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Revision as of 16:40, 18 November 2010

Huddah huddah huh!
— 正在瘋狂燒烤的火焰兵

火焰噴射器火焰兵的基本主要武器。火焰噴射器的主體是由一根長長的金屬管子組成,其中金屬管子經由軟管連接到背後的燃料箱。燃料箱是由膠帶綁在金屬管子上,而且你可以在噴射器的前端看見一團不會滅掉的火苗,這個火苗是你按下板機之後要射出燃料的底火。發射器的板機是由加油站的加油槍做成,而加油槍的顏色視團隊而定。

The Flamethrower fires a stream of large flame particles, at roughly 22.5 particles of flame each second, in what is roughly a narrow cone. The range of the particles is much less than the range that the graphics suggest, but, unlike most weapons, is not obstructed or changed by enemies or buildings owned by the opposing team, making it ideal for attacking multiple enemies. Its range is very limited but it is able to deal heavy damage at close quarters. Firing consumes 12.5 ammunition per second. The fire particles carry momentum from the Pyro who fired them. At its maximum range, the Flamethrower is not accurate enough to put a constant stream on a single target.

Apart from the direct damage, the Flamethrower also sets targets on fire, causing the target to continue to burn and take additional damage for a short time after being dealt fire damage. Pyros themselves are immune to this due to their flame-retardant suits. The afterburn can be extinguished by the Medic's Medi Gun, a Dispenser's healing stream, contact with water, friendly Jarate, friendly Mad Milk, a compression blast or any type of Health pack.

Secondary fire causes the weapon to fire a compression blast which can deflect enemy projectiles and push enemies away. The compression blast can also be used to extinguish the fire effect on allies.

傷害

參見: 傷害
  • Base damage is based upon range (or, by extension, particle lifetime), and is rounded at the end of all calculations (after Critical multipliers, et cetera).
    • From 0 to 200 units: 6.2 per particle (139.5 per second).
    • From 200 to 384 units: linear decrease from 6.2 to 3.72 per particle (83.7 per second, 60% of max) (384 is maximum range)
      • There is very slight variability (±0.08 per particle) because some particles are at an angle, slightly varying their travel time.
  • Afterburn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total)
    • Mini-Crit afterburn damage: 4 damage every 0.5 seconds for 10 seconds (80 damage total)
  • Mini-Crit: 1.35× base damage, then round to nearest whole
  • Critical hit: 3× base damage, then round to nearest whole
    • DPS at <200 units: 427.5

Note: Damage-Per-Second values assume all particles find victims.

Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing.

速率

  • Attack Interval: 0.04
  • Ammo Consumption Interval: 0.08
  • Compression Blast Interval: 0.75

All times are in seconds. Times are approximate and determined by community testing.

相關成就

一般成就

火焰噴射器高手
火焰噴射器高手
30秒以内讓 5 名敵人著

火焰兵專屬成就

緊迫盯人
緊迫盯人
使用火焰噴射器從背後殺掉 50 名敵人。


藝高人膽大
藝高人膽大
利用反彈爆擊火箭殺掉火箭兵


凍傷
凍傷
提供敵人有你每一個嘲諷動作畫面快照
燙手山芋
燙手山芋
使用壓縮氣爆反彈 100 個投射物


煎培根
煎培根
使用火焰噴射器解決 50 名重裝兵

火箭兵專屬成就

浴火終結者
浴火終結者
殺死在過去 10 秒內以壓縮氣爆阻擋你的火箭的火焰兵

細枝末節

  • Beta builds of TF2 featured a hose connecting the Pyro's back canister to the Flamethrower, and the hose is still visible in the Pyro's HUD icon. Currently, the hose is re-routed to the tank on the underside of the Flamethrower.
  • 火焰兵更新以前,火焰噴射器並沒有壓縮氣爆。
  • Reflecting a Black Box rocket into an enemy heals the Pyro 15 health.
  • The Flamethrower's damage rate has been lowered several times since the release of TF2. The Backburner unlockable initially had its damage lowered in the same way, but it was then raised again so that its damage is roughly the same as that of the Flamethrower's pre-reduction.
  • The Flamethrower's pilot flame does not go out when underwater, as it is part of the model.
  • If one counts the kill icons given by compression blasts, the Flamethrower and Degreaser are the weapons that possess the most kill-icons.
  • As of the Mann-Conomy Update, the Pyro was given new effects for the Flamethrower and the flaregun, making flames look more realistic. This also makes flames easier to see so it is good for spotting cloaked Spies that are ignited.
  • When firing any Flamethrower underwater it just comes out as gas bubbles.
  • If a Pyro ignites a player and then kills just before the ignited player hits water the dead players model well remain on fire even underwater

畫廊

參見

Template:Allweapons Nav/zh-hant Template:Pyro Nav/zh-hant