Difference between revisions of "Mann Up/pt-br"

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==Tour of Duty badges==
 
==Tour of Duty badges==
  
'''Tour of Duty badges''' or '''Operation badges''' are items given to players upon completing their first Mann Up mission in [[Operation Steel Trap]], [[Operation Oil Spill]], [[Operation Gear Grinder]] or [[Operation Mecha Engine]]. The badges are the [[Operation Steel Trap Badge]], the [[Operation Oil Spill Badge]], the [[Operation Gear Grinder Badge]] and the [[Operation Mecha Engine Badge]], respectively. The badges are all-class [[cosmetic items]] that count how many missions the player has completed, similar to the [[Dueling Mini-Game#Winning badges|Dueling Badge]]. Each mission that is completed is added to the badge's counter. Completed missions will use the Tour of Duty Ticket, but uncompleted missions will not, leaving the ticket open for another mission. Missions that are lost or disconnected from will not use the ticket. Upon completing a tour, the tour progress will be wiped, the Tour of Duty Badge will increase its level by one, and another tour can be taken. Tickets are once again required for every mission of the tour.
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'''Tour of Duty badges''' or '''Operation badges''' are itens given to players upon completing their first Mann Up mission in [[Operation Steel Trap]], [[Operation Oil Spill]], [[Operation Gear Grinder]] or [[Operation Mecha Engine]]. The badges are the [[Operation Steel Trap Badge]], the [[Operation Oil Spill Badge]], the [[Operation Gear Grinder Badge]] and the [[Operation Mecha Engine Badge]], respectively. The badges are all-class [[cosmetic itens]] that count how many missions the player has completed, similar to the [[Dueling Mini-Game#Winning badges|Dueling Badge]]. Each mission that is completed is added to the badge's counter. Completed missions will use the Tour of Duty Ticket, but uncompleted missions will not, leaving the ticket open for another mission. Missions that are lost or disconnected from will not use the ticket. Upon completing a tour, the tour progress will be wiped, the Tour of Duty Badge will increase its level by one, and another tour can be taken. Tickets are once again required for every mission of the tour.
  
 
{{anchor|Items Obtainable Only In Mann Up}}
 
{{anchor|Items Obtainable Only In Mann Up}}
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Nota: O tipo de arma irá variar dependendo do tipo de [[Tour of Duty/pt-br|campanha]].
 
Nota: O tipo de arma irá variar dependendo do tipo de [[Tour of Duty/pt-br|campanha]].
  
=== Cosmetic items ===
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=== Cosmetic itens ===
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
| width="60px" style="background:#F3A957;" | '''{{Class link|scout|br=yes}}'''
 
| width="60px" style="background:#F3A957;" | '''{{Class link|scout|br=yes}}'''

Revision as of 01:30, 30 November 2014

Mann up mode.png
Modo Mann Up ativado! Eu não irei mentir para você: você vai morrer!
A Administradora

Mann Up é uma versão oficial do modo de jogo Mann vs. Machine que permite que jogadores ganhem itens ao terminar uma missão. Este modo só é acessível através do Ingresso da Campanha, uma ferramenta que permite a entrada em servidores oficiais Mann Up, que é consumido após completar uma missão. Um Vale-Brinde do Esquadrão também pode ser usado, dando a todos os jogadores presentes um item adicional ao completar a missão, incluindo aqueles que não apresentaram seu próprio Vale-Brinde do Esquadrão. Assim como o Mann vs. Machine normal, drops aleatórios são obteníveis e a Cantil de Poder é utilizável. Qualquer arma é utilizável sem nenhuma restrição.


Tour of Duty badges

Tour of Duty badges or Operation badges are itens given to players upon completing their first Mann Up mission in Operation Steel Trap, Operation Oil Spill, Operation Gear Grinder or Operation Mecha Engine. The badges are the Operation Steel Trap Badge, the Operation Oil Spill Badge, the Operation Gear Grinder Badge and the Operation Mecha Engine Badge, respectively. The badges are all-class cosmetic itens that count how many missions the player has completed, similar to the Dueling Badge. Each mission that is completed is added to the badge's counter. Completed missions will use the Tour of Duty Ticket, but uncompleted missions will not, leaving the ticket open for another mission. Missions that are lost or disconnected from will not use the ticket. Upon completing a tour, the tour progress will be wiped, the Tour of Duty Badge will increase its level by one, and another tour can be taken. Tickets are once again required for every mission of the tour.

Itens obteníveis somente em Mann Up

Armas

Silver Botkiller Scattergun Armas Antirrobôs
Scattergun gold Armas de Austrálio

Nota: O tipo de arma irá variar dependendo do tipo de campanha.

Cosmetic itens

Robot Running Man Correbô
Tin Pot Capacete de Lata
Pyrobotics Pack Pacote Pyrobótico
Battery Bandolier Bandoleira Bivolt
U-clank-a Parafushanka
Tin-1000 Engenheirador do Futuro
Medic Mech-bag Kit de Primeiros Reparos
Bolted Bushman Australiano Parafusado
Stealth Steeler Fedora de Ferro
Operation Steel Trap Badge Medalha da Operação Armadilha de Aço
Operation Oil Spill Badge Medalha da Operação Vazamento de Óleo
Operation Gear Grinder Badge Medalha da Operação Maquinário Maligno
Operation Mecha Engine Badge Medalha da Operação Engenharia Mecatrônica
Operation Two Cities Badge Medalha da Operação Duas Cidades
Cada medalha é conquistada após a conclusão da primeira missão de um jogador em uma campanha e respectivamente nivelada.

Ferramentas

Pedaços de Robôs Battle-Worn Robot Money Furnace Usado em Fabricadores de Kits de Combo para criar Kits de Combo.
Fabricadores de Kits de Combo Specialized Killstreak Fabricator Tem uma lista de itens de entrada que, quando reunidos, irão criar tanto um Kit Especializado ou Kit Profissional.
Kits de Combo Killstreak Kit Adiciona propriedades Combo a um item, com 3 possíveis níveis. O patamar básico agrega propriedades combo simples; os níveis mais elevados concedem efeitos visuais com um combo subindo.

Abandonando um jogo

When a player repeatedly leaves a game, they will be temporarily put into a low-priority pool for matchmaking, causing them to experience longer matchmaking times in the future. A player will be found to be "abandoning" a game when all the following conditions are met:

  • Leaving a game while playing a Mann Up game on an official server.
  • Leaving without playing through a single wave to completion or failure.
  • There are 5 or more players currently connected to the server (including the player).

Therefore, the player is never penalized if they play in Boot Camp (normal) mode or on a unofficial server, leaves after completing at least one wave (no matter the outcome), or has three or fewer teammates.

When a player chooses to leave a game, pressing the "disconnect" button will warn him either that:

  • they are not considered abandoning the game and disconnecting will not incur in any penalty
  • they are considered abandoning the game, but disconnecting will not incur in any penalty
  • they are considered abandoning the game and disconnecting will incur in a penalty.

Other ways to disconnect from a game, such as using the disconnect command from the developer console or accepting an invite to play over Steam, will not warn the player in any way but will still evaluate if the player is actually abandoning or not.

Players that do not intentionally leave a game, due to internet connection loss or game crash, will have their spot on the server reserved for three minutes and will be asked to rejoin the game; after that period, if the player does not resume the match they are considered as they had intentionally left the game.

Players that are kicked for inactivity are considered as intentionally quitting.

Players that are vote-kicked by other players are not considered to have intentionally quit and will not incur in any penalty.

Veja também

Links externos