Difference between revisions of "Death"
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{{Kill notice|weapon=skull|extend=yes|invert=yes|killer=Scout|kill-text=bid farewell, cruel world!|width=50%}} | {{Kill notice|weapon=skull|extend=yes|invert=yes|killer=Scout|kill-text=bid farewell, cruel world!|width=50%}} | ||
Adds a death to the player's score. Occurs when the player types <code>kill</code> or <code>explode</code> into the console, when the player switches teams, or when the player switches classes outside of a spawn room, assuming the player has "Suicide after choosing a class" option enabled. | Adds a death to the player's score. Occurs when the player types <code>kill</code> or <code>explode</code> into the console, when the player switches teams, or when the player switches classes outside of a spawn room, assuming the player has "Suicide after choosing a class" option enabled. | ||
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+ | === Falling === | ||
+ | {{main|Falling}} | ||
+ | {{Kill notice|weapon=skull|extend=yes|invert=yes|killer=Sniper|kill-text=fell to a clumsy, painful death.|width=50%}} | ||
+ | Adds a death to the player's score. Occurs when the player falls off of the hitbox of the map. | ||
===Headshot kills=== | ===Headshot kills=== |
Revision as of 04:44, 26 June 2014
“ | You! Yes, you! You are dead!
Click to listen
— The Heavy
|
” |
Death occurs when a player's health points drop to zero, resulting in a kill. There are several types of kills that can be inflicted either by players or by the environment. A death yields a range of points to the player or players who dealt the killing blow and adds one point to the victim's death count.
Upon death, the player's point of view is briefly shifted to third person, as the class they were playing either turns into a ragdoll or gibs, depending on the nature of the death, and drops their weapon, which can be walked over by another player to gain ammo and metal. The name of the player and their respective killer is displayed in the recent kills log on the upper right corner of the HUD, along with the kill icon of the respective weapon used by the killer. After death, the player is placed in the respawn cycle and must wait a certain length of time before rejoining the game. During this time, the player will temporarily enter spectate mode, unless instant respawn is enabled on the server.
In Mann vs. Machine mode, a player's death is broadcast to all teammates via a sound cue.
Contents
Player Kills
Regular Kills
A regular kill awards 1 point to the killer.
Domination Kills
Domination kills are rewarded after four consecutive kills on another player as signified by a musical cue.
Revenge Kills
Revenge kills occur after killing or assisting against a player that is dominating the player and are worth 2 points.
Sentry Gun Kills
Occurs when the Sentry Gun of an Engineer gets a kill and awards 1 point to the Engineer. Can also be assisted.
Suicide
Adds a death to the player's score. Occurs when the player types kill
or explode
into the console, when the player switches teams, or when the player switches classes outside of a spawn room, assuming the player has "Suicide after choosing a class" option enabled.
Falling
Adds a death to the player's score. Occurs when the player falls off of the hitbox of the map.
Headshot kills
- With the Sniper Rifle
Awards 1.5 points to the killer.
- With the Huntsman
Awards 2 points to the killer.
- Deflected arrow headshot
Awards 1.5 points to the killer.
- With the Ambassador
Awards 1.5 points to the killer.
Backstab
Awards 2 points to the killer.
Kill assists
Awards 0.5 points to the assister.
Being Finished Off
Awards 1 point to the killer. This occurs if a player kills himself when he has been damaged by another player. It may also be shown if a damaged player disconnects, uses the kill
or the explode
command in console or gets an environmental death.
Telefrag
Awards 1 point to the killer. This occurs if a player is standing upon a Teleporter Exit as it is being used by a member of the other team.
Destruction
Awards 1 point to the destroyer on the destruction of an enemy building.
Bleeding
Bleeding can be induced by the Tribalman's Shiv, Southern Hospitality, Boston Basher, Three-Rune Blade, Flying Guillotine, and the Wrap Assassin. Should the player die from the bleed condition, it will award 1 point to the inflicter.
Environmental hazards
Death can be caused by damage received from various parts of the map. Some environmental interactions can result in instant death, such as being struck by a train. Other interactions may only cause some damage, which may not be enough to kill a player, such as being near an exploding pumpkin bomb. Some environmental hazards have unique kill icons.