Difference between revisions of "Item quality"

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'''Item rarity''' is the "quality" of an item in ''[[Team Fortress 2]]''.
 
'''Item rarity''' is the "quality" of an item in ''[[Team Fortress 2]]''.
  
== Normal Items ==
+
{{anchor|Normal|normal|Normal Items|Stock|Stock Items|Stock items}}
{| padding=0.5em align=right
+
== Normal items ==
|{{Backpack item
+
{{Backpack item
| item-name = Scattergun
+
| style      = float: right; width: 30%; margin: 0.5em 0.5em 1em 1em;
| item-name-local = Scattergun
+
| item-name = Scattergun
| quality = Normal
+
| quality   = Normal
 
| item-level = Level 1 Scattergun
 
| item-level = Level 1 Scattergun
| width = 300px
 
 
}}
 
}}
|}
+
 
 
Normal items are also called 'stock' items. These are the standard non-unlockable weapons that first shipped with the game, e.g. the [[Scattergun]] and the [[Rocket Launcher]]. These weapons are available to all players. Since the [[Mann-Conomy Update]], unique variants of these items can be made by using a [[Name Tag]] or [[Description Tag]] with a normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view.
 
Normal items are also called 'stock' items. These are the standard non-unlockable weapons that first shipped with the game, e.g. the [[Scattergun]] and the [[Rocket Launcher]]. These weapons are available to all players. Since the [[Mann-Conomy Update]], unique variants of these items can be made by using a [[Name Tag]] or [[Description Tag]] with a normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view.
{{clr}}
 
  
== Unique Items ==
+
{{clr}}{{anchor|Unique|Unique Items}}
{| padding=0.5em align=right
+
== Unique items ==
|{{Backpack item
+
{{Backpack item
| item-name = Huntsman
+
| style      = float: right; width: 30%; margin: 0.5em 0.5em 1em 1em;
| item-name-local = The Huntsman
+
| item-name = Degreaser
| quality = Unique
+
| item-name-local = The Degreaser
| item-level = Level 10 Bow
+
| quality   = Unique
| width = 300px
+
| item-level = Level 10 Flame Thrower
 +
| att-1-positive = 65% faster weapon switch
 +
| att-2-negative = -25% burn damage
 
}}
 
}}
|}
+
 
 
Unique items, also known as "Unlockables", are items which can be purchased from the [[Mann Co. Store]], dropped randomly through gameplay, obtained through achievements, crafted, traded or gifted. As of the [[Mann-Conomy Update]], all unique items gained before the update were changed to Vintage status.
 
Unique items, also known as "Unlockables", are items which can be purchased from the [[Mann Co. Store]], dropped randomly through gameplay, obtained through achievements, crafted, traded or gifted. As of the [[Mann-Conomy Update]], all unique items gained before the update were changed to Vintage status.
{{clr}}
 
  
== Vintage Items ==
+
{{clr}}{{anchor|Vintage|Vintage Items|Vintages|vintage}}
{| padding=0.5em align=right
+
== Vintage items ==
|{{Backpack item
+
{{Backpack item
| item-name = Backburner
+
| style      = float: right; width: 30%; margin: 0.5em 0.5em 1em 1em;
| item-name-local = Backburner
+
| item-name = Natascha
| quality = Vintage
+
| quality   = Vintage
| item-level = Level 10 Flame Thrower
+
| item-level = Level 5 Minigun
| att-1-positive = +15% damage done.
+
| att-1-positive = On Hit: 100% chance to slow target
| att-2-positive = 100% critical hits from behind.
+
| att-2-negative = -25% damage done
| att-3-negative = No compression blast.
 
| width = 300px
 
 
}}
 
}}
|}
+
 
 
Vintage items are items that were obtained before the release of the [[Mann-Conomy Update]]. Most existing Unique items were changed to Vintage items in order to increase their appeal in [[Trading]]. However, they bear no difference other than their blue name and "Vintage" prefix. Some items were excluded and not changed to Vintage items, such as [[Badge]]s, [[Promotional items]], and Holiday items; In some cases these items that have been returned to users by Steam support are incorrectly assigned Vintage quality. Renamed Vintage items keep their original name color.  
 
