Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) (Project Beta 2.5.13 update changes) |
CoolJosh3k (talk | contribs) m (Project Beta 2.5.14 update changes) |
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{{buff|Deals 7 times falling damage to the player you land on}} | {{buff|Deals 7 times falling damage to the player you land on}} | ||
{{buff|On wearer: weapon switch speed increased by 50%}} | {{buff|On wearer: weapon switch speed increased by 50%}} | ||
− | {{nerf| | + | {{nerf|User is marked for death while spun up, and for 1 second after}} |
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
{{nerf|50% less ammo}} | {{nerf|50% less ammo}} | ||
Line 58: | Line 58: | ||
! {{item icon|Jag|100px}}<br/>The Overclocker | ! {{item icon|Jag|100px}}<br/>The Overclocker | ||
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− | {{buff|Sentry guns fire | + | {{buff|Sentry guns fire +40% faster}} |
− | {{buff|Dispenser radius is | + | {{buff|Dispenser radius is +400% larger}} |
{{buff|Teleporters are bidirectional}} | {{buff|Teleporters are bidirectional}} | ||
− | {{nerf|Buildings have | + | {{nerf|Buildings have 20% less health}} |
− | {{nerf| | + | {{nerf|-40% damage vs players}} |
{{note|Overclocked buildings can be identified by a particle effect}} | {{note|Overclocked buildings can be identified by a particle effect}} | ||
{{info|Equipping or unequipping this weapon will destroy all buildings}} | {{info|Equipping or unequipping this weapon will destroy all buildings}} |
Revision as of 14:01, 7 August 2016
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Functionality |
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![]() Soldier |
![]() The Battle Plan |
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![]() Pyro |
![]() The Intensifier |
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![]() The Underburner |
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![]() Heavy |
![]() The Heavy Lifter |
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![]() Engineer |
![]() The Overclocker |
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![]() Medic |
![]() Blinken Säge |
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Other Weapon Changes
Class | Modified Item | Functionality |
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![]() Scout |
![]() Sun-on-a-Stick |
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![]() Soldier |
![]() Pain Train |
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![]() Pyro |
![]() Sharpened Volcano Fragment |
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![]() Third Degree |
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![]() Demoman |
![]() Pain Train |
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![]() Engineer |
![]() Eureka Effect |
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Misc
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
Project Ghost
About
Played on arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
At the start of each round a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
On maps with ammo packs, these are all changed into the smallest version and do not respawn.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
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Kritz |
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Speedy |
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Pee Pee |
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Ghost |
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Tiny |
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Low Grav |
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Trail |
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Third Person |
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David Vs Goliath |
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Fragile |
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Extreme Speed |
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Super Bonus Round |
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Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
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