Difference between revisions of "TF2Tightrope"

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m (Project Beta 2.5.14 update changes)
(Modified several lines to help make it more understandable and readable)
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{{buff|On hit: target is marked for death}}
 
{{buff|On hit: target is marked for death}}
{{buff|Deals mini crits to players marked for death}}
 
 
{{buff|Does not require ammo}}
 
{{buff|Does not require ammo}}
{{buff|20% increased fire rate}}
+
{{buff|+20% fire rate}}
 
{{nerf|Cannot be crit boosted}}
 
{{nerf|Cannot be crit boosted}}
 
{{info|This weapon cannot mark for death another Pyro}}
 
{{info|This weapon cannot mark for death another Pyro}}
Line 35: Line 34:
 
! {{item icon|Degreaser|100px}}<br/>The Underburner
 
! {{item icon|Degreaser|100px}}<br/>The Underburner
 
|
 
|
{{buff|Reflected projectiles deal 25% more damage vs players}}
+
{{buff|+25% damage dealt to players from reflected projectiles}}
{{buff|Reflected projectiles deal 50% more damage vs buildings}}
+
{{buff|+50% damage dealt to buildings from reflected projectiles}}
 
{{buff|Damage dealt from reflected projectiles ignites players}}
 
{{buff|Damage dealt from reflected projectiles ignites players}}
{{buff|Extinguishing teammates restores 20 health}}
+
{{buff|+20 health restored when extinguishing a teammate}}
{{buff|Airblasting costs 50% less ammo to fire (10 instead of 20)}}
+
{{buff|-50% airblast cost}}
{{buff|Air blast push back has 20% increased push back force}}
+
{{buff|+20% increased push back force}}
{{buff|Air blast re fire rate 20% shorter delay}}
+
{{buff|+20% air blast re fire rate}}
{{nerf|Max ammo reduced by 50%}}
+
{{nerf|-50% ammo}}
 
|-
 
|-
 
! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]]
 
! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]]
Line 50: Line 49:
 
{{buff|While deployed: sustains a ring of flames}}
 
{{buff|While deployed: sustains a ring of flames}}
 
{{buff|Deals 7 times falling damage to the player you land on}}
 
{{buff|Deals 7 times falling damage to the player you land on}}
{{buff|On wearer: weapon switch speed increased by 50%}}
+
{{buff|On wearer: +50% weapon switch speed}}
 
{{nerf|User is marked for death while spun up, and for 1 second after}}
 
{{nerf|User is marked for death while spun up, and for 1 second after}}
 
{{nerf|Deals no bullet damage}}
 
{{nerf|Deals no bullet damage}}
{{nerf|50% less ammo}}
+
{{nerf|-50% ammo}}
 
|-
 
|-
 
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
 
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
 
! {{item icon|Jag|100px}}<br/>The Overclocker
 
! {{item icon|Jag|100px}}<br/>The Overclocker
 
|
 
|
{{buff|Sentry guns fire +40% faster}}
+
{{buff|+40% faster sentry gun fire rate}}
{{buff|Dispenser radius is +400% larger}}
+
{{buff|+400% dispenser radius}}
 
{{buff|Teleporters are bidirectional}}
 
{{buff|Teleporters are bidirectional}}
{{nerf|Buildings have 20% less health}}
+
{{nerf|-20% building health}}
 
{{nerf|-40% damage vs players}}
 
{{nerf|-40% damage vs players}}
 
{{note|Overclocked buildings can be identified by a particle effect}}
 
{{note|Overclocked buildings can be identified by a particle effect}}
Line 71: Line 70:
 
{{buff|On use: Become ÜberCharged for a short time at the cost of 20% ÜberCharge}}
 
{{buff|On use: Become ÜberCharged for a short time at the cost of 20% ÜberCharge}}
 
{{buff|On use: Relocate to a new position based on movement at the cost of 20% ÜberCharge}}
 
