Difference between revisions of "Rollout (custom map)"
m (Changed 'download-link' to 'link') |
Plamen1402 (talk | contribs) m |
||
Line 6: | Line 6: | ||
| game-type = Payload Race | | game-type = Payload Race | ||
| map-image = Rollout1 v5E.jpg | | map-image = Rollout1 v5E.jpg | ||
− | | developer = Ezekel | + | | developer = Michael "Ezekel" Abraham |
| file-name = plr_rollout | | file-name = plr_rollout | ||
| current-version = Alpha 1 | | current-version = Alpha 1 |
Revision as of 12:50, 20 May 2015
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Rollout (custom map) | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.
Locations
Stage 1
Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
Street. A long, curved space through which the Payload carts must pass. It is symmetrical.
Final point. Enemy Spawn Area.
Stage 2
Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
Street. A small space with a crossroads in the middle through which the Payload cart must travel.
Stage 3
Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.
Gallery
|