Vintage items are items that were obtained before the release of the [[Mann-Conomy Update]]. Most existing Unique items were changed to Vintage items in order to increase their appeal in [[Trading]]. However, they bear no difference other than their blue name and "Vintage" prefix. Some items were excluded and not changed to Vintage items, such as [[Badge]]s, [[Promotional items]], and Holiday items; In some cases these items that have been returned to users by Steam support are incorrectly assigned Vintage quality. Renamed Vintage items keep their original name color.  
{{clr}}
 
  
== Unusual Items ==
+
{{clr}}{{anchor|Unusual|unusual|Unusual Items|Unusuals|unusuals}}
{| padding=0.5em align=right
+
== Unusual items ==
|{{Backpack item
+
{{Backpack item
| item-name = Napper's Respite
+
| style      = float: right; width: 30%; margin: 0.5em 0.5em 1em 1em;
| quality = Unusual
+
| item-name = Napper's Respite
| att-1-neutral = Effect: Circling Heart
+
| quality   = Unusual
 +
| att-1-neutral   = Effect: Circling Heart
 
| item-description = After a long day of burning scouts.
 
| item-description = After a long day of burning scouts.
| width = 300px
 
 
}}
 
}}
|}
+
 
 
Unusual items are those with special attributes or qualities attached to them.
 
Unusual items are those with special attributes or qualities attached to them.
=== [[Scream Fortress|Scream Fortress Update]] ===
+
 
 +
=== Scream Fortress Update ===
 +
{{main|Scream Fortress}}
 
Two new Unusual items were introduced with this update: the [[Haunted Metal Scrap]] and the [[Horseless Headless Horsemann's Headtaker]]. Besides having the Unusual quality attached to it, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the [[Eyelander]].
 
Two new Unusual items were introduced with this update: the [[Haunted Metal Scrap]] and the [[Horseless Headless Horsemann's Headtaker]]. Besides having the Unusual quality attached to it, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the [[Eyelander]].
  
=== Unusual Hats ===
+
=== Unusual hats ===
 +
{{see also|Hats}}
 
<!--[[Image:Particlefoot01.jpg|right|thumb|100px|Particle effect stuck on the wrong bone.]] until the [[October 6, 2010 Patch]]
 
<!--[[Image:Particlefoot01.jpg|right|thumb|100px|Particle effect stuck on the wrong bone.]] until the [[October 6, 2010 Patch]]
 
Not sure how to incorporate this image, considering the gallery template for this page is locked.-->
 
Not sure how to incorporate this image, considering the gallery template for this page is locked.-->
Line 67: Line 66:
  
 
Originally, the majority of the particle effects were bound to the feet.
 
Originally, the majority of the particle effects were bound to the feet.
{{clr}}
 
  
== Community Items ==
+
{{clr}}{{anchor|Community|Community weapons|Community Weapons|Community Items}}
{| padding=0.5em align=right
+
== Community items ==
|{{Backpack item
+
{{see also|List of Community weapon owners}}
| item-name = Knife
+
{{Backpack item
| item-level = Level 50 Knife
+
| style      = float: right; width: 30%; margin: 0.5em 0.5em 1em 1em;
| quality = Community
+
| item-name = Rocket Launcher
 +
| item-level = Level 50 Rocket Launcher
 +
| quality   = Community
 
| att-1-neutral = Given to valuable Community Contributors
 
| att-1-neutral = Given to valuable Community Contributors
 
| att-2-neutral = Effect: Community Sparkle
 
| att-2-neutral = Effect: Community Sparkle
| width = 300px
 
 
}}
 
}}
|}
+
 
 
Community items are special items given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have green names and a sparkle particle effect attached, and those derived from the stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.
 
Community items are special items given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have green names and a sparkle particle effect attached, and those derived from the stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.
 
An incomplete list of Community Weapon recipients is available [[List of Community Weapon owners|here]].
 
