Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Fixed some incorrect and missing information) |
CoolJosh3k (talk | contribs) (Project Beta 2.5.13 update changes) |
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Line 86: | Line 86: | ||
! {{Table icon|Sun-on-a-Stick}} | ! {{Table icon|Sun-on-a-Stick}} | ||
| | | | ||
− | {{buff| | + | {{buff|Guarantees a critical hit vs burning players}} |
− | {{buff|While deployed: fire damage resistance increased by 25}} | + | {{buff|While deployed: fire damage resistance increased by 25%}} |
− | {{nerf| | + | {{nerf|Damage reduced by 25% vs non-burning players}} |
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ||
+ | ! {{Table icon|Pain Train}} | ||
+ | | | ||
+ | {{buff|Increases user's capture rate by 1 when near a capture point}} | ||
+ | {{buff|Increases user's capture rate by 1 when near a payload cart}} | ||
+ | {{buff|On wearer: Move speed increased by 10% while carrying an objective}} | ||
+ | {{nerf|Firing speed reduced by 20%}} | ||
+ | {{nerf|While deployed: damage received increased by 20%}} | ||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
Line 95: | Line 104: | ||
{{buff|On wearer: 60% of fire damage dealt is received as healing}} | {{buff|On wearer: 60% of fire damage dealt is received as healing}} | ||
{{buff|On wearer: 60% of energy damage dealt is received as healing}} | {{buff|On wearer: 60% of energy damage dealt is received as healing}} | ||
− | {{nerf| | + | {{nerf|On wearer: max health reduced by 50}} |
{{nerf|Deals 20% less damage}} | {{nerf|Deals 20% less damage}} | ||
{{note|Cannot overheal the user}} | {{note|Cannot overheal the user}} | ||
Line 107: | Line 116: | ||
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
{{nerf|Deals 30% less damage vs players not being healed}} | {{nerf|Deals 30% less damage vs players not being healed}} | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ||
+ | ! {{Table icon|Pain Train}} | ||
+ | | | ||
+ | {{buff|Increases user's capture rate by 1 when near a capture point}} | ||
+ | {{buff|Increases user's capture rate by 1 when near a payload cart}} | ||
+ | {{buff|On wearer: Move speed increased by 10% while carrying an objective}} | ||
+ | {{nerf|Firing speed reduced by 20%}} | ||
+ | {{nerf|While deployed: damage received increased by 20%}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] |
Revision as of 21:40, 26 July 2016
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: move speed is equal to twice the user's current health |
Pyro |
The Intensifier |
On hit: target is marked for death |
The Underburner |
Reflected projectiles deal 25% more damage vs players | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
Sentry guns fire 30% faster |
Medic |
Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 20% ÜberCharge |
Other Weapon Changes
Class | Modified Item | Functionality |
---|---|---|
Scout |
Sun-on-a-Stick |
Guarantees a critical hit vs burning players |
Soldier |
Pain Train |
Increases user's capture rate by 1 when near a capture point |
Pyro |
Sharpened Volcano Fragment |
On wearer: 60% of fire damage dealt is received as healing |
Third Degree |
Deals 15% more damage vs players being healed | |
Demoman |
Pain Train |
Increases user's capture rate by 1 when near a capture point |
Engineer |
Eureka Effect |
Press your reload key to choose to teleport to spawn or your exit teleporter |
Misc
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
Project Ghost
About
Played on arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
At the start of each round a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
On maps with ammo packs, these are all changed into the smallest version and do not respawn.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players becomes 30% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes 20% larger |
Fragile |
Players start with just 1 hp |
Extreme Speed |
Players move at 173% speed |
Super Bonus Round |
All players move approximately 35% faster |
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
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