Difference between revisions of "TF2Tightrope"
m (Added bit extra info about the fat scouts) |
CoolJosh3k (talk | contribs) (Updated the layout of the Project Beta changes. Will be tweaking it more as needed.) |
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− | === {{botignore| | + | === {{botignore|New Weapons }} === |
{| class="wikitable grid collapsible" width="62%" | {| class="wikitable grid collapsible" width="62%" | ||
! class="header" style="text-align: center;" width="14%" | Class | ! class="header" style="text-align: center;" width="14%" | Class | ||
! class="header" style="text-align: center;" width="24%" | Item | ! class="header" style="text-align: center;" width="24%" | Item | ||
− | ! class="header" style="text-align: center;" width="62%" | | + | ! class="header" style="text-align: center;" width="62%" | Function |
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
+ | ! {{item icon|Flamethrower|100px}}<br/>Vile Vacuum | ||
+ | | | ||
+ | {{buff|Airblast cures and stores allies’ debuffs}} | ||
+ | {{buff|Taunting cures and stores user’s debuffs}} | ||
+ | {{buff|Airblast applies stored debuffs to nearest hit enemy}} | ||
+ | {{nerf|-90% afterburn duration}} | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
+ | ! {{item icon|Revolver|100px}}<br/>The Pardner | ||
+ | | | ||
+ | {{buff|Crits enemies recently shot by Sentry Guns}} | ||
+ | {{nerf|-50% damage}} | ||
+ | {{nerf|No random crits}} | ||
|- | |- | ||
− | ! rowspan="1" | [[File: | + | ! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] |
− | ! | + | ! {{item icon|Kukri|100px}}<br/>Ascender |
| | | | ||
− | {{ | + | {{buff|Hit walls to propel yourself upwards}} |
+ | {{nerf|Take mini-crits while aiming}} | ||
|- | |- | ||
− | + | |} | |
− | + | ||
− | | | + | <br/> |
− | + | === {{botignore|Current Major Changes}} === | |
+ | {| class="wikitable grid collapsible" width="62%" | ||
+ | ! class="header" style="text-align: center;" width="14%" | Class | ||
+ | ! class="header" style="text-align: center;" width="24%" | Item | ||
+ | ! class="header" style="text-align: center;" width="62%" | Changes | ||
|- | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] | ||
! {{Table icon|Pretty Boy's Pocket Pistol}} | ! {{Table icon|Pretty Boy's Pocket Pistol}} | ||
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{{nerf|No longer grants increased maximum health bonus (changed from 15)}} | {{nerf|No longer grants increased maximum health bonus (changed from 15)}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] |
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! {{Table icon|Cow Mangler 5000}} | ! {{Table icon|Cow Mangler 5000}} | ||
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{{buff|Charged shot deals +20% damage}} | {{buff|Charged shot deals +20% damage}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] |
! {{Table icon|Backburner}} | ! {{Table icon|Backburner}} | ||
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{{buff|Reduces Sentry damage by 50% while active}} | {{buff|Reduces Sentry damage by 50% while active}} | ||
|- | |- | ||
− | + | ! rowspan="3" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | |
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− | ! rowspan=" | ||
! {{Table icon|Stickybomb Launcher}} | ! {{Table icon|Stickybomb Launcher}} | ||
| | | | ||
+ | {{nerf|Bombs have more distinct trail}} | ||
{{nerf|Base damage deals 80 damage (changed from 120)}} | {{nerf|Base damage deals 80 damage (changed from 120)}} | ||
− | {{info|Weapon damage is unaffected | + | {{info|Weapon damage is unaffected by distance}} |
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! {{Table icon|Persian Persuader}} | ! {{Table icon|Persian Persuader}} | ||
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{{buff|On wearer: pickup own Sandvich to heal}} | {{buff|On wearer: pickup own Sandvich to heal}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="4" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] |
! {{Icon class|Engineer|38px}}<br/>Dispenser | ! {{Icon class|Engineer|38px}}<br/>Dispenser | ||
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{{nerf|Chance of missing the first few shots on a new target}} | {{nerf|Chance of missing the first few shots on a new target}} | ||
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|- | |- | ||
! {{Table icon|Jag}} | ! {{Table icon|Jag}} | ||
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{{buff|Non-Sentry damage done adds upgrade metal}} | {{buff|Non-Sentry damage done adds upgrade metal}} | ||
{{nerf|-80% repair on hit}} | {{nerf|-80% repair on hit}} | ||
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! rowspan="2" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ! rowspan="2" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] | ||
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{{nerf|Fully charged medigun overheats unless used}} | {{nerf|Fully charged medigun overheats unless used}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="4" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] |
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! {{Table icon|Bazaar Bargain}} | ! {{Table icon|Bazaar Bargain}} | ||
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{{buff|+25% damage}} | {{buff|+25% damage}} | ||
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! {{Table icon|Cozy Camper}} | ! {{Table icon|Cozy Camper}} | ||
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|- | |- | ||
|} | |} | ||
+ | |||
+ | <br/> | ||
+ | === {{botignore|Current Minor Changes}} === | ||
+ | {| class="wikitable grid collapsible collapsed" width="62%" | ||
+ | ! class="header" style="text-align: center;" width="14%" | Class | ||
