Difference between revisions of "Template:Upgrade station secondary"

From Team Fortress Wiki
Jump to: navigation, search
m
m (I hope I'm not missing anything.)
Line 197: Line 197:
 
  }}
 
  }}
 
| style="border:1px solid #333;" | {{tooltip|125|{{class name|Scout}}, {{class name|Soldier}}, {{class name|Pyro}}, {{class name|Heavy}}, {{class name|Engineer}}, {{class name|Sniper}}, {{common string|and}} {{class name|Spy}}}}, {{tooltip|250|{{class name|Demoman}}}}
 
| style="border:1px solid #333;" | {{tooltip|125|{{class name|Scout}}, {{class name|Soldier}}, {{class name|Pyro}}, {{class name|Heavy}}, {{class name|Engineer}}, {{class name|Sniper}}, {{common string|and}} {{class name|Spy}}}}, {{tooltip|250|{{class name|Demoman}}}}
| style="border:1px solid #333;" | 3
+
| style="border:1px solid #333;" | 3, {{tooltip|2|{{item name|Scottish Resistance}}}}
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
 
  | en = Ammo pickups grant more ammo accordingly.
 
  | en = Ammo pickups grant more ammo accordingly.
Line 336: Line 336:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
  | en = -30% Push Force on Wearer
+
  | en = -30% Push Force On Wearer
 
  | es = -30% Fuerza de Empuje en el Usuario
 
  | es = -30% Fuerza de Empuje en el Usuario
 
  | zh-hant = 擊退力抵抗 +30%
 
  | zh-hant = 擊退力抵抗 +30%
Line 443: Line 443:
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
  | en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost: 5)<br />(Must confirm upgrade for price reduction to work)
+
  | en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work
 
  | es = Comparte tus cantimploras con el jugador al que estás sanando.+1 de duración, -10 de precio por punto (coste mínimo: 5)
 
  | es = Comparte tus cantimploras con el jugador al que estás sanando.+1 de duración, -10 de precio por punto (coste mínimo: 5)
 
  | ja =  {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{Item name|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可)
 
  | ja =  {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{Item name|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可)
  | zh-hant = 和治療目標共享[[Power Up Canteen/zh-hant|水壺]]效果。每次升級持續時間 +1 秒、花費 -10(最低花費:5 )。<br />(必須先確認升級才有效果)
+
  | zh-hant = 和治療目標共享[[Power Up Canteen/zh-hant|水壺]]效果。每次升級持續時間 +1 秒、花費 -10(最低花費:5 )。 必須先確認升級才有效果
 
  }}
 
  }}
 
|-
 
|-

Revision as of 09:33, 16 April 2014

Upgrade Weapons Cost Levels Notes
+20% Damage Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper 500 4
+50% Clip Size Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
200, 400 4
Projectile Penetration Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons 200 1 Projectiles penetrate enemy players.
+25 Health On Kill Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All damage-dealing Secondary weapons 100, 200 4 Health from robot kills can overheal players.
+50% Ammo Capacity Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png All ammunition-using Secondary weapons 125, 250 3, 2 Ammo pickups grant more ammo accordingly.
+20% Reload Speed Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Shotgun
Leaderboard class soldier.png Leaderboard class pyro.png Reserve Shooter
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class heavy.png Family Business
250 3
+15% Recharge Rate Leaderboard class scout.png Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Flying Guillotine
Leaderboard class heavy.png Sandvich, Robo-Sandvich, Buffalo Steak Sandvich, Dalokohs Bar, Fishcake
Leaderboard class sniper.png Jarate
250 4
+25% Buff Duration Leaderboard class soldier.png Buff Banner, Battalion's Backup, Concheror 250 2
+10% Firing Speed Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png Leaderboard class heavy.png Leaderboard class engineer.png Leaderboard class sniper.png Leaderboard class spy.png Bullet weapons
Leaderboard class pyro.png Flare Gun, Detonator, Scorch Shot, Manmelter
Leaderboard class demoman.png Stickybomb Launcher, Scottish Resistance, Sticky Jumper
Leaderboard class engineer.png Short Circuit
100, 200 4, 1
-35% Speed On Target Leaderboard class scout.png Mad Milk
Leaderboard class sniper.png Jarate
200 1 Does not stack.
+100% Charge Recharge Rate Leaderboard class demoman.png Chargin' Targe, Splendid Screen 150 4
-30% Push Force On Wearer 100 3 Reduced the push force from enemies attack
+25% ÜberCharge Rate Leaderboard class medic.png Secondary weapons 300 4
Projectile Shield 300 2 Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
+2s Über Duration 250 3
Overheal Expert 250 4 +25% more Overheal, +50% longer duration per point.
Healing Mastery 250 4 +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
Canteen Specialist 200 3 Share Canteens with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work