  
 
<gallery>
 
<gallery>
Line 89: Line 86:
 
</gallery>
 
</gallery>
  
{{clr}}
+
{{clr}}{{anchor|Self-made items|Self-Made Items|Self-made Items|Self-Made|Self-made}}
 
+
== Self-Made items ==
== Self-Made Items ==
+
{{see also|List of Self-made item owners}}
{| padding=0.5em align=right
+
{{Backpack item
|{{Backpack item
+
| style      = float: right; width: 30%; margin: 0.5em 0.5em 1em 1em;
| item-name = Dalokohs Bar
+
| item-name = Dalokohs Bar
 
| item-level = Level 50 Lunch Box
 
| item-level = Level 50 Lunch Box
| quality = Self-Made
+
| quality   = Self-Made
 
| att-1-positive = Adds +50 max health for 30 seconds.
 
| att-1-positive = Adds +50 max health for 30 seconds.
 
| att-2-neutral = Effect: Community Sparkle
 
| att-2-neutral = Effect: Community Sparkle
 
| att-3-neutral = I made this!
 
| att-3-neutral = I made this!
| width = 300px
 
 
}}
 
}}
|}
+
 
 
Self-made items are special versions of community-made items that are given to the contributors who created them. Like Community items, they emit a sparkle particle effect and have dark green names, with the added line "I made this!" in their item description. See [[Contribution page]] for when the items were added in-game.
 
Self-made items are special versions of community-made items that are given to the contributors who created them. Like Community items, they emit a sparkle particle effect and have dark green names, with the added line "I made this!" in their item description. See [[Contribution page]] for when the items were added in-game.
 
A complete list of Self-made items and their owners is available [[List of Self-made item owners|here]].
 
  
 
<gallery>
 
<gallery>
File:Selfmadedalokohs.png|In-game example (same effect as Community weapons)
+
File:Selfmadedalokohs.png|In-game example
 
</gallery>
 
</gallery>
{{clr}}
 
  
== Valve Weapons ==
+
{{clr}}{{anchor|Valve Weapons|Developer Weapons|Developer weapons|Valve|Developer}}
{| padding=0.5em align=right
+
== Valve weapons ==
|{{Backpack item
+
{{Backpack item
| item-name = Equalizer
+
| style      = float: right; width: 30%; margin: 0.5em 0.5em 1em 1em;
 +
| item-name = Equalizer
 
| item-level = Level 100 Pickaxe
 
| item-level = Level 100 Pickaxe
| quality = Valve
+
| quality   = Valve
 
| att-1-neutral = Effect: Flying Bits
 
| att-1-neutral = Effect: Flying Bits
| width = 300px
 
 
}}
 
}}
|}
+
 
 
Valve weapons are alternate versions of regular [[weapons]] given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects, although, since the [[Mann-Conomy Update]] they appear to have become broken. All Valve weapons are [[item levels|Level]] 100. These weapons also have a unique particle effect attached called "Flying Bits".
 
Valve weapons are alternate versions of regular [[weapons]] given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects, although, since the [[Mann-Conomy Update]] they appear to have become broken. All Valve weapons are [[item levels|Level]] 100. These weapons also have a unique particle effect attached called "Flying Bits".
  
 
Valve weapons also appear to be for testing purposes, with some possessing incredibly powerful attributes. Robin Walker has a Rocket Launcher that demonstrates this (as seen [http://optf2.com/item/76561197960435530/162307172 here]).
 
Valve weapons also appear to be for testing purposes, with some possessing incredibly powerful attributes. Robin Walker has a Rocket Launcher that demonstrates this (as seen [http://optf2.com/item/76561197960435530/162307172 here]).
{{clr}}
 
  
== Item Name Colors ==
+
{{clr}}{{anchor|Item Name Colors|Colors|Rarity Colors|Item name colors}}
 +
== Rarity colors ==
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" | Color
 
! class="header" | Color
Line 159: Line 152:
 
| [[#Valve Weapons|Developer]]
 
| [[#Valve Weapons|Developer]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Valve Equalizer|quality=valve}}
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Valve Equalizer|quality=valve}}
 +
|-
 
|}
 
|}
  

Revision as of 20:44, 14 November 2010

Hmmm, have a gander at this little beauty.
The Sniper

Item rarity is the "quality" of an item in Team Fortress 2.

