Difference between revisions of "Tough Break Update"
(The start of the Tough Break Update page. I added the basic information as a starter.) |
(Entire update summary.) |
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{{patch info|12|17|2015}} | {{patch info|12|17|2015}} | ||
− | The '''Tough Break Update''' was a major update that introduced new weapon | + | The <span class="plainlinks">'''[http://www.teamfortress.com/toughbreak/ Tough Break Update]'''</span> was a major update that introduced 4 new weapon collections, 4 [Steam workshop|community-created] new maps, and 3 new taunts. It introduced the Tough Break Campaign, an event taking place around around Smissmass which allowed players to compete in 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Update, players must purchase the Tough Break Campaign Pass. |
+ | |||
+ | == Gameplay Changes == | ||
+ | |||
+ | == All == | ||
+ | *Base weapon switch speed changed from 0.67 seconds to 0.5 seconds. | ||
+ | *Upon spawning, friendly players will show an outline for 10 seconds. | ||
+ | *Updated various weapon descriptions to better detail their functionality. | ||
+ | |||
+ | == Multi-Class == | ||
+ | *Panic Attack | ||
+ | **No longer auto-fires when fully loaded. Shots can be held and released at will. | ||
+ | *Reserve Shooter | ||
+ | **No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%. | ||
+ | **No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
+ | *The Half-Zatoichi | ||
+ | **Now considered a sword (increased holster and deploy time and increased range). | ||
+ | **Honorbound changed. Deals 50 self damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made. | ||
+ | **100% life restore on kill changed to 50% health gain on kill that can result in overheal. | ||
+ | **No random crits. | ||
+ | *B.A.S.E Jumper | ||
+ | **Removed hidden property of up draft when on fire. | ||
+ | |||
+ | == Scout == | ||
+ | *Pretty Boy's Pocket Pistol | ||
+ | **Increased health recovered on hit from +3 to +5. | ||
+ | *Mad Milk | ||
+ | **Extinguishing an ally will now reduce the cooldown by 20%. | ||
+ | *Wrap Assassin | ||
+ | **Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | ||
+ | **Ball recharge rate increased by 25% | ||
+ | **Damage penalty reduced from -70% to -65% | ||
+ | |||
+ | == Soldier == | ||
+ | *Beggar's Bazooka | ||
+ | **Decreased blast radius by 20%. | ||
+ | *Concheror | ||
+ | **Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | ||
+ | *Market Gardener | ||
+ | **Added 20% Attack Speed penalty. | ||
+ | *Air-Strike | ||
+ | **Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | ||
+ | |||
+ | == Sniper == | ||
+ | *The Cleaner's Carbine | ||
+ | **Reduced firing rate penalty from 35% to 20%. | ||
+ | **Added 'CRIKEY' meter which is filled by dealing damage. | ||
+ | **Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled. | ||
+ | *Cozy Camper | ||
+ | **Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | ||
+ | *Jarate | ||
+ | **Extinguishing an ally now reduces the cool down by 20%. | ||
+ | |||
+ | == Pyro == | ||
+ | *Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro. | ||
+ | *Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground. | ||
+ | *The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range. | ||
+ | *Degreaser | ||
+ | **No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. | ||
+ | **Removed damage penalty. | ||
+ | **Increased Airblast cost by 25%. | ||
+ | **Increased afterburn penalty to from 25% to 66%. | ||
+ | *Phlogistinator | ||
+ | **Removed 10% damage penalty. | ||
+ | **When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects. | ||
+ | *Axtinguisher | ||
+ | **Properties changed | ||
+ | ***100% Chance to crit against burning targets. | ||
+ | ***33% Damage penalty. | ||
+ | ***20% Slower attack speed. | ||
+ | ***75% Slower switch-to speed. | ||
+ | |||
+ | == Medic == | ||
+ | *Medics now have slightly higher health regeneration when healing a hurt patient. | ||
+ | *During setup time, ÜberCharge build rate is now increased by 3x. | ||
+ | *Amputator | ||
+ | **Taunt can now be activated by ALT-fire. | ||
+ | **Healing done with the taunt now grants small amounts of ÜberCharge. | ||
+ | *Vaccinator | ||
+ | **Removed 10% health regeneration on proper resist. | ||
