Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Tiny fix to Project Beta, to work around the TF Team's bug (uncommon) with particles showing on some disguised/cloaked players.) |
CoolJosh3k (talk | contribs) m (Project Beta update version 2.2.3) |
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Line 23: | Line 23: | ||
{{buff|Drink to shrink or return to normal}} | {{buff|Drink to shrink or return to normal}} | ||
{{buff|While under the effects,}} | {{buff|While under the effects,}} | ||
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{{nerf|50% more damage received,}} | {{nerf|50% more damage received,}} | ||
{{nerf|50% less damage dealt.}} | {{nerf|50% less damage dealt.}} | ||
Line 30: | Line 29: | ||
! {{item icon|Liberty Launcher|100px}}<br/>The Rocketeer's Rival | ! {{item icon|Liberty Launcher|100px}}<br/>The Rocketeer's Rival | ||
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− | |||
{{buff|75% increased fire rate}} | {{buff|75% increased fire rate}} | ||
{{nerf|50% smaller clip size}} | {{nerf|50% smaller clip size}} | ||
Line 37: | Line 35: | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
− | ! {{item icon| | + | ! {{item icon|Degreaser|100px}}<br/>The Underburner |
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− | {{buff| | + | {{buff|Reflected projectiles become crit boosted}} |
{{buff|50% less airblast cost}} | {{buff|50% less airblast cost}} | ||
{{buff|50% less flame cost}} | {{buff|50% less flame cost}} | ||
− | {{buff| | + | {{buff|65% faster weapon switch}} |
{{nerf|No afterburn}} | {{nerf|No afterburn}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ||
Line 60: | Line 48: | ||
{{buff|While deployed: lifts user upwards}} | {{buff|While deployed: lifts user upwards}} | ||
{{buff|While deployed: sustains a ring of flames}} | {{buff|While deployed: sustains a ring of flames}} | ||
+ | {{buff|On wearer: 50% faster weapon switch}} | ||
+ | {{buff|Deals 3x falling damage to the player you land on}} | ||
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
|- | |- | ||
Line 65: | Line 55: | ||
! {{item icon|Jag|100px}}<br/>The Overclocker | ! {{item icon|Jag|100px}}<br/>The Overclocker | ||
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− | {{buff| | + | {{buff|150% more metal carried}} |
{{buff|200% faster build rate}} | {{buff|200% faster build rate}} | ||
{{nerf|90% less damage vs players}} | {{nerf|90% less damage vs players}} | ||
{{nerf|50 less max health on wearer}} | {{nerf|50 less max health on wearer}} | ||
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
− | |||
{{nerf|Sentries take 50% more damage}} | {{nerf|Sentries take 50% more damage}} | ||
{{nerf|On death sentry is removed}} | {{nerf|On death sentry is removed}} | ||
Line 85: | Line 74: | ||
! {{item icon|Vita-saw|100px}}<br/>Blut Säge | ! {{item icon|Vita-saw|100px}}<br/>Blut Säge | ||
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− | |||
{{buff|Max health is based on Ubercharge amount}} | {{buff|Max health is based on Ubercharge amount}} | ||
+ | {{buff|On death up to 10% of your stored ÜberCharge is retained}} | ||
+ | {{nerf|Deals 50% less damage}} | ||
+ | {{nerf|10% less move speed on wearer}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ||
Line 137: | Line 128: | ||
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{{buff|On wearer: 60% of damage dealt is received as healing}} | {{buff|On wearer: 60% of damage dealt is received as healing}} | ||
+ | {{nerf|20% more explosive damage vulnerability.}} | ||
{{nerf|50 less max health}} | {{nerf|50 less max health}} | ||
|- | |- |
Revision as of 20:34, 3 April 2015
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
New Weapons
Class | Item | Function |
---|---|---|
![]() Scout |
![]() Sub-Atomic Punch |
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![]() Soldier |
![]() The Rocketeer's Rival |
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![]() Pyro |
![]() The Underburner |
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![]() Heavy |
![]() The Heavy Lifter |
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![]() Engineer |
![]() The Overclocker |
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![]() Medic |
![]() The Wund Maker |
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![]() Blut Säge |
| |
![]() Sniper |
![]() The Marksman's Marker |
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![]() Spy |
![]() Schrodinger's Watch |
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![]() The Saboteur's Sidearm |
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Other Weapon Changes
Class | Item | Changes |
---|---|---|
![]() Scout |
![]() Sun-on-a-Stick |
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![]() Force-A-Nature |
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![]() Pyro |
![]() Sharpened Volcano Fragment |
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Misc Tweaks
- The Huntsman can be fired without needing to stand on solid ground.
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
- Australium weapons have the same functionality as their non-Australium counterparts.
- All active, non-Spy weapons that have been modified have a subtle particle effect to help identify them.
Known Bugs
- Weapons that should deal no damage on hit, actually do 1 damage. This is due to damage force calculation requirements.
- When inspecting a player, the attributes shown on some weapons are incorrect and/or incomplete.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
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Kritz |
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Speedy |
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Pee Pee |
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Ghost |
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Tiny |
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Low Grav |
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Trail |
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Third Person |
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David Vs Goliath |
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777 Super Bonus Round 777 |
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Misc Tweaks
- The Huntsman can be fired without needing to stand on solid ground.
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
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