{{buff|On use: Relocate to a new position based on movement at the cost of 20% ÜberCharge}}
{{nerf|Fires 20% slower}}
+
{{nerf|-20% fire rate}}
 
|-
 
|-
 
|}
 
|}
Line 87: Line 86:
 
|  
 
|  
 
{{buff|Guarantees a critical hit vs burning players}}
 
{{buff|Guarantees a critical hit vs burning players}}
{{buff|While deployed: fire damage resistance increased by 25%}}
+
{{buff|While deployed: -25% damage taken from fire}}
{{nerf|Damage reduced by 25% vs non-burning players}}
+
{{nerf|-25% damage dealt to non-burning players}}
 
|-
 
|-
 
! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]]
 
! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]]
 
! {{Table icon|Pain Train}}
 
! {{Table icon|Pain Train}}
 
|  
 
|  
{{buff|Increases user's capture rate by 1 when near a capture point}}
+
{{buff|+1 capture rate}}
{{buff|Increases user's capture rate by 1 when near a payload cart}}
+
{{buff|On wearer: +10% move speed while carrying an objective}}
{{buff|On wearer: Move speed increased by 10% while carrying an objective}}
+
{{nerf|-20% firing speed}}
{{nerf|Firing speed reduced by 20%}}
+
{{nerf|While deployed: +20% damage received}}
{{nerf|While deployed: damage received increased by 20%}}
 
 
|-
 
|-
 
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]]
 
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]]
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|  
 
|  
 
{{buff|On wearer: 60% of fire damage dealt is received as healing}}
 
{{buff|On wearer: 60% of fire damage dealt is received as healing}}
{{buff|On wearer: 60% of energy damage dealt is received as healing}}
+
{{nerf|-50 max health}}
{{nerf|On wearer: max health reduced by 50}}
+
{{nerf|-20% damage dealt}}
{{nerf|Deals 20% less damage}}
 
 
{{note|Cannot overheal the user}}
 
{{note|Cannot overheal the user}}
 
{{info|Healing is unaffected by crit or minicrit multipliers}}
 
{{info|Healing is unaffected by crit or minicrit multipliers}}
Line 111: Line 108:
 
! {{Table icon|Third Degree}}
 
! {{Table icon|Third Degree}}
 
|  
 
|  
{{buff|Deals 15% more damage vs players being healed}}
+
{{buff|+15% damage vs players being healed}}
{{buff|Deals 15% increased damage to all other players directly connected via healing}}
+
{{buff|+15% damage to all other players directly connected via healing}}
{{nerf|Attack speed reduced by 30%}}
+
{{nerf|-30% fire rate}}
 
{{nerf|No random crits}}
 
{{nerf|No random crits}}
{{nerf|Deals 30% less damage vs players not being healed}}
+
{{nerf|-30% damage vs players not being healed}}
 
|-
 
|-
 
! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]]
 
! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]]
 
! {{Table icon|Pain Train}}
 
! {{Table icon|Pain Train}}
 
|  
 
|  
{{buff|Increases user's capture rate by 1 when near a capture point}}
+
{{buff|+1 capture rate}}
{{buff|Increases user's capture rate by 1 when near a payload cart}}
+
{{buff|On wearer: +10% move speed while carrying an objective}}
{{buff|On wearer: Move speed increased by 10% while carrying an objective}}
+
{{nerf|-20% firing speed}}
{{nerf|Firing speed reduced by 20%}}
+
{{nerf|While deployed: +20% damage received}}
{{nerf|While deployed: damage received increased by 20%}}
 
 
|-
 
|-
 
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
 
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]]
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|  
 
|  
 
{{buff|Press your reload key to choose to teleport to spawn or your exit teleporter}}
 
{{buff|Press your reload key to choose to teleport to spawn or your exit teleporter}}
{{buff|Metal cost reduced by 50% when constructing or upgrading teleporters}}
+
{{buff|-50% metal cost when constructing or upgrading teleporters}}
 
{{buff|Take no damage from rocket jumping}}
 
{{buff|Take no damage from rocket jumping}}
{{buff|Health gain per second increased by 1 for each level of an active dispenser}}
+
{{buff|+1 health gain per second for each level of an active dispenser}}
{{buff|Move speed increased by 5% for each level of an active teleporter}}
+
{{buff|+5% move speed for each level of an active teleporter}}
 
{{nerf|Cannot be granted health from healers}}
 
{{nerf|Cannot be granted health from healers}}
 
{{nerf|Cannot pickup health kits}}
 
{{nerf|Cannot pickup health kits}}
{{nerf|Move speed decreased by 5%}}
+
{{nerf|-5% move speed}}
 
|-
 
|-
 
|}
 
|}

Revision as of 14:27, 7 August 2016

TightropeLogo.png
That's what I'm talking about!.
The Scout on weapon balance.

TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.


Project Beta

About

Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.

New Weapons

Class Item Type Replaced and Name Functionality
Leaderboard class soldier.png

Soldier
Equalizer
The Battle Plan

Pictogram plus.png On wearer: move speed is equal to twice the user's current health
Pictogram minus.png User can not be overhealed
Pictogram comment.png Move speed will not go above 400HU/s or below 100HU/s

Leaderboard class pyro.png

Pyro
Manmelter
The Intensifier

Pictogram plus.png On hit: target is marked for death
Pictogram plus.png Does not require ammo
Pictogram plus.png +20% fire rate
Pictogram minus.png Cannot be crit boosted
Pictogram info.png This weapon cannot mark for death another Pyro

Degreaser
The Underburner

Pictogram plus.png +25% damage dealt to players from reflected projectiles
Pictogram plus.png +50% damage dealt to buildings from reflected projectiles
Pictogram plus.png Damage dealt from reflected projectiles ignites players
Pictogram plus.png +20 health restored when extinguishing a teammate
Pictogram plus.png -50% airblast cost
Pictogram plus.png +20% increased push back force
Pictogram plus.png +20% air blast re fire rate
Pictogram minus.png -50% ammo

Leaderboard class heavy.png

Heavy
Huo-Long Heater
The Heavy Lifter

Pictogram plus.png While deployed: lifts user upwards
Pictogram plus.png While deployed: sustains a ring of flames
Pictogram plus.png Deals 7 times falling damage to the player you land on
Pictogram plus.png On wearer: +50% weapon switch speed
Pictogram minus.png User is marked for death while spun up, and for 1 second after
Pictogram minus.png Deals no bullet damage
Pictogram minus.png -50% ammo

Leaderboard class engineer.png

Engineer
Jag
The Overclocker

Pictogram plus.png +40% faster sentry gun fire rate
Pictogram plus.png +400% dispenser radius
Pictogram plus.png Teleporters are bidirectional
Pictogram minus.png -20% building health
Pictogram minus.png -40% damage vs players
Pictogram comment.png Overclocked buildings can be identified by a particle effect
Pictogram info.png Equipping or unequipping this weapon will destroy all buildings

Leaderboard class medic.png

Medic
Vita-saw
Blinken Säge

Pictogram plus.png On use: Become ÜberCharged for a short time at the cost of 20% ÜberCharge
Pictogram plus.png On use: Relocate to a new position based on movement at the cost of 20% ÜberCharge
Pictogram minus.png -20% fire rate



Other Weapon Changes

Class Modified Item Functionality
Leaderboard class scout.png

Scout
Sun-on-a-Stick
Sun-on-a-Stick

Pictogram plus.png Guarantees a critical hit vs burning players
Pictogram plus.png While deployed: -25% damage taken from fire
Pictogram minus.png -25% damage dealt to non-burning players

Leaderboard class soldier.png

Soldier
Pain Train
Pain Train

Pictogram plus.png +1 capture rate
Pictogram plus.png On wearer: +10% move speed while carrying an objective
Pictogram minus.png -20% firing speed
Pictogram minus.png While deployed: +20% damage received

Leaderboard class pyro.png

Pyro
Sharpened Volcano Fragment
Sharpened Volcano Fragment

Pictogram plus.png On wearer: 60% of fire damage dealt is received as healing
Pictogram minus.png -50 max health
Pictogram minus.png -20% damage dealt
Pictogram comment.png Cannot overheal the user
Pictogram info.png Healing is unaffected by crit or minicrit multipliers

