Difference between revisions of "Medic Robot"

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m (Auto: EnforceCapitalization(Quick-Fix), EnforceCapitalization(Scout), EnforceCapitalization(Medic), infoboxIndentFilter (Review RC#1927338))
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{{infobox class
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{{Infobox class
| image  = Medicbot_blu.png
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  | image  = Medicbot_blu.png
| health = '''150''' <small>(Über Medic, Quick-Fix Medic)</small><br>'''4500''' <small>(Giant Medic)</small>
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  | health = '''150''' <small>(Über Medic, Quick-Fix Medic)</small><br>'''4500''' <small>(Giant Medic)</small>
| speed  = '''106.67%''' <small>(Über Medic, Quick-Fix Medic)</small><br>'''53.335%''' <small>(Giant Medic)</small>
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  | speed  = '''106.67%''' <small>(Über Medic, Quick-Fix Medic)</small><br>'''53.335%''' <small>(Giant Medic)</small>
 
}}
 
}}
 
{{Quotation|'''The Medic-bot'''|Ze healing is not as rewarding as ze hurting.|sound=Medic_mvm_specialcompleted02.mp3}}
 
{{Quotation|'''The Medic-bot'''|Ze healing is not as rewarding as ze hurting.|sound=Medic_mvm_specialcompleted02.mp3}}
  
 
'''[[Medic]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies. When spawned, their secondary weapon will always be trained on another robot, usually a giant, and will only heal that robot until it is destroyed, where upon it will find another robot to heal.
 
'''[[Medic]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies. When spawned, their secondary weapon will always be trained on another robot, usually a giant, and will only heal that robot until it is destroyed, where upon it will find another robot to heal.
Provided that they have a it ready, medic robots will always deploy its ÜberCharge/megaheal whenever their patient's health reaches 60% of their maximum health or the medic's health was below 54.
+
Provided that they have a it ready, Medic robots will always deploy its ÜberCharge/megaheal whenever their patient's health reaches 60% of their maximum health or the Medic's health was below 54.
 
  When Medic robots are separated from their heal target or cornered by a player, they will fight with their Syringe Guns and look for their patient. During this phrase he won't be able to deploy his charge until he finds a new patient.
 
  When Medic robots are separated from their heal target or cornered by a player, they will fight with their Syringe Guns and look for their patient. During this phrase he won't be able to deploy his charge until he finds a new patient.
  
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{{Robot loadout|icon=medic|name=Quick-Fix Medic<br>(Type 1)|primary=Syringe Gun|secondary=Quick-Fix|melee=Bonesaw|attribs={{buff|+900% faster heal rate}}{{nerf|-90% slower ÜberCharge rate}}}}
 
{{Robot loadout|icon=medic|name=Quick-Fix Medic<br>(Type 1)|primary=Syringe Gun|secondary=Quick-Fix|melee=Bonesaw|attribs={{buff|+900% faster heal rate}}{{nerf|-90% slower ÜberCharge rate}}}}
 
{{Robot loadout|icon=medic|name=Quick-Fix Medic<br>(Type 2)|primary=Syringe Gun|secondary=Quick-Fix|melee=Bonesaw}}
 
{{Robot loadout|icon=medic|name=Quick-Fix Medic<br>(Type 2)|primary=Syringe Gun|secondary=Quick-Fix|melee=Bonesaw}}
[[Quick-Fix]] Medics heal teammates much faster than Über Medics but have a very slow ÜberCharge rate, and are also equipped with a Syringe Gun and Bonesaw. They tend to appear in larger numbers than Über Medics. A second variant of Quick-Fix Medic is has the same healing and ÜberCharge rate as the regular quick-fix. Because the healing rate of the first variation is much higher than the default megaheal, the first variation is possibly a straight upgrade. The only advantage that the second variant of the quick-fix medic has is the knockback immunity offered by the megaheal.
+
[[Quick-Fix]] Medics heal teammates much faster than Über Medics but have a very slow ÜberCharge rate, and are also equipped with a Syringe Gun and Bonesaw. They tend to appear in larger numbers than Über Medics. A second variant of Quick-Fix Medic is has the same healing and ÜberCharge rate as the regular Quick-Fix. Because the healing rate of the first variation is much higher than the default megaheal, the first variation is possibly a straight upgrade. The only advantage that the second variant of the Quick-Fix Medic has is the knockback immunity offered by the megaheal.
 
