Difference between revisions of "Item quality"
(Undo previous edits, this article is not arranged by the numeric order of rarities. + Improve wording) |
(Directly link to gallery and preserve logical ordering) |
||
Line 47: | Line 47: | ||
As the number of Vintage items decreases over time by [[crafting]], their individual value will increase. Renamed Vintage items keep their original name color. | As the number of Vintage items decreases over time by [[crafting]], their individual value will increase. Renamed Vintage items keep their original name color. | ||
+ | {{clr}} | ||
+ | |||
+ | == Unusual Items == | ||
+ | {| padding=0.5em align=right | ||
+ | |{{Backpack item | ||
+ | | item-name = Napper's Respite | ||
+ | | quality = Unusual | ||
+ | | att-1-neutral = Effect: Circling Heart | ||
+ | | item-description = After a long day of burning scouts. | ||
+ | | width = 300px | ||
+ | }} | ||
+ | |} | ||
+ | Unusual items are those with special attributes or qualities attached to them. | ||
+ | === [[Scream Fortress|Scream Fortress Update]] === | ||
+ | Two new Unusual items were introduced with this update: the [[Haunted Metal Scrap]] and the [[Horseless Headless Horsemann's Headtaker]]. Besides having the Unusual quality attached to it, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the [[Eyelander]]. | ||
+ | |||
+ | === Unusual Hats === | ||
+ | <!--[[Image:Particlefoot01.jpg|right|thumb|100px|Particle effect stuck on the wrong bone.]] until the [[October 6, 2010 Patch]] | ||
+ | Not sure how to incorporate this image, considering the gallery template for this page is locked.--> | ||
+ | Unusual hats are hats with particle effects attached to them. | ||
+ | |||
+ | Currently, the only way to obtain an unusual hat is by unlocking a [[Mann Co. Supply Crate]] with a [[Mann Co. Supply Crate Key]], or by trading for one. There are 896 possible combinations between [[hats]] and unusual item particle effects (14 effects * 64 current 'Unusual-able' Hats). The different particle effects are viewable in [[Media:Superrare_particles_pilk.gif|this animation]], and [[Template:Rarity gallery|here]] as they appear in-game. Two unusual hats cannot be crafted into another unusual hat. The result of two combined unusual hats will produce a normal hat. | ||
+ | |||
+ | Originally, the majority of the particle effects were bound to the feet. | ||
{{clr}} | {{clr}} | ||
Line 142: | Line 166: | ||
| style="background:#2a2725; text-align:center;" | {{tf2b|Valve Equalizer|quality=valve}} | | style="background:#2a2725; text-align:center;" | {{tf2b|Valve Equalizer|quality=valve}} | ||
|}--> | |}--> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== See also == | == See also == |
Revision as of 03:10, 13 November 2010
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: none given Please see Team Fortress Wiki style guide for information on how to improve this article. |
“ | Hmmm, have a gander at this little beauty.
Click to listen
— The Sniper, on hat-based modern stylishness
|
” |
Item rarity is the "quality" of an item in Team Fortress 2.
Contents
Normal Items
Normal items are also called 'stock' items. These are the standard non-unlockable weapons that first shipped with the game, e.g. the Scattergun and the Rocket Launcher. These weapons are available to all players. Since the Mann-Conomy Update, unique variants of these items can be made by using a Name Tag or Description Tag with a normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view.
Unique Items
Unique items, also known as "Unlockables", are items which can be purchased from the Mann Co. Store, dropped randomly through gameplay, obtained through achievements, crafted, traded or gifted. As of the Mann-Conomy Update, all unique items gained before the update were changed to Vintage status.
Vintage Items
Vintage items are items that were obtained before the release of the Mann-Conomy Update. Most existing Unique items were changed to Vintage items in order to increase their appeal in Trading. However, they bear no difference other than their blue name and "Vintage" prefix. Some items were excluded and not changed to Vintage items, such as Badges, Promotional items, and Holiday items such as the Mildly Disturbing Halloween Mask (with the exception of some Bill's Hats and one pair of Earbuds). Other items such as the Vintage Tyrolean keep both their original name and the new prefix, resulting in the title "Vintage Vintage Tyrolean."
As the number of Vintage items decreases over time by crafting, their individual value will increase. Renamed Vintage items keep their original name color.
Unusual Items
Unusual items are those with special attributes or qualities attached to them.
Scream Fortress Update
Two new Unusual items were introduced with this update: the Haunted Metal Scrap and the Horseless Headless Horsemann's Headtaker. Besides having the Unusual quality attached to it, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the Eyelander.
Unusual Hats
Unusual hats are hats with particle effects attached to them.
Currently, the only way to obtain an unusual hat is by unlocking a Mann Co. Supply Crate with a Mann Co. Supply Crate Key, or by trading for one. There are 896 possible combinations between hats and unusual item particle effects (14 effects * 64 current 'Unusual-able' Hats). The different particle effects are viewable in this animation, and here as they appear in-game. Two unusual hats cannot be crafted into another unusual hat. The result of two combined unusual hats will produce a normal hat.
Originally, the majority of the particle effects were bound to the feet.
Community Items
Community items are special items given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have green names and a sparkle particle effect attached, and those derived from the stock weapons receive an additional boost to their phong shading exponent, resulting in the weapon having a more glossy appearance.
An incomplete list of Community Weapon recipients is available here.
- Communitystickybomb.png
In-game example
Self-Made Items
Self-made items are special versions of community-made items that are given to the contributors who created them. Like Community weapons, they emit a sparkle particle effect and have dark green names, with the added line "I made this!" in their item description. See Contribution page for when the items were added in-game.
A complete list of Self-made items and their owners is available here.
- Selfmadedalokohs.png
In-game example (same effect as Community weapons)
Valve weapons
Valve weapons are alternate versions of regular weapons given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects, although, since the Mann-Conomy Update they appear to have become broken. All Valve weapons are Level 100. These weapons also have a unique particle effect attached: "Flying Bits".
Valve weapons also appear to be for testing purposes, with some possessing hugely powerful attributes. Robin Walker has a Rocket Launcher that shows this (seen here).