+ | **Added slight ÜberCharge build on proper resist. | ||
+ | **Increased ÜberCharge rate from +50% to +67%. | ||
+ | **Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | ||
+ | *Crusader's Crossbow | ||
+ | **Healing a player with an arrow now grants a small amount of ÜberCharge | ||
+ | *Quick-Fix | ||
+ | **Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects. | ||
+ | **Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge. | ||
+ | |||
+ | == Spy == | ||
+ | *The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively | ||
+ | *Dead Ringer | ||
+ | **Initial damage reduction when feigning death increased to 75% from 50%. | ||
+ | *Spy-cicle | ||
+ | **Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter. | ||
+ | **Fire immunity shield no longer appears when fire immunity is triggered. | ||
+ | |||
+ | == Heavy == | ||
+ | *Fists of Steel | ||
+ | **Removed deploy time penalty. | ||
+ | **Added penalty of increased holster time by 100%. | ||
+ | *Gloves of Running Urgently | ||
+ | **Increased holster time penalty. | ||
+ | *Warrior's Spirit | ||
+ | **Now heals 50 health on kill. | ||
+ | **Damage received and dealt increased by 30%. | ||
+ | **Removed health penalty. | ||
+ | *Eviction Notice | ||
+ | **Now provides 15% move speed bonus. | ||
+ | **Now increases damage taken by 20%. | ||
+ | |||
+ | == Demoman / Demoknight == | ||
+ | *Shield bash now deals damage at all ranges, scaled by distance. | ||
+ | *Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | ||
+ | *Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate). | ||
+ | *All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range. | ||
+ | *Splendid Screen | ||
+ | **Removed the ability to deal charge impact damage at any range (now native to all shields). | ||
+ | **Now increases recharge rate by 50%. | ||
+ | **Increased blast resistance from 15% to 20%. | ||
+ | *Tide Turner | ||
+ | **Now grants mini-crit instead of full-crit on charge bash. | ||
+ | **Reduced resistances to 15%. | ||
+ | *Chargin Targe | ||
+ | **Reduced blast resistance from 40% to 30%. | ||
+ | **Removed fire immunity. | ||
+ | *Claidheamh Mòr | ||
+ | **Removed charge duration bonus. | ||
+ | **Now restores 25 health on kill. | ||
+ | **Removed health penalty. | ||
+ | **Now increases damage taken while active by 15%. | ||
+ | *Persian Persuader | ||
+ | **Removed ammo pickups granting health instead of ammo. | ||
+ | **Added penalties of reduced primary and secondary ammo. | ||
+ | **Ammo pickups now replenish charge. | ||
+ | **Now gains charge meter on hit. | ||
+ | *Quickiebomb Launcher | ||
+ | **Fizzle time increased from 2 seconds to 4 seconds. | ||
+ | *Ullapool Caber | ||
+ | **Base melee damage increased from 35 to 55 | ||
+ | **Added 20% fire rate penalty | ||
+ | **Added 100% switch-to time penalty | ||
+ | *Loose Cannon | ||
+ | **Reduced projectile speed (now a visible attribute). | ||
+ | **Reduced cannon impact damage from 60 to 50. Damage also scales with distance. | ||
+ | **Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
+ | |||
+ | == Engineer == | ||
+ | *After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again. | ||
+ | *Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine. | ||
+ | *The Jag | ||
+ | **Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. | ||
+ | *Rescue Ranger | ||
+ | **Healing per bolt reduced from 75 to 60. |
Revision as of 23:58, 17 December 2015
This article is for content released in the update. For the patch itself, see December 17, 2015 Patch.
The Tough Break Update was a major update that introduced 4 new weapon collections, 4 [Steam workshop|community-created] new maps, and 3 new taunts. It introduced the Tough Break Campaign, an event taking place around around Smissmass which allowed players to compete in 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Update, players must purchase the Tough Break Campaign Pass.
Contents
Gameplay Changes
All
- Base weapon switch speed changed from 0.67 seconds to 0.5 seconds.
- Upon spawning, friendly players will show an outline for 10 seconds.
- Updated various weapon descriptions to better detail their functionality.
Multi-Class
- Panic Attack
- No longer auto-fires when fully loaded. Shots can be held and released at will.