=== Über Medic ===
 
=== Über Medic ===
These Medics don't appear often as other robots, but when they do, they usually accompany [[Robots#Giant Robots|Giant Robots]], sometimes even as many as twelve Medics on one Giant. Über Medics are equipped with a [[Syringe Gun]], [[Medi Gun]], and [[Bonesaw]]. They spawn with full [[ÜberCharge]] and will deploy their charges on whatever robot they are healing as soon as the patient's health is below 60% or the medic's health is below 54, although it is both possible and often desirable to inflict enough damage in a single attack to kill the Medic without giving them a chance to deploy their Übercharge.  
+
These Medics don't appear often as other robots, but when they do, they usually accompany [[Robots#Giant Robots|Giant Robots]], sometimes even as many as twelve Medics on one Giant. Über Medics are equipped with a [[Syringe Gun]], [[Medi Gun]], and [[Bonesaw]]. They spawn with full [[ÜberCharge]] and will deploy their charges on whatever robot they are healing as soon as the patient's health is below 60% or the Medic's health is below 54, although it is both possible and often desirable to inflict enough damage in a single attack to kill the Medic without giving them a chance to deploy their Übercharge.  
 
{{Robot loadout|icon=medic uber|name=Über Medic<br>(Type 1)|primary=Syringe Gun|secondary=Medi Gun|melee=Bonesaw|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+100% faster ÜberCharge rate}}{{buff|+400% faster heal rate}}{{info|Übercharge lasts 8 seconds (normal)<!--Here for comparison to above-->}}}}
 
{{Robot loadout|icon=medic uber|name=Über Medic<br>(Type 1)|primary=Syringe Gun|secondary=Medi Gun|melee=Bonesaw|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+100% faster ÜberCharge rate}}{{buff|+400% faster heal rate}}{{info|Übercharge lasts 8 seconds (normal)<!--Here for comparison to above-->}}}}
 
The first variation has a faster heal rate than the second and doesn't suffer an ubercharge duration penalty. Once he deployed his ubercharge he will have to take about 80 seconds to fill it up again. This leaves a lot of time for players to destroy him while he's vulnerable.
 
The first variation has a faster heal rate than the second and doesn't suffer an ubercharge duration penalty. Once he deployed his ubercharge he will have to take about 80 seconds to fill it up again. This leaves a lot of time for players to destroy him while he's vulnerable.
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=== Giant Medic ===
 
=== Giant Medic ===
 
{{Robot loadout|icon=medic|giant=y|name=Giant Medic|secondary=Quick-Fix|attribs={{buff|4500 HP}}{{buff|Spawns with full charge}}{{buff|+40% knockback resistance}}{{buff|+19900% faster heal rate}}{{nerf|-50% movement speed}}}}
 
{{Robot loadout|icon=medic|giant=y|name=Giant Medic|secondary=Quick-Fix|attribs={{buff|4500 HP}}{{buff|Spawns with full charge}}{{buff|+40% knockback resistance}}{{buff|+19900% faster heal rate}}{{nerf|-50% movement speed}}}}
The Giant Medic heals its patient (almost always a [[Robots#Giant Robots|Giant Robot]]) at 200 times the heal rate of the standard Quick-Fix, fast enough to instantly outheal any kind of damage the players can inflict. It spawns with a full Übercharge meter, and has a considerable amount of health, second only to Giant Heavies, "boss" giants, and Tanks. When the Giant Medic is heavily damaged (<54 health), it may deploy its Übercharge, completely refilling his health, gains immunity to knockback, and essentially becoming indestructible until the charge is finished. Like other medics, he will find a new healing target if seperated from the old one. In the worst case, he will pocket the super scout.
+
The Giant Medic heals its patient (almost always a [[Robots#Giant Robots|Giant Robot]]) at 200 times the heal rate of the standard Quick-Fix, fast enough to instantly outheal any kind of damage the players can inflict. It spawns with a full Übercharge meter, and has a considerable amount of health, second only to Giant Heavies, "boss" giants, and Tanks. When the Giant Medic is heavily damaged (<54 health), it may deploy its Übercharge, completely refilling his health, gains immunity to knockback, and essentially becoming indestructible until the charge is finished. Like other medics, he will find a new healing target if seperated from the old one. In the worst case, he will pocket the super Scout.
  
