Difference between revisions of "Flame Thrower/zh-hant"
(→畫廊) |
m (Applied filters to Flamethrower/zh-hant (Requested on User:WindBOT/PageRequests)) |
||
Line 1: | Line 1: | ||
− | |||
{{Trans}} | {{Trans}} | ||
{{DISPLAYTITLE:火焰噴射器}} | {{DISPLAYTITLE:火焰噴射器}} | ||
− | {{ | + | {{Item infobox |
− | | name | + | | name = 火焰噴射器 |
− | | | + | | type = weapon |
− | | skin-image-red | + | | team-colors = 有 |
− | | skin-image-blu | + | | skin-image-red = RedFlamethrowerTilt.png |
− | + | | skin-image-blu = BluFlamethrowerTilt.png | |
− | | used-by | + | | used-by = [[Pyro/zh-hant|火焰兵]] |
− | | availability = 基本 | + | | slot = primary |
− | | ammo-loaded | + | | availability = 基本 |
− | | ammo-carried = N/A | + | | ammo-loaded = 200 |
− | | reload = 不需填裝子彈 | + | | ammo-carried = N/A |
− | | | + | | reload = 不需填裝子彈 |
− | | quality = normal | + | | loadout = yes |
− | | level | + | | quality = normal |
+ | | level = 等級 1 火焰噴射器 | ||
}} | }} | ||
{{Quotation|正在瘋狂燒烤的'''火焰兵'''|Huddah huddah huh!|sound=Pyro_battlecry02.wav}} | {{Quotation|正在瘋狂燒烤的'''火焰兵'''|Huddah huddah huh!|sound=Pyro_battlecry02.wav}} | ||
Line 23: | Line 23: | ||
The Flamethrower fires a stream of large flame particles, at roughly 22.5 particles of flame each second, in what is roughly a narrow cone. The range of the particles is much less than the range that the graphics suggest, but, unlike most weapons, is not obstructed or changed by enemies or [[buildings]] owned by the opposing team, making it ideal for attacking multiple enemies. Its range is very limited but it is able to deal heavy damage at close quarters. Firing consumes 12.5 ammunition per second. The fire particles carry momentum from the Pyro who fired them. At its maximum range, the Flamethrower is not accurate enough to put a constant stream on a single target. | The Flamethrower fires a stream of large flame particles, at roughly 22.5 particles of flame each second, in what is roughly a narrow cone. The range of the particles is much less than the range that the graphics suggest, but, unlike most weapons, is not obstructed or changed by enemies or [[buildings]] owned by the opposing team, making it ideal for attacking multiple enemies. Its range is very limited but it is able to deal heavy damage at close quarters. Firing consumes 12.5 ammunition per second. The fire particles carry momentum from the Pyro who fired them. At its maximum range, the Flamethrower is not accurate enough to put a constant stream on a single target. | ||
− | Apart from the direct damage, the Flamethrower also sets targets on [[fire]], causing the target to continue to burn and take additional damage for a short time after being dealt fire damage. Pyros themselves are immune to this due to their flame-retardant suits. The afterburn can be extinguished by the [[Medic]]'s [[ | + | Apart from the direct damage, the Flamethrower also sets targets on [[fire]], causing the target to continue to burn and take additional damage for a short time after being dealt fire damage. Pyros themselves are immune to this due to their flame-retardant suits. The afterburn can be extinguished by the [[Medic]]'s [[Medi Gun]], a [[Dispenser]]'s healing stream, contact with water, friendly [[Jarate]], friendly [[Mad Milk]], a [[compression blast]] or any type of [[Health pack]]. |
Secondary fire causes the weapon to fire a [[compression blast]] which can deflect enemy [[projectiles]] and push enemies away. The compression blast can also be used to extinguish the fire effect on allies. | Secondary fire causes the weapon to fire a [[compression blast]] which can deflect enemy [[projectiles]] and push enemies away. The compression blast can also be used to extinguish the fire effect on allies. |
Revision as of 16:35, 18 November 2010
這頁目前正處於被翻譯至繁體中文的狀態。 如果你會說繁體中文,請在討論頁中留下你的大名,或透過查看歷史紀錄跟有編輯這頁的用戶聯繫。 |
“ | Huddah huddah huh!