Normal items

Backpack Scattergun.png

Scattergun
Level 1 Scattergun

Normal items are also called 'stock' items. These are the standard non-unlockable weapons that first shipped with the game, e.g. the Scattergun and the Rocket Launcher. These weapons are available to all players. Since the Mann-Conomy Update, unique variants of these items can be made by using a Name Tag or Description Tag with a normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view.

Unique items

Backpack Degreaser.png

The Degreaser
Level 10 Flame Thrower
65% faster weapon switch
-25% burn damage

Unique items, also known as "Unlockables", are items which can be purchased from the Mann Co. Store, dropped randomly through gameplay, obtained through achievements, crafted, traded or gifted. As of the Mann-Conomy Update, all unique items gained before the update were changed to Vintage status.

Vintage items

Backpack Natascha.png

Vintage Natascha
Level 5 Minigun
On Hit: 100% chance to slow target
-25% damage done

Vintage items are items that were obtained before the release of the Mann-Conomy Update. Most existing Unique items were changed to Vintage items in order to increase their appeal in Trading. However, they bear no difference other than their blue name and "Vintage" prefix. Some items were excluded and not changed to Vintage items, such as Badges, Promotional items, and Holiday items; In some cases these items that have been returned to users by Steam support are incorrectly assigned Vintage quality. Renamed Vintage items keep their original name color.

Unusual items

Backpack Napper's Respite.png

Unusual Napper's Respite
1 - 100
Effect: Circling Heart
After a long day of burning scouts.

Unusual items are those with special attributes or qualities attached to them.

Scream Fortress Update

Main article: Scream Fortress

Two new Unusual items were introduced with this update: the Haunted Metal Scrap and the Horseless Headless Horsemann's Headtaker. Besides having the Unusual quality attached to it, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the Eyelander.

Unusual hats

See also: Hats

Unusual hats are hats with particle effects attached to them.

Currently, the only way to obtain an unusual hat is by unlocking a Mann Co. Supply Crate with a Mann Co. Supply Crate Key, or by trading for one. There are 896 possible combinations between hats and unusual item particle effects (14 effects * 64 current 'Unusual-able' Hats). The different particle effects are viewable in this animation, and here as they appear in-game. Two unusual hats cannot be crafted into another unusual hat. The result of two combined unusual hats will produce a normal hat.

Originally, the majority of the particle effects were bound to the feet.

Community items

See also: List of Community weapon owners
Backpack Rocket Launcher.png

Community Rocket Launcher
Level 50 Rocket Launcher
Given to valuable Community Contributors
Effect: Community Sparkle

Community items are special items given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have green names and a sparkle particle effect attached, and those derived from the stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.

Self-Made items

See also: List of Self-made item owners
Backpack Dalokohs Bar.png

Self-Made Dalokohs Bar
Level 50 Lunch Box
Adds +50 max health for 30 seconds.
Effect: Community Sparkle
I made this!

Self-made items are special versions of community-made items that are given to the contributors who created them. Like Community items, they emit a sparkle particle effect and have dark green names, with the added line "I made this!" in their item description. See Contribution page for when the items were added in-game.

Valve weapons

Backpack Equalizer.png

Valve Equalizer
Level 100 Pickaxe
Effect: Flying Bits

Valve weapons are alternate versions of regular weapons given to Valve employees. Valve weapons can be identified by their magenta names and attached flaming effects, although, since the Mann-Conomy Update they appear to have become broken. All Valve weapons are Level 100. These weapons also have a unique particle effect attached called "Flying Bits".

Valve weapons also appear to be for testing purposes, with some possessing incredibly powerful attributes. Robin Walker has a Rocket Launcher that demonstrates this (as seen here).

Rarity colors

Color Rarity Name Example
B2B2B2 Normal Rocket Launcher
FFD700 Unique The Backburner
476291 Vintage Vintage Axtinguisher
8650AC Unusual Unusual Safe'n'Sound
70B031 Community Community Wrench
Self-made Self-Made Dalokohs Bar
A50F79 Developer Valve Equalizer

See also

References