- Reserve Shooter
- No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%.
- No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
- The Half-Zatoichi
- Now considered a sword (increased holster and deploy time and increased range).
- Honorbound changed. Deals 50 self damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
- 100% life restore on kill changed to 50% health gain on kill that can result in overheal.
- No random crits.
- B.A.S.E Jumper
- Removed hidden property of up draft when on fire.
Scout
- Pretty Boy's Pocket Pistol
- Increased health recovered on hit from +3 to +5.
- Mad Milk
- Extinguishing an ally will now reduce the cooldown by 20%.
- Wrap Assassin
- Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
- Ball recharge rate increased by 25%
- Damage penalty reduced from -70% to -65%
Soldier
- Beggar's Bazooka
- Decreased blast radius by 20%.
- Concheror
- Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
- Market Gardener
- Added 20% Attack Speed penalty.
- Air-Strike
- Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Sniper
- The Cleaner's Carbine
- Reduced firing rate penalty from 35% to 20%.
- Added 'CRIKEY' meter which is filled by dealing damage.
- Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled.
- Cozy Camper
- Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
- Jarate
- Extinguishing an ally now reduces the cool down by 20%.
Pyro
- Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
- Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground.
- The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
- Degreaser
- No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
- Removed damage penalty.
- Increased Airblast cost by 25%.
- Increased afterburn penalty to from 25% to 66%.
- Phlogistinator
- Removed 10% damage penalty.
- When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects.
- Axtinguisher
- Properties changed
- 100% Chance to crit against burning targets.
- 33% Damage penalty.
- 20% Slower attack speed.
- 75% Slower switch-to speed.
- Properties changed
Medic
- Medics now have slightly higher health regeneration when healing a hurt patient.
- During setup time, ÜberCharge build rate is now increased by 3x.
- Amputator
- Taunt can now be activated by ALT-fire.
- Healing done with the taunt now grants small amounts of ÜberCharge.
- Vaccinator
- Removed 10% health regeneration on proper resist.
- Added slight ÜberCharge build on proper resist.
- Increased ÜberCharge rate from +50% to +67%.
- Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
- Crusader's Crossbow
- Healing a player with an arrow now grants a small amount of ÜberCharge
- Quick-Fix
- Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
- Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
Spy
- The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
- Dead Ringer
- Initial damage reduction when feigning death increased to 75% from 50%.
- Spy-cicle
- Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter.
- Fire immunity shield no longer appears when fire immunity is triggered.
Heavy
- Fists of Steel
- Removed deploy time penalty.
- Added penalty of increased holster time by 100%.
- Gloves of Running Urgently
- Increased holster time penalty.
- Warrior's Spirit
- Now heals 50 health on kill.
- Damage received and dealt increased by 30%.
- Removed health penalty.
- Eviction Notice
- Now provides 15% move speed bonus.
- Now increases damage taken by 20%.
Demoman / Demoknight
- Shield bash now deals damage at all ranges, scaled by distance.
- Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
- Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
- All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range.
- Splendid Screen
- Removed the ability to deal charge impact damage at any range (now native to all shields).
- Now increases recharge rate by 50%.
- Increased blast resistance from 15% to 20%.
- Tide Turner
- Now grants mini-crit instead of full-crit on charge bash.
- Reduced resistances to 15%.
- Chargin Targe
- Reduced blast resistance from 40% to 30%.
- Removed fire immunity.
- Claidheamh Mòr
- Removed charge duration bonus.
- Now restores 25 health on kill.
- Removed health penalty.
- Now increases damage taken while active by 15%.
- Persian Persuader
- Removed ammo pickups granting health instead of ammo.
- Added penalties of reduced primary and secondary ammo.
- Ammo pickups now replenish charge.
- Now gains charge meter on hit.
- Quickiebomb Launcher
- Fizzle time increased from 2 seconds to 4 seconds.
- Ullapool Caber
- Base melee damage increased from 35 to 55
- Added 20% fire rate penalty
- Added 100% switch-to time penalty
- Loose Cannon
- Reduced projectile speed (now a visible attribute).
- Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
- Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Engineer
- After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again.
- Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine.
- The Jag
- Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
- Rescue Ranger
- Healing per bolt reduced from 75 to 60.