Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Project Beta 2.5.14 update changes) |
CoolJosh3k (talk | contribs) (Modified several lines to help make it more understandable and readable) |
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Line 27: | Line 27: | ||
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{{buff|On hit: target is marked for death}} | {{buff|On hit: target is marked for death}} | ||
− | |||
{{buff|Does not require ammo}} | {{buff|Does not require ammo}} | ||
− | {{buff|20% | + | {{buff|+20% fire rate}} |
{{nerf|Cannot be crit boosted}} | {{nerf|Cannot be crit boosted}} | ||
{{info|This weapon cannot mark for death another Pyro}} | {{info|This weapon cannot mark for death another Pyro}} | ||
Line 35: | Line 34: | ||
! {{item icon|Degreaser|100px}}<br/>The Underburner | ! {{item icon|Degreaser|100px}}<br/>The Underburner | ||
| | | | ||
− | {{buff| | + | {{buff|+25% damage dealt to players from reflected projectiles}} |
− | {{buff| | + | {{buff|+50% damage dealt to buildings from reflected projectiles}} |
{{buff|Damage dealt from reflected projectiles ignites players}} | {{buff|Damage dealt from reflected projectiles ignites players}} | ||
− | {{buff| | + | {{buff|+20 health restored when extinguishing a teammate}} |
− | {{buff| | + | {{buff|-50% airblast cost}} |
− | {{buff| | + | {{buff|+20% increased push back force}} |
− | {{buff| | + | {{buff|+20% air blast re fire rate}} |
− | {{nerf| | + | {{nerf|-50% ammo}} |
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ||
Line 50: | Line 49: | ||
{{buff|While deployed: sustains a ring of flames}} | {{buff|While deployed: sustains a ring of flames}} | ||
{{buff|Deals 7 times falling damage to the player you land on}} | {{buff|Deals 7 times falling damage to the player you land on}} | ||
− | {{buff|On wearer: weapon switch speed | + | {{buff|On wearer: +50% weapon switch speed}} |
{{nerf|User is marked for death while spun up, and for 1 second after}} | {{nerf|User is marked for death while spun up, and for 1 second after}} | ||
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
− | {{nerf|50% | + | {{nerf|-50% ammo}} |
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
! {{item icon|Jag|100px}}<br/>The Overclocker | ! {{item icon|Jag|100px}}<br/>The Overclocker | ||
| | | | ||
− | {{buff| | + | {{buff|+40% faster sentry gun fire rate}} |
− | {{buff| | + | {{buff|+400% dispenser radius}} |
{{buff|Teleporters are bidirectional}} | {{buff|Teleporters are bidirectional}} | ||
− | {{nerf| | + | {{nerf|-20% building health}} |
{{nerf|-40% damage vs players}} | {{nerf|-40% damage vs players}} | ||
{{note|Overclocked buildings can be identified by a particle effect}} | {{note|Overclocked buildings can be identified by a particle effect}} | ||
Line 71: | Line 70: | ||
{{buff|On use: Become ÜberCharged for a short time at the cost of 20% ÜberCharge}} | {{buff|On use: Become ÜberCharged for a short time at the cost of 20% ÜberCharge}} | ||
{{buff|On use: Relocate to a new position based on movement at the cost of 20% ÜberCharge}} | {{buff|On use: Relocate to a new position based on movement at the cost of 20% ÜberCharge}} | ||
− | {{nerf| | + | {{nerf|-20% fire rate}} |
|- | |- | ||
|} | |} | ||
Line 87: | Line 86: | ||
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{{buff|Guarantees a critical hit vs burning players}} | {{buff|Guarantees a critical hit vs burning players}} | ||
− | {{buff|While deployed: | + | {{buff|While deployed: -25% damage taken from fire}} |
− | {{nerf| | + | {{nerf|-25% damage dealt to non-burning players}} |
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ||
! {{Table icon|Pain Train}} | ! {{Table icon|Pain Train}} | ||
| | | | ||
− | {{buff| | + | {{buff|+1 capture rate}} |
− | + | {{buff|On wearer: +10% move speed while carrying an objective}} | |
− | {{buff|On wearer: | + | {{nerf|-20% firing speed}} |
− | {{nerf| | + | {{nerf|While deployed: +20% damage received}} |
