Difference between revisions of "Sudden Death"

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'''Sudden Death''' is a mode activated if a map's timer runs out without either team achieving their winning conditions. Sudden Death is a server-side CVAR (control variable), and by default is disabled on the PC version.   
 
'''Sudden Death''' is a mode activated if a map's timer runs out without either team achieving their winning conditions. Sudden Death is a server-side CVAR (control variable), and by default is disabled on the PC version.   
  
Like normal rounds, Sudden Death still has a time limit, however, there are several restrictions designed to hasten the game's conclusion. Players do not [[respawn]] when they are killed and [[Engineer]] [[building]]s are instantly destroyed if their owner dies. [[Health]] kits and [[Respawn#Resupply|resupply lockers]] are also unavailable, meaning the only sources of healing are from [[Medic]]s, [[Dispenser]]s, or weapons with healing effects.
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Like normal rounds, Sudden Death still has a time limit; however, there are several restrictions designed to hasten the game's conclusion. Players do not [[respawn]] when they are killed and [[Engineer]] [[building]]s are instantly destroyed if their owner dies. [[Health]] kits and [[Respawn#Resupply|resupply lockers]] are also unavailable, meaning the only sources of healing are from [[Medic]]s, [[Dispenser]]s, or weapons with healing effects.
  
 
At the beginning of the Sudden Death period, you may still re-select your class as long as you have not left the spawn room yet. If you leave the spawn room, and then choose a new class, you will die if the option "Suicide upon class change" is checked and have to wait until the next map starts to play again.  
 
At the beginning of the Sudden Death period, you may still re-select your class as long as you have not left the spawn room yet. If you leave the spawn room, and then choose a new class, you will die if the option "Suicide upon class change" is checked and have to wait until the next map starts to play again.  
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*Stick together, especially if your team has [[Medic]]s. A group of players is much more difficult to wipe out than individuals.
 
*Stick together, especially if your team has [[Medic]]s. A group of players is much more difficult to wipe out than individuals.
  
*Protect your [[Medic]]s and [[Engineer]]s as they are your only source of health, save for a convenient [[Sandvich]].  
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*Protect your [[Medic]]s and [[Engineer]]s, as they are your only source of health, save for a convenient [[Sandvich]].  
  
 
*Seek out and destroy lone players with your teammates to slowly reduce the number of enemy players.
 
*Seek out and destroy lone players with your teammates to slowly reduce the number of enemy players.
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*As with Standard play, stick together! The lack of splash damage with melee weapons means that bunching up is a good tactic, allowing for multiple hits against opponents.  
 
*As with Standard play, stick together! The lack of splash damage with melee weapons means that bunching up is a good tactic, allowing for multiple hits against opponents.  
  
*Regular melee tactics apply; try to feint and dodge your opponents attacks, landing your own hits when they cannot attack back.  
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*Regular melee tactics apply; try to feint and dodge your opponents' attacks, landing your own hits when they cannot attack back.  
  
*Engineers cannot build Dispensers and Medics cannot heal you (unless they use the [[Medicating Melody|Amputator taunt]]) so every health point is precious. Play defensively and attempt to ambush your opponents.
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*Engineers cannot build Dispensers and Medics cannot heal you (unless they use the [[Medicating Melody|Amputator taunt]]), so every health point is precious. Play defensively and attempt to ambush your opponents.
  
 
*[[Demoman|Demomen]] with the [[Chargin' Targe]] or [[Splendid Screen]] are very dangerous, as a guaranteed crit can easily kill many classes in one hit, especially if they are using the [[Scotsman's Skullcutter]] or [[Ullapool Caber]].
 
*[[Demoman|Demomen]] with the [[Chargin' Targe]] or [[Splendid Screen]] are very dangerous, as a guaranteed crit can easily kill many classes in one hit, especially if they are using the [[Scotsman's Skullcutter]] or [[Ullapool Caber]].
  
*The [[Spy]] is particularly dangerous with his [[backstabs]], attempt to get behind the enemy and try not to get cornered. If all else fails, going for a lucky backstab, or {{botignore|[[cloak]]ing}} and running away is better than simply slashing their face.
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*The [[Spy]] is particularly dangerous with his [[backstabs]]; attempt to get behind the enemy and try not to get cornered. If all else fails, going for a lucky backstab, or {{botignore|[[cloak]]ing}} and running away is better than simply slashing their face.
  
 
*Sticking close to any Medics carrying the [[Amputator]] is generally a good way to stay healthy in Sudden Death, where health is very scarce. A Medic will become defenseless upon playing their [[Medicating Melody]], requiring protection from other players so that he is not attacked and killed.
 
