Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (1 more typo fixed. Missed it the first time (oops).) |
CoolJosh3k (talk | contribs) (Project Beta update version 2.2.2) |
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{{buff|Drink to shrink or return to normal}} | {{buff|Drink to shrink or return to normal}} | ||
{{buff|While under the effects,}} | {{buff|While under the effects,}} | ||
− | {{buff| | + | {{buff|10% more movement speed,}} |
− | {{nerf| | + | {{nerf|50% more damage received,}} |
− | {{nerf| | + | {{nerf|50% less damage dealt.}} |
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ||
! {{item icon|Liberty Launcher|100px}}<br/>The Rocketeer's Rival | ! {{item icon|Liberty Launcher|100px}}<br/>The Rocketeer's Rival | ||
| | | | ||
− | {{buff| | + | {{buff|Minicrits airborne targets}} |
− | {{ | + | {{buff|75% increased fire rate}} |
− | {{nerf|50% | + | {{nerf|50% smaller clip size}} |
− | {{nerf| | + | {{nerf|25% increased damage to self}} |
+ | {{nerf|25% more explosive damage received}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
Line 43: | Line 44: | ||
{{buff|15% faster weapon switch}} | {{buff|15% faster weapon switch}} | ||
{{nerf|No afterburn}} | {{nerf|No afterburn}} | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ||
+ | ! {{item icon|Loch-n-Load|100px}}<br/>Demoman's Devastator | ||
+ | | | ||
+ | {{buff|20% more damage vs players}} | ||
+ | {{buff|No damage fall-off}} | ||
+ | {{buff|Launched bombs stick to players and buildings}} | ||
+ | {{nerf|Launched bombs shatter on surfaces}} | ||
+ | {{nerf|80% smaller explosion radius}} | ||
+ | {{nerf|Self damage causes death}} | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ||
+ | ! {{item icon|Huo-Long Heater|100px}}<br/>The Heavy Lifter | ||
+ | | | ||
+ | {{buff|While deployed: lifts user upwards}} | ||
+ | {{buff|While deployed: sustains a ring of flames}} | ||
+ | {{nerf|Deals no bullet damage}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
Line 49: | Line 67: | ||
{{buff|50% more metal carried}} | {{buff|50% more metal carried}} | ||
{{buff|200% faster build rate}} | {{buff|200% faster build rate}} | ||
− | + | {{nerf|90% less damage vs players}} | |
− | {{nerf|90% less damage | ||
{{nerf|50 less max health on wearer}} | {{nerf|50 less max health on wearer}} | ||
− | |||
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
{{nerf|Cannot carry buildings}} | {{nerf|Cannot carry buildings}} | ||
+ | {{nerf|Sentries take 50% more damage}} | ||
+ | {{nerf|On death sentry is removed}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | [[File:Leaderboard_class_medic.png|62px]] <br/><br/> [[Medic]] |
! {{item icon|Crusader's Crossbow|100px}}<br/>The Wund Maker | ! {{item icon|Crusader's Crossbow|100px}}<br/>The Wund Maker | ||
| | | | ||
Line 64: | Line 82: | ||
{{nerf|75% smaller clip size}} | {{nerf|75% smaller clip size}} | ||
{{info|Duration of effects is based on distance}} | {{info|Duration of effects is based on distance}} | ||
+ | |- | ||
+ | ! {{item icon|Vita-saw|100px}}<br/>Blut Säge | ||
+ | | | ||
+ | {{buff|Damage dealt is based on charge amount}} | ||
+ | {{buff|Max health is based on Ubercharge amount}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ||
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{{buff|On wearer: 50% less damage taken}} | {{buff|On wearer: 50% less damage taken}} | ||
{{buff|On wearer: immune to negative status effects}} | {{buff|On wearer: immune to negative status effects}} | ||
− | |||
{{nerf|User cannot cloak}} | {{nerf|User cannot cloak}} | ||
|- | |- | ||
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! {{Table icon|Force-A-Nature}} | ! {{Table icon|Force-A-Nature}} | ||
| | | | ||
+ | {{buff|50% faster firing speed}} | ||
+ | {{buff|20% more bullets per shot}} | ||
{{buff|Mini-crits airborne targets}} | {{buff|Mini-crits airborne targets}} | ||
{{buff|Knockback on the target and shooter}} | {{buff|Knockback on the target and shooter}} | ||
− | {{nerf| | + | {{nerf|20% less damage dealt}} |
− | {{nerf| | + | {{nerf|66% smaller clip size}} |
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
|- | |- | ||
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{{buff|On wearer: 60% of damage dealt is received as healing}} | {{buff|On wearer: 60% of damage dealt is received as healing}} | ||
{{nerf|50 less max health}} | {{nerf|50 less max health}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
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Revision as of 08:42, 24 March 2015
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
New Weapons
Class | Item | Function |
---|---|---|
Scout |
Sub-Atomic Punch |
Drink to shrink or return to normal |
Soldier |
The Rocketeer's Rival |
Minicrits airborne targets |
Pyro |
The Underburner |
25% more damage to relfected projectiles |
Demoman |
Demoman's Devastator |
20% more damage vs players |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
50% more metal carried |
Medic |
The Wund Maker |
On hit: causes bleed and covers enemy with milk |
Blut Säge |
Damage dealt is based on charge amount | |
Sniper |
The Marksman's Marker |
On scoped bodyshot: target is milked and outlined for 6 seconds |
Spy |
Schrodinger's Watch |
On wearer: 50% less damage taken |
The Saboteur's Sidearm |
50% more damage vs buildings |
Other Weapon Changes
Class | Item | Changes |
---|---|---|
Scout |
Sun-on-a-Stick |
On hit: target is engulfed in flames |
Force-A-Nature |
50% faster firing speed | |
Pyro |
Sharpened Volcano Fragment |
On wearer: 60% of damage dealt is received as healing |
Misc Tweaks
- The Huntsman can be fired without needing to stand on solid ground.
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
- Australium weapons have the same functionality as their non-Australium counterparts.
- Weapons modified have a subtle particle effect to help identify them.
Known Bugs
- Weapons that should deal no damage on hit, actually do 1 damage. This is due to damage force calculation requirements.
- When inspecting a player, the attributes shown on some weapons are incorrect.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players become 50% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes slightly larger |
777 Super Bonus Round 777 |
All players move approximately 35% faster |
Misc Tweaks
- The Huntsman can be fired without needing to stand on solid ground.
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
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