Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Reverted Short Circuit change from Project Beta, with regards to the Jan 9 '14 TF2 patch.) |
CoolJosh3k (talk | contribs) (19th Feb Project Beta update) |
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! class="header" style="text-align: center;" width="62%" | Changes | ! class="header" style="text-align: center;" width="62%" | Changes | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="3" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] |
− | ! {{Table icon| | + | ! {{Table icon|Market Gardener}} |
+ | | | ||
+ | {{buff|Crit-boosted while rocket-jumping}} | ||
+ | |- | ||
+ | ! {{Table icon|Mantreads}} | ||
| | | | ||
− | {{buff| | + | {{buff|Bounce you back up when you take fall damage!}} |
|- | |- | ||
− | + | ! {{Table icon|Cow Mangler 5000}} | |
− | ! {{Table icon| | ||
| | | | ||
− | {{buff| | + | {{buff|Charged shot deals +20% damage}} |
|- | |- | ||
! rowspan="5" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="5" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
! {{Table icon|Flamethrower}} | ! {{Table icon|Flamethrower}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+20% damage}} |
|- | |- | ||
! {{Table icon|Backburner}} | ! {{Table icon|Backburner}} | ||
| | | | ||
− | {{buff|+ | + | {{buff|+20% damage}} |
|- | |- | ||
! {{Table icon|Homewrecker}} | ! {{Table icon|Homewrecker}} | ||
| | | | ||
{{buff|Destroys buildings on hit}} | {{buff|Destroys buildings on hit}} | ||
+ | {{buff|Reduces Sentry damage by 50% while active}} | ||
|- | |- | ||
! {{Table icon|Sharpened Volcano Fragment}} | ! {{Table icon|Sharpened Volcano Fragment}} | ||
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{{nerf|-90% afterburn duration}} | {{nerf|-90% afterburn duration}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] |
! {{Table icon|Stickybomb Launcher}} | ! {{Table icon|Stickybomb Launcher}} | ||
| | | | ||
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{{nerf|Damage penalty at close range (up to -50 percent)}} | {{nerf|Damage penalty at close range (up to -50 percent)}} | ||
|- | |- | ||
− | + | ! rowspan="3" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | |
− | |||
− | |||
− | |||
− | ! rowspan=" | ||
! {{Icon class|Heavy|38px}}<br/>Miniguns | ! {{Icon class|Heavy|38px}}<br/>Miniguns | ||
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! {{Table icon|Warrior's Spirit}} | ! {{Table icon|Warrior's Spirit}} | ||
| | | | ||
− | {{buff| | + | {{buff|On wearer: pickup own Sandvich to heal}} |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! {{item icon|Minigun|100px}}<br/>Super Syringe Gun | ! {{item icon|Minigun|100px}}<br/>Super Syringe Gun | ||
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{{nerf|-25% ammo}} | {{nerf|-25% ammo}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="7" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] |
− | |||
− | |||
− | |||
− | |||
! {{Icon class|Engineer|38px}}<br/>Dispenser | ! {{Icon class|Engineer|38px}}<br/>Dispenser | ||
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{{buff|+25% damage}} | {{buff|+25% damage}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Huntsman}} |
| | | | ||
− | {{buff|+ | + | {{buff|Ignited arrows do +20% damage}} |
− | |||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_spy.png|62px]] <br/><br/> [[Spy]] | ! rowspan="2" | [[File:Leaderboard_class_spy.png|62px]] <br/><br/> [[Spy]] | ||
! {{Table icon|Conniver's Kunai}} | ! {{Table icon|Conniver's Kunai}} | ||
| | | | ||
− | {{buff| | + | {{buff|On wearer: All debuffs cured on cloak}} |
|- | |- | ||
! {{Table icon|Big Earner}} | ! {{Table icon|Big Earner}} |
Revision as of 09:38, 19 February 2014
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
Currently changed weapons
Class | Item | Changes |
---|---|---|
Soldier |
Market Gardener |
Crit-boosted while rocket-jumping |
Mantreads |
Bounce you back up when you take fall damage! | |
Cow Mangler 5000 |
Charged shot deals +20% damage | |
Pyro |
Flame Thrower |
+20% damage |
Backburner |
+20% damage | |
Homewrecker |
Destroys buildings on hit | |
Sharpened Volcano Fragment |
Afterburn damage heals wearer | |
Vile Vacuum |
Airblast cures and stores allies’ debuffs | |
Demoman |
Stickybomb Launcher |
Bombs have more distinct trail |
Scottish Resistance |
Arm time penalty lowered to only 0.3s slower | |
Heavy |
Miniguns |
Base damage reduced to 7 per bullet (excluding Brass Beast) |
Warrior's Spirit |
On wearer: pickup own Sandvich to heal | |
Super Syringe Gun |
Shoots 175% damage syringes | |
Engineer |
Dispenser |
Lv3 overheals +8 HP/s to 125% |
Sentry |
High chance of missing the first few shots on a new target | |
Wrangler |
Shield resistance reduced from 66% to 50% | |
Jag |
+90 percent construction rate | |
Southern Hospitality |
Non-Sentry damage done repairs buildings | |
Gunslinger |
Greatly increased ammo usage | |
The Pardner |
Crits enemies recently shot by Sentry Guns | |
Sniper |
Bushwacka |
-25% damage penalty |
Ascender |
Hit walls to propel yourself upwards | |
SMG |
+25% damage | |
Huntsman |
Ignited arrows do +20% damage | |
Spy |
Conniver's Kunai |
On wearer: All debuffs cured on cloak |
Big Earner |
On kill: Instantly fills and uses cloak |
Other changes
- Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
Bugs
- Players can enter the civilian pose by unequipping all their weapons with the unequip menu.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Fire! |
All players take damage over time |
Low Grav |
Gravitational effect on players becomes 33% weaker |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
External links
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