Difference between revisions of "User:Humbugtheman"
Humbugtheman (talk | contribs) m (→{{botignore|Loadouts}}) |
Humbugtheman (talk | contribs) m (→{{botignore|Loadouts}}) |
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{{buff|Does not require ammo when rocket-jumping}} | {{buff|Does not require ammo when rocket-jumping}} | ||
− | |||
{{note|+X% knockback to enemies and self}} | {{note|+X% knockback to enemies and self}} | ||
{{note|-X% damage to enemies and self}} | {{note|-X% damage to enemies and self}} | ||
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! {{item icon|Market Gardener|100px}}<br/>Market Gardener | ! {{item icon|Market Gardener|100px}}<br/>Market Gardener | ||
| | | | ||
− | {{buff|Crits enemies when airborne | + | {{buff|Crits enemies when airborne}} |
|- | |- | ||
! rowspan="4" | [[File:Item_icon_Soldier_Starter_Pack.png|200px]] <br/><br/> Artillery | ! rowspan="4" | [[File:Item_icon_Soldier_Starter_Pack.png|200px]] <br/><br/> Artillery | ||
! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash | ! {{item icon|Soldier's Stash|100px}}<br/>Soldier's Stash | ||
| | | | ||
− | {{buff|+ | + | {{buff|+6 health per second when standing still}} |
− | |||
|- | |- | ||
! {{item icon|Direct Hit|100px}}<br/>Direct Hit | ! {{item icon|Direct Hit|100px}}<br/>Direct Hit | ||
| | | | ||
− | {{buff|Rockets can be directed with crosshair}} | + | {{buff|Rockets can be directed with the crosshair}} |
− | {{buff|+ | + | {{buff|+50% rocket speed}} |
{{nerf|Deals no splash damage}} | {{nerf|Deals no splash damage}} | ||
− | |||
|- | |- | ||
! {{item icon|Buff Banner|100px}}<br/>Buff Banner | ! {{item icon|Buff Banner|100px}}<br/>Buff Banner | ||
| | | | ||
{{note|Consumable that affects only the Artillery Soldier}} | {{note|Consumable that affects only the Artillery Soldier}} | ||
− | |||
{{buff|Causes all attacks to minicrit}} | {{buff|Causes all attacks to minicrit}} | ||
− | |||
|- | |- | ||
! {{item icon|Escape Plan|100px}}<br/>Escape Plan | ! {{item icon|Escape Plan|100px}}<br/>Escape Plan | ||
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{{buff|When active: Movement speed increases as health decreases}} | {{buff|When active: Movement speed increases as health decreases}} | ||
− | + | {{nerf|-90% damage}} | |
− | {{nerf|- | ||
− | |||
|- | |- | ||
! rowspan="4" | [[File:Item_icon_The_Tank_Buster.png|300px]] <br/><br/> General | ! rowspan="4" | [[File:Item_icon_The_Tank_Buster.png|300px]] <br/><br/> General | ||
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! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm | ! {{item icon|Brigade Helm|100px}}<br/>Brigade Helm | ||
| | | | ||
− | {{buff|+ | + | {{buff|+50% weapon switch speed}} |
|- | |- | ||
! {{item icon|Flamethrower|100px}}<br/>Air Cannon | ! {{item icon|Flamethrower|100px}}<br/>Air Cannon | ||
Line 217: | Line 210: | ||
{{buff|Airblast ignites enemies}} | {{buff|Airblast ignites enemies}} | ||
{{buff|Airblast ignites projectiles}} | {{buff|Airblast ignites projectiles}} | ||
− | |||
− | |||
|- | |- | ||
! {{item icon|Flare Gun|100px}}<br/>Flare Gun | ! {{item icon|Flare Gun|100px}}<br/>Flare Gun | ||
| | | | ||
{{buff|Ignites enemies on hit}} | {{buff|Ignites enemies on hit}} | ||
− | {{buff|Crits | + | {{buff|Crits burning enemies}} |
|- | |- | ||
! {{item icon|Fire Axe|100px}}<br/>Fire Axe | ! {{item icon|Fire Axe|100px}}<br/>Fire Axe | ||
Line 237: | Line 228: | ||
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{{buff|Afterburn lasts forever if not manually put out}} | {{buff|Afterburn lasts forever if not manually put out}} | ||
− | |||
{{nerf|Deals no direct damage}} | {{nerf|Deals no direct damage}} | ||
|- | |- | ||
Line 243: | Line 233: | ||
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{{buff|Prevents healing}} | {{buff|Prevents healing}} | ||
− | |||
|- | |- | ||
! {{item icon|Powerjack|100px}}<br/>Powerjack | ! {{item icon|Powerjack|100px}}<br/>Powerjack | ||
| | | | ||
− | {{buff|On hit: heal | + | {{buff|On hit: heal 25 health}} |
|- | |- | ||
! rowspan="4" | [[File:Item_icon_Pyro_Starter_Pack.png|200px]] <br/><br/> Makeshift | ! rowspan="4" | [[File:Item_icon_Pyro_Starter_Pack.png|200px]] <br/><br/> Makeshift |
Revision as of 00:07, 26 January 2016
I use this page for things.
Ultimate Fortress
Rule Changes
- After dying, players do not respawn until all players but one have died.
- Base areas can be entered by the opposing team.
- There can be no more than one of each class per team.
- Players cannot choose individual items of their loadout. They have to choose between set loadouts.
- Loadouts can only be changed in between rounds during setup time.
Base Changes
Class | Item | Changes |
---|---|---|
All Classes | Melee |
Stuns target for X seconds |
Shotgun |
-X% attack speed | |
Pistol |
-X% attack speed | |
Scout | Scattergun |
-X% attack speed |
Soldier | Rocket Launcher |
-X% attack speed |
Pyro | Flame Thrower |
-X max ammo |
Demoman | Grenade Launcher |
+X% grenade size |
Stickybomb Launcher |
+X% explosion radius | |
Heavy | Health |
+X max health |
Minigun |
+X% firing speed | |
Engineer | Buildings |
Level 2 is removed - buildings go straight from level 1 to level 3 when upgraded |
Medic | Syringe Gun |
-X ammo per clip |
Medi Gun |
+X% charge rate | |
Sniper | Sniper Rifle |
-X% damage |
SMG |
Does not require reload | |
Spy | Revolver |
-X% firing speed |
Knife |
Silent killer | |
Invis Watch |
Does not flicker when damaged |