Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Fixed an error in item details) |
CoolJosh3k (talk | contribs) m (Project Beta 2.3.4 update changes) |
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{{buff|On use: shrink by 50% of normal size}} | {{buff|On use: shrink by 50% of normal size}} | ||
{{buff|While shrunk: 50% increased jump height}} | {{buff|While shrunk: 50% increased jump height}} | ||
+ | {{buff|While shrunk: 10% increased damage dealt}} | ||
{{nerf|While shrunk: 100% increased damage vulnerability}} | {{nerf|While shrunk: 100% increased damage vulnerability}} | ||
{{nerf|On wearer: 20% less move speed}} | {{nerf|On wearer: 20% less move speed}} | ||
Line 31: | Line 32: | ||
| | | | ||
{{buff|On wearer: move speed is equal to twice the user's current health}} | {{buff|On wearer: move speed is equal to twice the user's current health}} | ||
+ | {{buff|On hit: Damage dealt scales with with user's health}} | ||
{{nerf|User can not be overhealed}} | {{nerf|User can not be overhealed}} | ||
− | |||
{{note|Move speed will not go above 400HU/s or below 100HU/s}} | {{note|Move speed will not go above 400HU/s or below 100HU/s}} | ||
+ | {{note|Damage dealt is equal to half current hp plus 15}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="1" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
Line 66: | Line 68: | ||
{{buff|Sentry fire rate increased by 90%}} | {{buff|Sentry fire rate increased by 90%}} | ||
{{buff|Sentry has infinite range}} | {{buff|Sentry has infinite range}} | ||
− | |||
− | |||
{{buff|While being wrangled, sentry gun bullets do 200% more damage}} | {{buff|While being wrangled, sentry gun bullets do 200% more damage}} | ||
{{buff|On wearer: move speed increased by 15%}} | {{buff|On wearer: move speed increased by 15%}} | ||
{{nerf|On wearer: metal gain decreased by 25%}} | {{nerf|On wearer: metal gain decreased by 25%}} | ||
{{nerf|Sentry gun deals 90% less bullet damage}} | {{nerf|Sentry gun deals 90% less bullet damage}} | ||
− | {{nerf| | + | {{nerf|Sentry gun bullet damage decreased by 1 at long range}} |
− | {{nerf|Wrench deals | + | {{nerf|Wrench deals 90% less damage vs players}} |
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
{{note|Whilst being wrangled, sentry gun fire rate is not increased}} | {{note|Whilst being wrangled, sentry gun fire rate is not increased}} | ||
Line 96: | Line 96: | ||
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{{buff|No move speed penalty while aiming}} | {{buff|No move speed penalty while aiming}} | ||
− | {{buff|Hold | + | {{buff|Hold fire to unleash a barrage of bullets}} |
{{nerf|Clip size reduced by 75%}} | {{nerf|Clip size reduced by 75%}} | ||
{{nerf|No ammo from dispensers when active}} | {{nerf|No ammo from dispensers when active}} |
Revision as of 16:21, 22 September 2015
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are heavily based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Function |
---|---|---|
![]() Scout |
![]() The Subatomic Punch |
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![]() Soldier |
![]() The Battle Plan |
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![]() Pyro |
![]() The Intensifier |
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![]() Heavy |
![]() The Heavy Lifter |
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![]() Engineer |
![]() The Overclocker |
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![]() The Supply Chain |
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![]() Medic |
![]() Blut Säge |
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![]() Sniper |
![]() The Barrel Roll |
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Other Weapon Changes
Class | Modified Item | Changes |
---|---|---|
![]() Scout |
![]() Sun-on-a-Stick |
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![]() Pyro |
![]() Sharpened Volcano Fragment |
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Misc
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
Known Bugs
- Some weapons that should deal no damage on hit may do 1 damage.
Project Ghost
About
Played on certain arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set). At the start of each round, a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
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Kritz |
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Speedy |
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Pee Pee |
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Ghost |
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Tiny |
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Low Grav |
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Trail |
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Third Person |
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David Vs Goliath |
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Fragile |
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Psychoactive |
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Sixth Sense |
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Extreme Speed |
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777 Super Bonus Round 777 |
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Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
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