Difference between revisions of "User:Texaneer"
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Revision as of 11:49, 15 March 2014
“ | You just ain't doin' it right.
Click to listen
— Texaneer about valve items.
|
” |
Texaneer | |
---|---|
Basic information | |
Icon: | |
Type: | Multiprupose |
Health: | 125 /185 150 /225 With gunslinger |
Speed: | "As fast as I can" |
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
Contents
Empty Space of Nope.avi
Main Prupose of this page
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
P.s.: Does not includes cookies.
Changes that I want them in TF2
Weapons
Weapons | ||||
---|---|---|---|---|
Class | Weapon | Current Stats | Change Suggestion | Comments/Notes |
Multiple classes |
~ |
The item is now obtainable by craft and drop |
~ | |
~ |
Pyro's Objector now uses Axe animations and Lollichop taunt |
no | ||
~ |
Added level: Level 31 Bat |
~ | ||
Scout |
~ |
Extended 'Hype' time from 8 to 12 seconds |
New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short and can't be toggled with any weapon(except sandman and wrap assasin because they are throwing a ball on alt-fire) | |
+15% damage bonus |
No damage bonus |
You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool. | ||
+15 max health on wearer |
No max health bonus |
This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool. | ||
On hit: One target at a time is marked for death, causing all damage taken to be mini-crits |
On hit: Up to three targets at a time are marked for death, causing all damage taken to be mini-crits |
With this update for Fan O'War, people would like it more, especially for MvM which will became more helpful against giants. | ||
On kill: A small health pack is dropped |
No longer drops a health pack on kill |
Have you ever seen anyone with Candy Cane? | ||
On miss: damage and bleeding to self |
No self-damage and bleeding on miss |
I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device. | ||
-20% damage penalty |
No damage penalty |
It's a tool, not weapon. | ||
Soldier |
~ |
Deals mini-crits while the wielder is rocket jumping |
An upgraded version of Direct Hit. Current LL is a dull weapon. Nothing but Better projectile speed, reduced self damage from rocket jumps and less damage. | |
~ |
Immune to effects of stun |
Idk | ||
You are marked for death while active, and for short period after switching weapons |
No self mark for death while active |
Better "deal no damage at all" than die faster by self mark for death. | ||
10% bullet damage vulnerability on wearer |
No bullet damage vulnerability |
Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot). | ||
~ |
+25% fall damage resistance on wearer |
Did you know why most of anti-rocket jumping soldier players dislikes that weapon? Because it has no damage penalty. And I don't care about making them more vulnerable to damage, just tell them to rocket launchers that deals damage and gunboats or at least use shotgun instead of any other non-damaging secondaries. Is that really hard to understand? | ||
Pyro |
~ |
Has 0.5 second extended delay between airblasts |
We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake. | |
+150% airblast cost |
+65% airblast cost |
If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied) | ||
65% faster weapon switch time |
35% faster weapon switch time |
I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun? | ||
+75% damage resistance during the taunt |
+50% damage resistance during the taunt |
Many people rants about OPness and N00bness of Phlogistinator. And I decided to cut it's taunt damage resistance and 'mmmph' duration a bit and, as a bonus, add alt-fire activation for 'mmmph' | ||
-50% damage vs. non burning targets |
Damage formula tweak: |
Why not make it like Neon annihilator? | ||
-25% damage vs. playes |
No damage penalty vs. players |
Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers? | ||
~ |
-30% damage taken from ranged sources while deployed |
Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff. | ||
+50% health from packs on wearer |
No health bonus from packs |
I don't know it's a rubbish not weapon. | ||
Demoman |
+100% increase in turning control while charging |
No turning control bonus while charging |
We don't need a skin for Wee booties. We demand gunboats for demoman. | |
-6 max pipebombs out |
-4 max pipebomb out |
Dick move, Valve. | ||
+70% increase in charge impact damage |
Charge grants only mini-crits instead of full crits |
Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes. | ||
Unusual quality |
Haunted quality |
I don't see anything "unusual" in remodeled halloween eyelander | ||
+20% damage bonus |
+25% damage bonus |
It's just an eyelander, only stronger(and does not provide health and speed bonus on kill). | ||
+100% increase in charge recharge rate |
+60% increase in charge recharge rate |
Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers. And btw, Back Scratcher for demoman? Why not? | ||
-15 max health on wearer |
On kill: Fully recharges targe charge |
Claidheamh Mòr is like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one. | ||
Heavy |
~ |
Immune to effects of knockback while deployed |
Since Valve removed the item set bonuses, we need to give something to brass. | |
+10% faster barrel spin-up |
No fire rate penalty |
Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun. With higher mobility, it would make it very good in onffense. I dunno how spin-down would work. | ||
6 ammo consumed per second while deployed |
+30% fire damage resistance while deployed |
Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed? | ||
~ |
Can be obtained by purchasing from mann co. store. |
We have Ap-Sap in store. Now we have to do the same thing with this. | ||
-15% damage penalty |
Half of damage done restores ammo for primary weapon |
Family Business is just an upgrade for stock Shotgun. How about that? A shotgun that gives ammo for your minigun every time you hurt? | ||
-40% damage from ranged sources while active |
-25% slower weapon switch |
A little rework. Ok, I know. You hate me already. | ||
~ |
On hit: +20 health |
Just a little idea came to my mind. I think this will make more useful than current one. | ||
Engineer |
-50% max primary ammo on wearer |
-25% max primary ammo on wearer |
I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any. | |
On Hit: Victim loses 10% Medigun charge |
On Hit: Victim loses 15% of charge |
Who needs medigun charge and cloak drain while you can drain Uber, Cloak and Rage at once? Also, we need to take random crits away. And make damage penalty to buildings shown | ||
~ |
Cannot destroy Cow Mangler projectiles. |
That doesn't make any sense. Why they ever allowed to destroy projectiles from energy weapons? | ||
~ |
+25 max building health |
What about giving special bonuses to buildings? | ||
+30% faster building rate (bugged) |
+25% faster building rate (Fixed and literally 25%) |
I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus. | ||
~ |
Reduces sapper damage by 20% and reduces downgrade speed by 2 seconds |
~ | ||
Medic |
On hit: +3 health |
No health on hit |
We didn't asked for Tank Medic. | |
Movement speed increases based on ÜberCharge percentage to a maximum of +10% |
Movement speed increases based on ÜberCharge percentage to a maximum of +15% |
It needs something different to make it more challenging for user and for foe. | ||
Taunt heals 11 hp |
Taunt heals 30 hp |
It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun. | ||
On death up to 20% of your stored ÜberCharge is retained |
No max health penalty |
Max health penalty is a too pointless downside of vita saw. If you think that my suggestion is bad. You can always tell me what you could change. | ||
Sniper |
Full charge: +15% damage bonus |
Full charge: +20% damage bonus |
Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players. | |
~ |
Deals 15 damage both for attacker and user on backstab blocking |
Have you ever seen a guy who's using Razorback? | ||
-35% slower firing speed |
-20% slower firing speed |
It's still a rubbish. | ||
+25% increase in damage when health <50% of max |
Reworked damage formula: |
This is probably the worst weapon for sniper ever exsisted. | ||
Spy |
-20% damage penalty |
-20% damage penalty while undisguised |
Spy's guns should be more like "Suprise madafaka!". With exception for Ambassador. | |
~ |
Reduced critical shot cap from 35 to 28 |
Now people went too damn far and I want to shut their mouths in any possible way. | ||
-25 max health on wearer |
No max health penalty |
Someone suggested this on steam forums. I must say, I approve his suggestion | ||
Melee |
On Backstab: Absorbs the health from your victim. |
On Backstab: Absorbs the health from your victim and temporarily increase max health |
Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get. | |
Melee |
On Backstab: Absorbs the health from your victim. |
-25 max health on wearer |
Another idea which is based on eyelander, but more challenging. |
Hats and miscs
Hats | |||
---|---|---|---|
Class | Hat | Changes | Reason |
All Class |
Can be obtained by craft and drop |
I don't like bills. Not because I don't have one. Just, don't, like, them. | |
Can be obtained by craft and drop |
~ | ||
The item is tradeable |
~ | ||
Misc |
Awesomenauts Badge, Vigilant Pin, Whale Bone Charm, Merc Medal, Mark of the Saint, Hitt Mann Badge, Croft's Crest, Heroic Companion Badge, Bolgan Family Crest, Companion Cube Pin and Atomic Accolade are no longer obtainable trough craft, mann co. store purchase and drop. |
It's a reward from game purchase, isn't it? | |
Soldier |
Changed from hat into misc |
It looks terrible as hat. | |
Demoman |
Can be also worn by Soldier and Pyro |
Whatever | |
Heavy |
One-Man Army is merged with Your Worst Nightmare headwear for sniper under the name One-Mann Army, which can be worn both by Heavy and Sniper. |
That makes no sense, have 2 identical hats for other classes that is not one hat. |
Tools
Tools | |||
---|---|---|---|
Class | Tool/s | Changes | Reason |
Tools | Tools |
All team paints can be obtained by drop. |
~ |
Tools |
Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping. |
~ |
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
Suggestion zone
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
Robots
Robot Ideas | |||||
---|---|---|---|---|---|
Robot | Name/Image | Weapon | Hat | Misc | Notes / Abilities |
Pyro |
Pyro Runner |
Powerjack |
Hottie's Hoodie |
None |
200 HP |
Demoman |
Super Demoknight |
Eyelander + Chargin' Targe |
Dark Falkirk Helm |
None |
300 HP |
Armored Demoknight |
Scotsman's Skullcutter + Chargin' Targe |
Glasgow Great Helm |
Dark Age Defender |
50% larger in size | |
Heavy |
Heavy Slowdown-On-hit |
Natascha |
None | None |
100% chance to slow target |
Heavy Titan |
Natascha |
Bunsen Brave |
None |
1.9x larger in size | |
Heavy Brawler Type 1 |
Eviction Notice |
None | None |
350 HP | |
Heavy Brawler Type 2 |
Eviction Notice |
Hound Dog |
None |
400 HP | |
Fast Heavy Shotgun |
Family Business |
Capo's Capper |
None |
+90% faster reload |