Difference between revisions of "Assault Cannon (Classic)"
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− | | | + | | has-two-models = yes |
− | + | | weapon-slot = Slot 4 | |
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− | | slot = Slot 4 | ||
| used-by = [[Heavy (Classic)|Heavy]] | | used-by = [[Heavy (Classic)|Heavy]] | ||
| TFC-model = Minigun tfc.png | | TFC-model = Minigun tfc.png | ||
− | | QTF-model = Minigun qwtf.png | + | | QTF-model = Minigun qwtf.png |
| ammo-loaded = 200 | | ammo-loaded = 200 | ||
| ammo-carried = N/A | | ammo-carried = N/A | ||
− | | ammo-type = Shells | + | | ammo-type= Shells |
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The '''Assault Cannon''' is a weapon in the classic Team Fortress games and is only used by the [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]. It is an automatic weapon that fires bursts of bullets, which are similar to the spread of pellets fired by the [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]. When the user holds down the fire key, the gun must wind up a second before firing, which can be a problem if the target is fast. It uses shells as ammo and does not need to be reloaded. | The '''Assault Cannon''' is a weapon in the classic Team Fortress games and is only used by the [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]. It is an automatic weapon that fires bursts of bullets, which are similar to the spread of pellets fired by the [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]. When the user holds down the fire key, the gun must wind up a second before firing, which can be a problem if the target is fast. It uses shells as ammo and does not need to be reloaded. |
Revision as of 03:36, 10 November 2010
Template:Weapon infobox The Assault Cannon is a weapon in the classic Team Fortress games and is only used by the Heavy Weapons Guy. It is an automatic weapon that fires bursts of bullets, which are similar to the spread of pellets fired by the Single-Barrel Shotgun. When the user holds down the fire key, the gun must wind up a second before firing, which can be a problem if the target is fast. It uses shells as ammo and does not need to be reloaded.
There are a few important differences between the Quake Team Fortress and Team Fortress Classic incarnations of this weapon. In QWTF, winding up the Assault Cannon will automatically use ten cells and the gun will automatically stop firing if the user moves while the gun is firing. In TFC, the Assault Cannon does not use cells and the gun will still fire if the user moves while it is firing.
Damage
Deals a low amount of damage per bullet, but the very fast fire rate and multiple bullets fired per shot can quickly inflict major damage in short or mid range combat.
Gallery
Quake Team Fortress death messages
“ | Player1 gets sawn in half by Player2.
— Player killed by a Minigun.
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” |
“ | Player1 died. I blame Player2.
— Player killed by a Minigun in Birthday Mode
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” |
See Also
- Minigun, the Team Fortress 2 equivalent of this weapon.
Trivia
- The Team Fortress Classic incarnation of this weapon allows the user to jump while firing.
- The Team Fortess 2 incarnation of this weapon restricts the Heavy from jumping while spun up.
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