− | {{nerf|While deployed: damage received | ||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
Line 103: | Line 101: | ||
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{{buff|On wearer: 60% of fire damage dealt is received as healing}} | {{buff|On wearer: 60% of fire damage dealt is received as healing}} | ||
− | + | {{nerf|-50 max health}} | |
− | {{nerf| | + | {{nerf|-20% damage dealt}} |
− | {{nerf| | ||
{{note|Cannot overheal the user}} | {{note|Cannot overheal the user}} | ||
{{info|Healing is unaffected by crit or minicrit multipliers}} | {{info|Healing is unaffected by crit or minicrit multipliers}} | ||
Line 111: | Line 108: | ||
! {{Table icon|Third Degree}} | ! {{Table icon|Third Degree}} | ||
| | | | ||
− | {{buff| | + | {{buff|+15% damage vs players being healed}} |
− | {{buff| | + | {{buff|+15% damage to all other players directly connected via healing}} |
− | {{nerf| | + | {{nerf|-30% fire rate}} |
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
− | {{nerf| | + | {{nerf|-30% damage vs players not being healed}} |
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ||
! {{Table icon|Pain Train}} | ! {{Table icon|Pain Train}} | ||
| | | | ||
− | {{buff| | + | {{buff|+1 capture rate}} |
− | + | {{buff|On wearer: +10% move speed while carrying an objective}} | |
− | {{buff|On wearer: | + | {{nerf|-20% firing speed}} |
− | {{nerf| | + | {{nerf|While deployed: +20% damage received}} |
− | {{nerf|While deployed: damage received | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
Line 130: | Line 126: | ||
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{{buff|Press your reload key to choose to teleport to spawn or your exit teleporter}} | {{buff|Press your reload key to choose to teleport to spawn or your exit teleporter}} | ||
− | {{buff| | + | {{buff|-50% metal cost when constructing or upgrading teleporters}} |
{{buff|Take no damage from rocket jumping}} | {{buff|Take no damage from rocket jumping}} | ||
− | {{buff| | + | {{buff|+1 health gain per second for each level of an active dispenser}} |
− | {{buff| | + | {{buff|+5% move speed for each level of an active teleporter}} |
{{nerf|Cannot be granted health from healers}} | {{nerf|Cannot be granted health from healers}} | ||
{{nerf|Cannot pickup health kits}} | {{nerf|Cannot pickup health kits}} | ||
− | {{nerf| | + | {{nerf|-5% move speed}} |
|- | |- | ||
|} | |} |
Revision as of 14:27, 7 August 2016
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: move speed is equal to twice the user's current health |
Pyro |
The Intensifier |
On hit: target is marked for death |
The Underburner |
+25% damage dealt to players from reflected projectiles | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
+40% faster sentry gun fire rate |
Medic |
Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 20% ÜberCharge |
Other Weapon Changes
Class | Modified Item | Functionality |
---|---|---|
Scout |
Sun-on-a-Stick |
Guarantees a critical hit vs burning players |
Soldier |
Pain Train |
+1 capture rate |
Pyro |
Sharpened Volcano Fragment |
On wearer: 60% of fire damage dealt is received as healing |
Third Degree |
+15% damage vs players being healed | |
Demoman |
Pain Train |
+1 capture rate |
Engineer |
Eureka Effect |
Press your reload key to choose to teleport to spawn or your exit teleporter |
Misc
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
Project Ghost
About
Played on arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
At the start of each round a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
On maps with ammo packs, these are all changed into the smallest version and do not respawn.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players becomes 30% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes 20% larger |
Fragile |
Players start with just 1 hp |
Extreme Speed |
Players move at 173% speed |
Super Bonus Round |
All players move approximately 35% faster |
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
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