Difference between revisions of "Template:Class weapons table pyro secondary"

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{{Con}}Aumenta del 25% la vulnerabilità ai danni da esplosione autoinflitti.
 
{{Con}}Aumenta del 25% la vulnerabilità ai danni da esplosione autoinflitti.
 
   | ja =  
 
   | ja =  
{{Info}}命中時: ターゲットが炎に包まれる<br/>
+
{{Info}}命中時:ターゲットが炎に包まれる<br/>
{{Info}}第2攻撃キー:発射したフレアー弾を爆破して、小さな爆発を起こし近くのプレイヤーを炎上させるが、ダメージは通常のヒット時より減少する。また爆発の[[knockback/ja|反動]]は[[Jumping/ja#フレアジャンプ|フレアージャンプ]]に利用出来る。<br/>
+
{{Info}}サブ攻撃キー:発射したフレアー弾を爆破して、小さな爆発を起こし近くのプレイヤーを炎上させるが、ダメージは通常のヒット時より減少する。また爆発の[[knockback/ja|反動]]は[[Jumping/ja#フレアジャンプ|フレアージャンプ]]に利用出来る。<br/>
 
{{Info}}フレアー弾が衝突で爆発すると爆発の半径が大幅に縮小される<br/>
 
{{Info}}フレアー弾が衝突で爆発すると爆発の半径が大幅に縮小される<br/>
 
{{Info}}フレアー弾の爆発で敵の粘着爆弾を破壊可能<br/>
 
{{Info}}フレアー弾の爆発で敵の粘着爆弾を破壊可能<br/>
{{Pro}}燃えているプレイヤーに対して 100% [[Critical hits/ja#ミニクリティカル|ミニクリティカル]]ヒット (フレアが爆破されていないときのみ)<br/>
+
{{Pro}}燃えているプレイヤーに対して 100% [[Critical hits/ja#ミニクリティカル|ミニクリティカル]]ヒット (フレアー弾が爆破されていないときのみ)<br/>
 
{{Con}}自爆ダメージ +25%
 
{{Con}}自爆ダメージ +25%
 
   | ko =  
 
   | ko =  
Line 344: Line 344:
 
   | ja =  
 
   | ja =  
 
{{Info}}命中時: ターゲットが炎に包まれる<br/>
 
{{Info}}命中時: ターゲットが炎に包まれる<br/>
{{Info}}第2攻撃キー:チームメイトを消火し、1人につき1発のボーナスクリティカルを得られる(最大35発まで)<br/>
+
{{Info}}サブ攻撃キー:チームメイトを消火し、1人につき1発のボーナスクリティカルを得られる(最大35発まで)<br/>
 
{{Pro}}弾薬を必要としない<br/>
 
{{Pro}}弾薬を必要としない<br/>
 
{{Pro}}投射速度 +50%<br/>
 
{{Pro}}投射速度 +50%<br/>

Revision as of 16:02, 30 January 2015

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 Base: 30

Crit: 90

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram plus.png Guarantees Critical damage on burning targets.

Detonator
Craft
Detonator
Killicon detonator.png 1 16 Base: 30

Crit: 90

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Pictogram info.png Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram info.png On detonation flare destroys enemy sticky bombs.
Pictogram plus.png Guarantees Mini-Crit damage on burning targets, regardless of distance (only when flare is not detonated).
Pictogram minus.png 25% explosion self-damage vulnerability on user.

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png 15% faster weapon switch speed.

Pictogram plus.png Mini-crits airborne targets for 5 seconds after switch.
Pictogram minus.png Has 34% smaller clip size.

Manmelter
Craft
Manmelter
Killicon manmelter.png 1 Base: 30

Crit: 90

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png No extra damage on burning targets.
Pictogram info.png Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).
Pictogram plus.png Does not require ammo.
Pictogram plus.png +50% projectile speed.
Pictogram minus.png Does not get random Critical hits.
Pictogram minus.png Has a 20% slower firing rate.

Scorch Shot
Craft
Scorch Shot
Killicon scorch shot.png 1 16 Base: 15

Crit: 45

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png No extra damage on burning targets.
Pictogram plus.png Flare knocks back target on hit and ignites enemy in a small radius.
Pictogram plus.png Flare can be used to destroy stickybombs.
Pictogram plus.png Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
Pictogram minus.png -50% damage penalty.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 0 32 Base: 6

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png Upon pressing and holding down primary fire, the player will begin loading shells into the magazine port, and will continue to do so as long as primary fire is held down.

Pictogram plus.png +34% faster reload time.
Pictogram plus.png Fire rate increases as health decreases.
Pictogram plus.png Hold fire to load up to 4 shells.
Pictogram minus.png Weapon spread increases as health decreases.

This template is meant to be used in localized versions of the Pyro article, replacing current weapon table.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.