Difference between revisions of "Meridian"

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The story goes as follows: RED have taken over a once peaceful island, and it's up to BLU team to overcome them. Unlike in [[Hydro]] where the goal is to capture each control point in each territory on the map, Meridian instead uses capturing intels as the goals. Whoever captures the Intelligence in each area captures the territory.  
 
The story goes as follows: RED have taken over a once peaceful island, and it's up to BLU team to overcome them. Unlike in [[Hydro]] where the goal is to capture each control point in each territory on the map, Meridian instead uses capturing intels as the goals. Whoever captures the Intelligence in each area captures the territory.  
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== Locations ==
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=== RED CP1: The Volcano Laboratory ===
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=== BLU CP1: The Tiki Temple ===
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=== RED CP2: The Submarine Drydock ===
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=== BLU CP2: The Native Village ===
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=== BLU & RED Base ===
  
 
==Screenshots==
 
==Screenshots==

Revision as of 00:57, 21 November 2010

Meridian
300px
Basic Information
Developer(s): Unknown

Meridian is a custom Territorial Control map made by Shmitz. The map takes place on an ancient tropical island in the middle of the sea.

The story goes as follows: RED have taken over a once peaceful island, and it's up to BLU team to overcome them. Unlike in Hydro where the goal is to capture each control point in each territory on the map, Meridian instead uses capturing intels as the goals. Whoever captures the Intelligence in each area captures the territory.

Locations

RED CP1: The Volcano Laboratory

BLU CP1: The Tiki Temple

RED CP2: The Submarine Drydock

BLU CP2: The Native Village

BLU & RED Base

Screenshots


Changelog

Changelog:

Beta 5:

  • Reworked interior of the boat (BLU final defense round). Main blue spawn is now at the top level, with the intel being in the hold of the ship.
  • Improved temple textures.
  • Intel return timer increased from 30 seconds to 40.
  • Spawn times start slightly lower, but their reduction over the course of a round is much less. Spawn times are no longer instant at the end of a round.


Release Candidate 3:

  • Fixed problem with invisible robot booth props.
  • Improved several older props.
  • Fixed a few other visual problems.
  • Fixed a bug where the "take it home" radar would point to the wrong area.
  • Changed HUD to just have the flag radars, without the erroneous score information.