Third Degree
Third Degree

Pictogram plus.png +15% damage vs players being healed
Pictogram plus.png +15% damage to all other players directly connected via healing
Pictogram minus.png -30% fire rate
Pictogram minus.png No random crits
Pictogram minus.png -30% damage vs players not being healed

Leaderboard class demoman.png

Demoman
Pain Train
Pain Train

Pictogram plus.png +1 capture rate
Pictogram plus.png On wearer: +10% move speed while carrying an objective
Pictogram minus.png -20% firing speed
Pictogram minus.png While deployed: +20% damage received

Leaderboard class engineer.png

Engineer
Eureka Effect
Eureka Effect

Pictogram plus.png Press your reload key to choose to teleport to spawn or your exit teleporter
Pictogram plus.png -50% metal cost when constructing or upgrading teleporters
Pictogram plus.png Take no damage from rocket jumping
Pictogram plus.png +1 health gain per second for each level of an active dispenser
Pictogram plus.png +5% move speed for each level of an active teleporter
Pictogram minus.png Cannot be granted health from healers
Pictogram minus.png Cannot pickup health kits
Pictogram minus.png -5% move speed



Misc

  • Festive weapon varieties function as the non-modified version of their non-festive counterpart.





Project Ghost

About

Played on arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
At the start of each round a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
On maps with ammo packs, these are all changed into the smallest version and do not respawn.



Gameplay demonstration



Current possible rounds

Round Name Classes Weapon Set
Eyelander w/ Charge Leaderboard class demoman.png VS Leaderboard class demoman.png

Pictogram plus.png Eyelander

Caber w/ Sticky Jumper Leaderboard class demoman.png VS Leaderboard class demoman.png

Pictogram plus.png Sticky Jumper
Pictogram plus.png Ullapool Caber

KGB w/ 1-clip Shotty Leaderboard class heavy.png VS Leaderboard class heavy.png

Pictogram plus.png Killing Gloves of Boxing
Pictogram plus.png Shotgun
Pictogram minus.png Shotgun has only 1 clip
Pictogram minus.png Cannot gain ammo

Cleaver w/ Sandman Leaderboard class scout.png VS Leaderboard class scout.png

Pictogram plus.png Flying Guillotine
Pictogram plus.png Sandman

Hunting Wabbits Leaderboard class scout.png VS Leaderboard class scout.png

Pictogram plus.png Ambassador
Pictogram plus.png Fan O'War

Needlegun Battle Leaderboard class medic.png VS Leaderboard class medic.png

Pictogram plus.png Blutsauger
Pictogram plus.png Solemn Vow

High Flyers Leaderboard class scout.png VS Leaderboard class scout.png

Pictogram plus.png Soda Popper
Pictogram plus.png Pretty Boy's Pocket Pistol
Pictogram plus.png Atomiser

Katana Battle w/ Jumpers Leaderboard class soldier.png VS Leaderboard class demoman.png

Leaderboard class soldier.png

Pictogram plus.png Half-Zatoichi
Pictogram plus.png Rocket Jumper
Leaderboard class demoman.png

Pictogram plus.png Half-Zatoichi
Pictogram plus.png Sticky Jumper

Engiman with the Golden Wrench Leaderboard class engineer.png VS Leaderboard class engineer.png

Pictogram plus.png Golden Wrench

Pyromaniac Spies Leaderboard class spy.png VS Leaderboard class spy.png

Pictogram plus.png Invisibility Watch
Pictogram plus.png Sharpened Volcano Fragment

Tricksy Bombers Leaderboard class demoman.png VS Leaderboard class demoman.png

Pictogram plus.png Scottish Resistance
Pictogram plus.png Powerjack

Huntsman Snipers w/ Shahanshah Leaderboard class sniper.png VS Leaderboard class sniper.png

Pictogram plus.png Huntsman
Pictogram plus.png Shahanshah

Fat Scouts Leaderboard class heavy.png VS Leaderboard class heavy.png

Pictogram plus.png Shotgun
Pictogram plus.png Dalokohs Bar
Pictogram plus.png Eviction Notice
Pictogram plus.png Players start with 1000 health
Pictogram info.png The Dalokohs Bar can boost the consumer's health up to 1000 hp if eaten multiple times