+ | ! class="header" style="text-align: center;" width="24%" | Item | ||
+ | ! class="header" style="text-align: center;" width="62%" | Changes | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:TF2_crosshair_orange.png|62px]] <br/><br/> [[Classes|Everyone]] | ||
+ | ! [[File:Killicon_fire.png|62px]] <br/>[[Afterburn|Fire]] | ||
+ | | | ||
+ | {{info|Cannot gain health whilst on fire}} | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_scout.png|62px]] <br/><br/> [[Scout]] | ||
+ | ! {{Table icon|Baby Face's Blaster}} | ||
+ | | | ||
+ | {{nerf|Boost drains by 4% per second}} | ||
+ | |- | ||
+ | ! rowspan="2" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ||
+ | ! {{Table icon|Market Gardener}} | ||
+ | | | ||
+ | {{buff|Crit-boosted while rocket-jumping}} | ||
+ | |- | ||
+ | ! {{Table icon|Mantreads}} | ||
+ | | | ||
+ | {{buff|Knockback resistance now also applies to airblasts}} | ||
+ | {{nerf|Knockback resistance lowered to 60% (changed from 75%)}} | ||
+ | |- | ||
+ | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
+ | ! {{Table icon|Detonator}} | ||
+ | | | ||
+ | {{buff|Greatly increased detonation damage}} | ||
+ | {{buff|-20% Self-damage taken (changed from +25%)}} | ||
+ | {{nerf|Detonation does not cause afterburn}} | ||
+ | |||
+ | |- | ||
+ | ! {{Table icon|Sharpened Volcano Fragment}} | ||
+ | | | ||
+ | {{buff|Afterburn damage heals wearer}} | ||
+ | |- | ||
+ | ! rowspan="2" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ||
+ | ! {{Table icon|Scottish Resistance}} | ||
+ | | | ||
+ | {{nerf|Bombs have more distinct trail}} | ||
+ | |- | ||
+ | ! {{Table icon|Loose Cannon}} | ||
+ | | | ||
+ | {{buff|-25% Self-damage taken}} | ||
+ | |- | ||
+ | ! rowspan="2" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
+ | ! {{Table icon|Wrangler}} | ||
+ | | | ||
+ | {{nerf|Shield resistance reduced from 66% to 50%}} | ||
+ | |- | ||
+ | ! {{Table icon|Gunslinger}} | ||
+ | | | ||
+ | {{nerf|Greatly increased ammo usage when using Minisentry}} | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ||
+ | ! {{Table icon|Tribalman's Shiv}} | ||
+ | | | ||
+ | {{buff|Deals 35% less damage (changed from 50%)}} | ||
+ | {{buff|Bleed duration increased to 8 seconds (changed from 6 seconds)}} | ||
+ | |- | ||
+ | |} | ||
+ | |||
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Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). | Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). | ||
At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition. | At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition. | ||
+ | |||
=== Gameplay demonstration === | === Gameplay demonstration === | ||
{{youtube|width=400|n8FRhUaDI9I}} | {{youtube|width=400|n8FRhUaDI9I}} | ||
+ | |||
<br/> | <br/> |
Revision as of 05:24, 9 September 2014
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
New Weapons
Class | Item | Function |
---|---|---|
Pyro |
Vile Vacuum |
Airblast cures and stores allies’ debuffs |
Engineer |
The Pardner |
Crits enemies recently shot by Sentry Guns |
Sniper |
Ascender |
Hit walls to propel yourself upwards |
Current Major Changes
Class | Item | Changes |
---|---|---|
Scout |
Pretty Boy's Pocket Pistol |
Overheal does not decay |
Soldier |
Cow Mangler 5000 |
Charged shot deals +20% damage |
Pyro |
Backburner |
Back angle increased to 180% (changed from 90%) |
Homewrecker |
Reduces Sentry damage by 50% while active | |
Demoman |
Stickybomb Launcher |
Bombs have more distinct trail |
Persian Persuader |
Increases turning speed while charging by 100% | |
Ali Baba's Wee Booties Bootlegger |
Charge recharge rate increased by 100% | |
Heavy |
Brass Beast |
Players heal 20% of the damage done |
Warrior's Spirit |
On wearer: pickup own Sandvich to heal | |
Engineer |
Dispenser |
Heals +10/+15/+20 HP/s |
Sentry |
Chance of missing the first few shots on a new target | |
Jag |
+90% construction rate | |
Southern Hospitality |
Non-Sentry damage done repairs buildings | |
Medic |
Vaccinator |
+25% Resistance to type while healing (changed from 10%) |
Vita-Saw |
Stores up to 50% uber on death (changed from 20%) | |
Sniper |
Bazaar Bargain |
Each scoped headshot increases the weapon's damage by 10 |
Classic |
Can always deal headshots | |
SMG Cleaner's Carbine |
+25% damage | |
Cozy Camper |
Knockback reduced by 60% while aiming (changed from 20%) | |
Spy |
Conniver's Kunai |
Increased move speed while cloaked (scales up to +33% based on leftover cloak) |
Your Eternal Reward |
On wearer: +50% damage while disguised | |
Big Earner |
On kill: Instantly fills and uses cloak | |
Enforcer |
No damage bonus (changed from +20% while undisguised |
Current Minor Changes
Class | Item | Changes |
---|---|---|
Everyone |
Fire |
Cannot gain health whilst on fire |
Scout |
Baby Face's Blaster |
Boost drains by 4% per second |
Soldier |
Market Gardener |
Crit-boosted while rocket-jumping |
Mantreads |
Knockback resistance now also applies to airblasts | |
Pyro |
Detonator |
Greatly increased detonation damage |
Sharpened Volcano Fragment |
Afterburn damage heals wearer | |
Demoman |
Scottish Resistance |
Bombs have more distinct trail |
Loose Cannon |
-25% Self-damage taken | |
Engineer |
Wrangler |
Shield resistance reduced from 66% to 50% |
Gunslinger |
Greatly increased ammo usage when using Minisentry | |
Sniper |
Tribalman's Shiv |
Deals 35% less damage (changed from 50%) |
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players become 50% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes slightly larger |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
External links
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