Difference between revisions of "Strategy"

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(Community map strategies: Removed Snowplow from the Arena listings/ consistency line fix with Mannpower)
(Community map strategies: Added the Meet Your Match maps and reorganized/renamed Warehouse and Pinewood to their new names (Brickyard and Timberlodge).)
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* [[Community Gullywash strategy]]
 
* [[Community Gullywash strategy]]
 
* [[Community Granary (CP) strategy]]
 
* [[Community Granary (CP) strategy]]
 +
* [[Community Metalworks strategy]]
 
* [[Community Powerhouse strategy]]
 
* [[Community Powerhouse strategy]]
 
* [[Community Process strategy]]
 
* [[Community Process strategy]]
 
* [[Community Sinshine strategy]]
 
* [[Community Sinshine strategy]]
 
* [[Community Snakewater strategy]]
 
* [[Community Snakewater strategy]]
 +
* [[Community Sunshine strategy]]
 
* [[Community Vanguard strategy]]
 
* [[Community Vanguard strategy]]
 
* [[Community Well (CP) strategy]]
 
* [[Community Well (CP) strategy]]
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=== PASS Time ===
 
=== PASS Time ===
* [[Community Pinewood strategy]]
+
* [[Community Brickyard strategy]]
* [[Community Warehouse strategy]]
+
* [[Community District strategy]]
 +
* [[Community Timberlodge strategy]]
  
 
=== Payload ===
 
=== Payload ===
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* [[Community Hoodoo strategy]]
 
* [[Community Hoodoo strategy]]
 
* [[Community Snowycoast strategy]]
 
* [[Community Snowycoast strategy]]
 +
* [[Community Swiftwater strategy]]
 
* [[Community Thunder Mountain strategy]]
 
* [[Community Thunder Mountain strategy]]
 
* [[Community Upward strategy]]
 
* [[Community Upward strategy]]

Revision as of 03:35, 9 July 2016

For general map-specific strategies, please see the pages for each map. Other pages on strategy can be found in Category:Strategy.
Strategy image.png

Some strategies and explanations may use abbreviations, slang, or alternate names for various reasons, such as to maintain flow or encourage a casual and co-operative ethos. For any terms you are unsure of, see Glossary of player terms.

Class strategies

Note: These are basic, succinct strategies that teach the basics to a class and also any small, useful tips. Please edit with caution.

Anti-class strategies

Note: These are strategies for playing against a class, instead of playing as the class.

Community strategies

Note: These are community-written strategies that can offer a lot more detail, but may be more subjective or situational than the basic strategies.

Community game mode strategies

Note: These pages are for learning how to play more effectively on any of the Game modes, as any class.

Community map strategies

These pages are for learning how to play more effectively on any of the official Team Fortress 2 maps, as any class.

Arena

Attack/Defend (Control Points)

Attack/Defend (Payload)

Capture the Flag

Control Points

King of the Hill

Mannpower

Mann vs. Machine

Medieval Mode (Control Points)

PASS Time

Payload

Payload Race

Player Destruction

Robot Destruction

Special Delivery

Territorial Control

Domination

Team strategies

Main article: Team strategy

Individual strategies

Achievement strategies