Difference between revisions of "Engineer (Classic)"
Enclave102 (talk | contribs) m (→Basic Strategy) |
Enclave102 (talk | contribs) m (→Basic Strategy) |
||
Line 29: | Line 29: | ||
* Your Dispenser will damage enemies upon detonation according to how much is in it. You can use this as an improvised bomb. | * Your Dispenser will damage enemies upon detonation according to how much is in it. You can use this as an improvised bomb. | ||
− | * Your | + | * Your Sentry Gun is very susceptible to Nailgun fire. Try to kill any Medics close to your Sentry Gun before their Super Nailgun rips it to pieces |
* Teleporters are invaluable to your team. Try to make them so they are not easily found or destroyed and can provide your team with another route of movement. | * Teleporters are invaluable to your team. Try to make them so they are not easily found or destroyed and can provide your team with another route of movement. | ||
Line 35: | Line 35: | ||
* Your Railgun is not as effective as your Shotgun, use it sparingly | * Your Railgun is not as effective as your Shotgun, use it sparingly | ||
− | * Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there is packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying to minimize the damage they recieve from EMP grenades. EMP grenades will also make a Demoman's | + | * Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there is packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying to minimize the damage they recieve from EMP grenades. EMP grenades will also make a Demoman's Detpack detonate instantly. |
==Special Abilities== | ==Special Abilities== |
Revision as of 06:05, 12 November 2010
Engineer (Classic) | |
---|---|
Basic Information | |
Type: | Defensive |
Health: | 80 (130 when overhealed by a Medic) |
Armor: | 50 |
Armor type: | Medium |
Speed: | Medium |
The Engineer is a class in the classic Team Fortress games. His primary skill is erecting various buildables, such as Sentry Guns and Dispensers, in order to support the team. He can upgrade and repair these items with his Wrench, which also serves as his unique melee weapon. He is equipped with a Railgun and Double-Barrel Shotgun, along with two powerful Grenades to engage enemies. However, his low health and armor prevent him from being a true offensive powerhouse.
Basic Strategy
- Stay on defense.
- Collect metal.
- Build and upgrade your Sentry Gun.
- Build a Dispenser.
- Repair your teammates' armor.
- Build Teleporters
- Protect your buildings with EMP Grenades.
- Your Dispenser will damage enemies upon detonation according to how much is in it. You can use this as an improvised bomb.
- Your Sentry Gun is very susceptible to Nailgun fire. Try to kill any Medics close to your Sentry Gun before their Super Nailgun rips it to pieces
- Teleporters are invaluable to your team. Try to make them so they are not easily found or destroyed and can provide your team with another route of movement.
- Your Railgun is not as effective as your Shotgun, use it sparingly
- Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there is packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying to minimize the damage they recieve from EMP grenades. EMP grenades will also make a Demoman's Detpack detonate instantly.
Special Abilities
Class Skill:Opens build menu.
Abilities
- Build Sentry Gun.
- Build Dispenser.
- Repair armor.
- Create ammunition.
- Build Teleporters
- Can rotate your Sentry in 45 degree or 180 degree intervals after it's built.
Weapons
Weapon | Clip Size |
Ammo Carried |
Ammo Type |
Notes / Special Abilities | |
---|---|---|---|---|---|
Weapon 1 | Wrench | N/A | N/A | N/A | |
Weapon 2 | Railgun | 50 | N/A | Nails | |
Weapon 3 | Double-Barrel Shotgun | 16 | 50 | Shells |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary | Hand Grenade | 2 | High | |
Secondary | EMP Grenade | 2 |
Trivia
- An older version of the Team Fortress Classic Engineer appears in day two of the Engineer Update [1]. This appearance implies that the Engineer from Team Fortress 2 is the son of the Engineer from Team Fortress Classic.
Gallery
See Also
|
|