  
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== Trivia ==
 
== Trivia ==
 
* The wheel lacks a set of hitboxes, but instead uses the ones from the original Medic's legs despite them being off with the animations.
 
* The wheel lacks a set of hitboxes, but instead uses the ones from the original Medic's legs despite them being off with the animations.
* There's another giant medic variation appearing only in broken parts and Caliginous caper mission. Although the stats is unknown, he wears the [[Warsworn Helmet]].
+
* There's another giant Medic variation appearing only in broken parts and Caliginous caper mission. Although the stats is unknown, he wears the [[Warsworn Helmet]].
 
== Gallery==
 
== Gallery==
 
<gallery>
 
<gallery>

Revision as of 04:00, 25 May 2015

Medic Robot
Medic Robot
Basic Information
Health: 150 (Über Medic, Quick-Fix Medic)
4500 (Giant Medic)
Speed: 106.67% (Über Medic, Quick-Fix Medic)
53.335% (Giant Medic)
Ze healing is not as rewarding as ze hurting.
The Medic-bot

Medic Robots appear in Mann vs. Machine as enemies. When spawned, their secondary weapon will always be trained on another robot, usually a giant, and will only heal that robot until it is destroyed, where upon it will find another robot to heal. Provided that they have a it ready, Medic robots will always deploy its ÜberCharge/megaheal whenever their patient's health reaches 60% of their maximum health or the Medic's health was below 54.

When Medic robots are separated from their heal target or cornered by a player, they will fight with their Syringe Guns and look for their patient. During this phrase he won't be able to deploy his charge until he finds a new patient.


Normal Variants

Quick-Fix Medic

Icon Name Primary Secondary Melee Attributes
Medic
Quick-Fix Medic
(Type 1)
Syringe Gun
Syringe Gun
Quick-Fix
Quick-Fix
Bonesaw
Bonesaw
Pictogram plus.png +900% faster heal rate
Pictogram minus.png -90% slower ÜberCharge rate


Icon Name Primary Secondary Melee Attributes
Medic
Quick-Fix Medic
(Type 2)
Syringe Gun
Syringe Gun
Quick-Fix
Quick-Fix
Bonesaw
Bonesaw


Quick-Fix Medics heal teammates much faster than Über Medics but have a very slow ÜberCharge rate, and are also equipped with a Syringe Gun and Bonesaw. They tend to appear in larger numbers than Über Medics. A second variant of Quick-Fix Medic is has the same healing and ÜberCharge rate as the regular Quick-Fix. Because the healing rate of the first variation is much higher than the default megaheal, the first variation is possibly a straight upgrade. The only advantage that the second variant of the Quick-Fix Medic has is the knockback immunity offered by the megaheal.

Über Medic

These Medics don't appear often as other robots, but when they do, they usually accompany Giant Robots, sometimes even as many as twelve Medics on one Giant. Über Medics are equipped with a Syringe Gun, Medi Gun, and Bonesaw. They spawn with full ÜberCharge and will deploy their charges on whatever robot they are healing as soon as the patient's health is below 60% or the Medic's health is below 54, although it is both possible and often desirable to inflict enough damage in a single attack to kill the Medic without giving them a chance to deploy their Übercharge.