點擊試聽
— 正在瘋狂燒烤的火焰兵
|
” |
火焰噴射器是火焰兵的基本主要武器。火焰噴射器的主體是由一根長長的金屬管子組成,其中金屬管子經由軟管連接到背後的燃料箱。燃料箱是由膠帶綁在金屬管子上,而且你可以在噴射器的前端看見一團不會滅掉的火苗,這個火苗是你按下板機之後要射出燃料的底火。發射器的板機是由加油站的加油槍做成,而加油槍的顏色視團隊而定。
The Flamethrower fires a stream of large flame particles, at roughly 22.5 particles of flame each second, in what is roughly a narrow cone. The range of the particles is much less than the range that the graphics suggest, but, unlike most weapons, is not obstructed or changed by enemies or buildings owned by the opposing team, making it ideal for attacking multiple enemies. Its range is very limited but it is able to deal heavy damage at close quarters. Firing consumes 12.5 ammunition per second. The fire particles carry momentum from the Pyro who fired them. At its maximum range, the Flamethrower is not accurate enough to put a constant stream on a single target.
Apart from the direct damage, the Flamethrower also sets targets on fire, causing the target to continue to burn and take additional damage for a short time after being dealt fire damage. Pyros themselves are immune to this due to their flame-retardant suits. The afterburn can be extinguished by the Medic's Medi Gun, a Dispenser's healing stream, contact with water, friendly Jarate, friendly Mad Milk, a compression blast or any type of Health pack.
Secondary fire causes the weapon to fire a compression blast which can deflect enemy projectiles and push enemies away. The compression blast can also be used to extinguish the fire effect on allies.
傷害
- Base damage is based upon range (or, by extension, particle lifetime), and is rounded at the end of all calculations (after Critical multipliers, et cetera).
- From 0 to 200 units: 6.2 per particle (139.5 per second).
- From 200 to 384 units: linear decrease from 6.2 to 3.72 per particle (83.7 per second, 60% of max) (384 is maximum range)
- There is very slight variability (±0.08 per particle) because some particles are at an angle, slightly varying their travel time.
- Afterburn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total)
- Mini-Crit afterburn damage: 4 damage every 0.5 seconds for 10 seconds (80 damage total)
- Mini-Crit: 1.35× base damage, then round to nearest whole
- Critical hit: 3× base damage, then round to nearest whole
- DPS at <200 units: 427.5
Note: Damage-Per-Second values assume all particles find victims.
Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing.
速率
- Attack Interval: 0.04
- Ammo Consumption Interval: 0.08
- Compression Blast Interval: 0.75
All times are in seconds. Times are approximate and determined by community testing.
相關成就
一般成就
|
火焰兵專屬成就
|
|
火箭兵專屬成就
|
細枝末節
- Beta builds of TF2 featured a hose connecting the Pyro's back canister to the Flamethrower, and the hose is still visible in the Pyro's HUD icon. Currently, the hose is re-routed to the tank on the underside of the Flamethrower.
- 在火焰兵更新以前,火焰噴射器並沒有壓縮氣爆。
- Reflecting a Black Box rocket into an enemy heals the Pyro 15 health.
- The Flamethrower's damage rate has been lowered several times since the release of TF2. The Backburner unlockable initially had its damage lowered in the same way, but it was then raised again so that its damage is roughly the same as that of the Flamethrower's pre-reduction.
- The Flamethrower's pilot flame does not go out when underwater, as it is part of the model.
- If one counts the kill icons given by compression blasts, the Flamethrower and Degreaser are the weapons that possess the most kill-icons.
- As of the Mann-Conomy Update, the Pyro was given new effects for the Flamethrower and the flaregun, making flames look more realistic. This also makes flames easier to see so it is good for spotting cloaked Spies that are ignited.
- When firing any Flamethrower underwater it just comes out as gas bubbles.
- If a Pyro ignites a player and then kills just before the ignited player hits water the dead players model well remain on fire even underwater
畫廊
- Flamethrower 1st person cropped.png
第一人稱視角