*Sticking close to any Medics carrying the [[Amputator]] is generally a good way to stay healthy in Sudden Death, where health is very scarce. A Medic will become defenseless upon playing their [[Medicating Melody]], requiring protection from other players so that he is not attacked and killed.
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'''{{Patch name|10|8|2007}}'''
 
'''{{Patch name|10|8|2007}}'''
 
* At map time limit, Sudden death now only kicks in if teams are drawn.
 
* At map time limit, Sudden death now only kicks in if teams are drawn.
* Sudden death only starts in [[Capture the Flag|CTF]] mode if both flags are at home
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* Sudden death only starts in [[Capture the Flag|CTF]] mode if both flags are at home.
  
 
'''{{Patch name|10|25|2007}}'''
 
'''{{Patch name|10|25|2007}}'''

Revision as of 00:28, 24 February 2014

Sudden Death on Granary.
You've failed. Prepare for sudden death!
The Administrator

Sudden Death is a mode activated if a map's timer runs out without either team achieving their winning conditions. Sudden Death is a server-side CVAR (control variable), and by default is disabled on the PC version.

Like normal rounds, Sudden Death still has a time limit; however, there are several restrictions designed to hasten the game's conclusion. Players do not respawn when they are killed and Engineer buildings are instantly destroyed if their owner dies. Health kits and resupply lockers are also unavailable, meaning the only sources of healing are from Medics, Dispensers, or weapons with healing effects.

At the beginning of the Sudden Death period, you may still re-select your class as long as you have not left the spawn room yet. If you leave the spawn room, and then choose a new class, you will die if the option "Suicide upon class change" is checked and have to wait until the next map starts to play again.

There are several other types of Sudden Death, and the type played depends on server variables:

  • Single class: Every player is the same class and cannot switch.
  • Melee-only: Only melee type and Invisibility watches may be used.
  • Melee-only single class: Only melee type and special weapons may be used, and every player is the same class.

Unlike normal rounds, you can win in one of two ways. You can win either by completing the original objectives (capturing the Intelligence, capturing the control points, etc.) or by killing all the enemy players. If neither happens before time runs out, the match ends in a stalemate.

Getting the most points in Sudden Death, without killing anyone, playing as the Medic will award the "First Do No Harm" achievement.

Tactics

Standard

  • Before leaving the spawn room, take a moment to evaluate and possibly change your current loadout. Some weapons, like the Vita-Saw, may have only downsides in sudden death rounds.
  • Stick together, especially if your team has Medics. A group of players is much more difficult to wipe out than individuals.
  • Seek out and destroy lone players with your teammates to slowly reduce the number of enemy players.
  • Play defensively when you have no Medic support, as every lost health point cannot be earned back.
  • Engineers should build Dispensers before building anything else, to provide health for teammates and metal for other buildings.

Melee-only

  • As with Standard play, stick together! The lack of splash damage with melee weapons means that bunching up is a good tactic, allowing for multiple hits against opponents.
  • Regular melee tactics apply; try to feint and dodge your opponents' attacks, landing your own hits when they cannot attack back.
  • Engineers cannot build Dispensers and Medics cannot heal you (unless they use the Amputator taunt), so every health point is precious. Play defensively and attempt to ambush your opponents.
  • The Spy is particularly dangerous with his backstabs; attempt to get behind the enemy and try not to get cornered. If all else fails, going for a lucky backstab, or cloaking and running away is better than simply slashing their face.
  • Sticking close to any Medics carrying the Amputator is generally a good way to stay healthy in Sudden Death, where health is very scarce. A Medic will become defenseless upon playing their Medicating Melody, requiring protection from other players so that he is not attacked and killed.

Update history

September 26, 2007 Patch
  • When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden death.

October 8, 2007 Patch

  • At map time limit, Sudden death now only kicks in if teams are drawn.
  • Sudden death only starts in CTF mode if both flags are at home.

October 25, 2007 Patch

  • Engineer buildings now explode when the Engineer dies during sudden death.

December 20, 2007 Patch

  • Sudden death mode is now a server option (a convar) and defaults to OFF.

January 25, 2008 Patch

  • Fixed mp_stalemate_enable not preventing Sudden death mode on some maps.

March 1, 2008 Patch (Xbox)

  • When an Engineer dies in sudden death, his buildings explode.

March 6, 2008 Patch

  • Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed

March 20, 2008 Patch

  • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps

April 1, 2008 Patch

  • Fixed scoring bug during Sudden Death when the map timelimit is triggered

July 24, 2013 Patch

  • Fixed a server crash when entering Sudden Death mode with only melee weapons.

See also