Difference between revisions of "Hit Sound"
m |
m (→Update History) |
||
Line 177: | Line 177: | ||
* Added hit sounds | * Added hit sounds | ||
− | '''{{Patch name| | + | '''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]]) |
* Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy | * Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy | ||
Revision as of 01:19, 30 November 2015
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: none given Please see Team Fortress Wiki style guide for information on how to improve this article. |
A hit sound is a sound clip that plays when dealing damage to another player.
Hit sounds can be activated and customized through the Advanced Options menu.
List of Hit sounds
Note: This list is for official hit sounds only. Do not add your own custom hit sounds.
Default |
Electro |
Notes |
Percussion |
Retro |
Space |
Beepo |
Vortex |
Squasher |
Hit sound commands
There are extra console commands that can be used to further customize hit sounds.
Command | Description |
---|---|
tf_dingaling_pitchmaxdmg | Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
|
tf_dingaling_pitchmindmg | Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
|
tf_dingaling_volume | Desired volume of the hit sound.
|
tf_dingalingaling | If set to 1, will play a sound every time you injure another player.
|
tf_dingalingaling_repeat_delay | Desired repeat delay of the hit sound. Set to 0 to play a sound for every instance of damage dealt.
|
Update History
[Unknown Date]
- Added hit sounds
July 2, 2015 Patch (Gun Mettle Update)
- Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a regression with weapon hit sounds
- Hit sounds no longer clip each other
- Min and max pitch values reverted to what they were prior to the October 1st update
- Note: the Advanced Options default slider position is 100, which is normal (0) pitch
Trivia
- The note hit sound uses similar sound clips to those used when mousing over classes on the class selection screen.