Icon Name Primary Secondary Melee Attributes
Medic uber
Über Medic
(Type 1)
Syringe Gun
Syringe Gun
Medi Gun
Medi Gun
Bonesaw
Bonesaw
Pictogram plus.png Spawns with full ÜberCharge
Pictogram plus.png +100% faster ÜberCharge rate
Pictogram plus.png +400% faster heal rate
Pictogram info.png Übercharge lasts 8 seconds (normal)


The first variation has a faster heal rate than the second and doesn't suffer an ubercharge duration penalty. Once he deployed his ubercharge he will have to take about 80 seconds to fill it up again. This leaves a lot of time for players to destroy him while he's vulnerable.

Icon Name Primary Secondary Melee Attributes
Medic uber
Über Medic
(Type 2)
Syringe Gun
Syringe Gun
Medi Gun
Medi Gun
Bonesaw
Bonesaw
Pictogram plus.png Spawns with full ÜberCharge
Pictogram plus.png +400% faster ÜberCharge rate
Pictogram minus.png -90% slower heal rate
Pictogram minus.png ÜberCharge lasts 5 seconds (3 seconds shorter)


The second variation heals a significantly slower and has a much faster Übercharge rate. In most conditions he will be able to have his charge ready within 16 seconds. If his charge is empty try to kill him as soon as possible before he gains another opportunity to deploy another charge.

Giant Variants

Giant Medic

Icon Name Secondary Attributes
Medic
Giant Medic Quick-Fix
Quick-Fix
Pictogram plus.png 4500 HP
Pictogram plus.png Spawns with full charge
Pictogram plus.png +40% knockback resistance
Pictogram plus.png +19900% faster heal rate
Pictogram minus.png -50% movement speed


The Giant Medic heals its patient (almost always a Giant Robot) at 200 times the heal rate of the standard Quick-Fix, fast enough to instantly outheal any kind of damage the players can inflict. It spawns with a full Übercharge meter, and has a considerable amount of health, second only to Giant Heavies, "boss" giants, and Tanks. When the Giant Medic is heavily damaged (<54 health), it may deploy its Übercharge, completely refilling his health, gains immunity to knockback, and essentially becoming indestructible until the charge is finished. Like other medics, he will find a new healing target if seperated from the old one. In the worst case, he will pocket the super Scout.


Icon Name Primary Secondary Hat Attributes
Medic
Giant Medic
(Type 2)
Syringe Gun
Syringe Gun
Quick-Fix
Quick-Fix
Surgeon's Stahlhelm
Surgeon's Stahlhelm
Pictogram plus.png 4500 HP
Pictogram plus.png +40% knockback resistance
Pictogram plus.png +19900% faster heal rate
Pictogram plus.png Regenerates 40 HP per second
Pictogram minus.png -50% movement speed
Pictogram minus.png -99% slower Übercharge rate


Although it doesn't have an Übercharge, it will regenerate health slowly, which can allow it to recover a large amount of health if left to do so.

Related achievements

Mvm navicon.png Mann vs. Machievements

Negative Charge
Negative Charge
Kill 5 Medics that are ready to deploy an ÜberCharge in a wave.

Update history

March 19, 2013 Patch

  • Fixed the uber Medics in Wave 4 of the Broken Parts mission charging at the incorrect rate.

November 21, 2013 Patch

  • [Undocumented] Added -90% Syringe Gun damage penalty to all robot Medics.
  • [Undocumented] Removed the secondary-only weapon restriction from Quick-Fix Medics.

Unused content

  • There are three unused Medic robot types all using the Vaccinator in the game files. Each one uses a different resistance type on the Vaccinator.
  • There are three unused Gatebot lights left in the game files. One adds a light to the chest and the back of the head, one adds a similar set of lights, but with more metal around them, and the other one adds two lights to the ear section of the head. The final Gatebot light also puts a light with a small cable hanging off of it, made to resemble a fez, on top of the head.

Trivia

  • The wheel lacks a set of hitboxes, but instead uses the ones from the original Medic's legs despite them being off with the animations.
  • There's another giant Medic variation appearing only in broken parts and Caliginous caper mission. Although the stats is unknown, he wears the Warsworn Helmet.

Gallery