
'''[[Pain Train]]''' | '''[[Pain Train]]''' | ||
| | | | ||
− | + | {{note|10% bullet damage vulnerability on wearer}} | |
| | | | ||
+ | {{note|No bullet damage vulnerability}} | ||
{{note|Can be also equipped by pyro}} | {{note|Can be also equipped by pyro}} | ||
+ | {{nerf|Increase in push force taken from damage and airblast}} | ||
| | | | ||
''Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot).'' | ''Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot).'' |
Revision as of 09:18, 24 December 2013
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
![]() | |
Basic information | |
Icon: | ![]() |
Type: | Multiprupose |
Health: | 125 /![]() 150 / ![]() |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current Stats | Change Suggestion | Comments/Notes |
Multiple classes | ![]() |
~ |
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~ |
![]() |
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no | |
![]() |
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~ | |
![]() Scout |
![]() |
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You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool. |
![]() |
|
|
This will probably work. Taking half more damage from fire is too ridiculous for my standards. I wanted also to slow down user's weapon switch rate because of, you know, sandman. And if they have more health, then we should cut his healing from healers a little bit. | |
![]() |
|
|
Have you ever seen anyone with Candy Cane? | |
![]() |
|
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Stop hitting yourself! | |
![]() |
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Damage penalty can stay, but not fire rate. | |
![]() Soldier |
![]() |
|
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It's not fair that soldier heals himself on hit. It could be ok UNLESS it's a Melee or secondary weapon. NOT primary. Btw. P.S.: The more enemies user kills, the more health will get. |
![]() |
|
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If this became real, put Gunboats on. Current LL is a dull weapon. Nothing but Better projectile speed, reduced self damage from rocket jumps and less damage. | |
![]() |
|
|
Again, just like Direct hit. But without random crits. | |
![]() |
~ |
|
I don't know why people aren't using equalizer more often. And also I don't know how to fix it. | |
![]() |
|
|
Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it. | |
![]() |
|
|
Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot). | |
![]() |
|
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They should run faster for longer than 4 seconds. It could be even more better for other classes if it will last 6 seconds so you don't have to hit teammate all the time. | |
![]() Pyro |
![]() |
~ |
|
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake. |
![]() |
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If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied) | |
![]() |
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Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0. | |
![]() |
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A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! It should deal less damage no matter if victim is on fire or not. | |
![]() |
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Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers? | |
![]() |
~ |
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Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff. | |
![]() |
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~ | |
![]() Demoman |
![]() |
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We don't need a skin for Wee booties. We demand gunboats for demoman. |
![]() |
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Dick move, Valve. | |
![]() |
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Chargin Targe is also good enough... | |
![]() |
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I don't see anything "unusual" in remodeled halloween eyelander | |
![]() |
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It's just an eyelander, only stronger(and does not provide health and speed bonus on kill). | |
![]() |
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Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers. And btw, Back Scratcher for demoman? Why not? | |
![]() |
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Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one. | |
![]() Heavy |
![]() |
|
|
It spins too slow, so enemy scout has chance to kill you in seconds or two(especially when uses faggy Sandman + Flying Guillotine strategy). It needs to be reduced. Not much but reduced. |
![]() |
~ |
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Since Valve removed the item set bonuses, we need to give something to brass. | |
![]() |
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Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun. | |
![]() |
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Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed? | |
![]() |
~ |
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We have Ap-Sap in store. Now we have to do the same thing with this. | |
![]() |
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Family Business is just an upgrade for stock Shotgun. How about that? A shotgun that gives ammo for your minigun every time you hurt? | |
![]() |
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It will make it probably more useful. I don't mind tanking heavies maybe because 99.9% of heavies will simply tank with miniguns and medics with ubers. | |
![]() |
~ |
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Just a little idea came to my mind. I think this will make more useful than current one. | |
![]() Engineer |
![]() |
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I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any. |
![]() |
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Who needs medigun charge and cloak drain while you can drain Uber, Cloak Rage, Demoman's targe charge and Focus at once? Also, we need to cut it's damage and take random crits away. And make damage penalty to buildings shown and increase projectile speed a lil' bit. | |
![]() |
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I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus. | |
![]() Medic |
![]() |
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We didn't asked for Tank Medic. |
![]() |
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It needs something different to make it more challenging for user and for foe. | |
![]() |
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It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | |
![]() |
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Max health penalty is a too pointless downside of vita saw. If you think that my suggestion is bad. You can always tell me what you could change. | |
![]() Sniper |
![]() |
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Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. |
![]() |
~ |
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Have you ever seen a guy who's using Razorback? | |
![]() |
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Short crit chance time and slow firing rate makes this weapon UP, it needs a buff. | |
![]() |
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This is probably the worst weapon for sniper ever exsisted. Let us turn current Shahanshah into Sniper Powerjack with damage bonus instead of health on kill. | |
![]() Spy |
![]() |
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Spy's guns should be more like "Suprise madafaka!". With exception for Ambassador. |
![]() |
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Someone suggested this on steam forums. I must say, I approve his suggestion | |
![]() |
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Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get. |
Hats and miscs
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class | ![]() |
|
I don't like bills. Not because I don't have one. Just, don't, like, them. |
![]() |
|
~ | |
![]() |
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~ | |
![]() Misc |
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It's a reward from game purchase, isn't it? | |
![]() Soldier |
![]() |
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It looks terrible as hat. |
![]() Demoman |
![]() |
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Whatever |
![]() Heavy |
![]() |
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That makes no sense, have 2 identical hats for other classes that is not one hat. |
Tools
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | ![]() Tools |
|
~ |
![]() Tools |
|
~ |
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
![]() Scout |
150px Major Scout |
![]() Scattergun |
![]() Hermes |
None |
|
150px Knight Scout |
![]() Three-Rune Blade |
![]() Spiral Sallet |
None |
| |
![]() Wrap Assassin |
![]() Wrap Assassin |
![]() Big Elfin Deal |
![]() Bootie Time |
| |
![]() Soldier |
150px Space Marine |
![]() Righteous Bison |
None | None |
|
150px Super Space Marine |
![]() Cow Mangler 5000 |
None | None |
| |
150px Giant Space Marine |
![]() Cow Mangler 5000 |
None | None |
| |
![]() Pyro |
150px Firefighter |
![]() Flare Gun |
![]() Firewall Helmet |
None |
|
150px Pyro Runner |
![]() Powerjack |
![]() Hottie's Hoodie |
None |
| |
![]() Heavy |
150px Heavy Slowdown-On-hit |
![]() Natascha |
None | None |
|
150px Giant Heavy Slowdown-On-hit |
![]() Natascha |
![]() Pilotka |
None |
| |
150px Heavy Brawler Type 1 |
![]() Eviction Notice |
![]() Hound Dog |
None |
| |
150px Heavy Brawler Type 2 |
![]() Eviction Notice |
![]() Hound Dog |
None |
| |
![]() Engineer |
150px Repairman |
![]() Jag |
![]() Data Mining Light |
None |
|
![]() Sniper |
150px Railgun Sniper |
![]() Machina |
None | None |
|