Candy Flavored Milk Scout Leaderboard class scout.png VS Leaderboard class scout.png

Pictogram plus.png Candy Cane
Pictogram plus.png Mad Milk

Holiday Steak Heavies Leaderboard class heavy.png VS Leaderboard class heavy.png

Pictogram plus.png Holiday Punch
Pictogram plus.png Buffalo Steak Sandvich

Crossbow Medic Battle Leaderboard class medic.png VS Leaderboard class medic.png

Pictogram plus.png Crusader's Crossbow
Pictogram plus.png Solemn Vow
Pictogram plus.png Bleed on hit with crossbow

Pee Fetish Snipers Leaderboard class sniper.png VS Leaderboard class sniper.png

Pictogram plus.png Sydney Sleeper
Pictogram plus.png Jarate
Pictogram plus.png Players start with 150 health

Quick Draw Amby Battle Leaderboard class spy.png VS Leaderboard class spy.png

Pictogram plus.png Ambassador
Pictogram plus.png Dead Ringer
Pictogram plus.png Big Earner

Round Robin Rockets Leaderboard class soldier.png VS Leaderboard class soldier.png

Pictogram plus.png Rocket Launcher
Pictogram plus.png Shovel
Pictogram info.png Rocket Launcher is modified similar to the infamous "Valve Launcher"

Atomic Natasha Scouts Leaderboard class scout.png VS Leaderboard class scout.png

Pictogram plus.png Natascha
Pictogram plus.png Atomizer

Rockets vs Reflects Leaderboard class soldier.png VS Leaderboard class pyro.png

Leaderboard class soldier.png

Pictogram plus.png Rocket Launcher
Pictogram plus.png Equalizer
Leaderboard class pyro.png

Pictogram plus.png Degreaser
Pictogram plus.png Sharpened Volcano Fragment

Death Sticks! Leaderboard class scout.png VS Leaderboard class scout.png

Pictogram plus.png Boston Basher
Pictogram plus.png 1-hit kill
Pictogram minus.png Missing deals fatal damage

M1+M2+Combo Leaderboard class pyro.png VS Leaderboard class pyro.png

Pictogram plus.png Degreaser
Pictogram plus.png Reserve Shooter
Pictogram plus.png Axtinguisher

Pipe Dream Leaderboard class demoman.png VS Leaderboard class demoman.png

Pictogram plus.png Grenade Launcher
Pictogram plus.png Bottle
Pictogram info.png Grenade Launcher is modified similar to the infamous "Valve Launcher"

Payback is here! Leaderboard class spy.png VS Leaderboard class pyro.png

Leaderboard class spy.png

Pictogram plus.png Spy-cicle
Pictogram plus.png Enforcer
Pictogram plus.png Dead Ringer
Leaderboard class pyro.png

Pictogram plus.png Flame Thrower
Pictogram plus.png Frying Pan

Fast Fatties Leaderboard class heavy.png VS Leaderboard class heavy.png

Pictogram plus.png Gloves of Running Urgently
Pictogram plus.png Sandvich

Fast & Furious Leaderboard class scout.png VS Leaderboard class scout.png

Pictogram plus.png Ham Shank
Pictogram plus.png SMG

In and Out! Leaderboard class scout.png VS Leaderboard class scout.png

Pictogram plus.png Winger
Pictogram plus.png Fan O'War

Don't Panic! Leaderboard class scout.png VS Leaderboard class scout.png

Pictogram plus.png Panic Attack
Pictogram plus.png Wrap Assassin
Pictogram plus.png Players start with 100 health

Pistol War! Leaderboard class engineer.png VS Leaderboard class engineer.png

Pictogram plus.png Pistol
Pictogram plus.png Southern Hospitality
Pictogram minus.png Cannot erect buildings

Direct Hit me! Leaderboard class soldier.png VS Leaderboard class soldier.png

Pictogram plus.png Direct Hit
Pictogram plus.png Disciplinary Action

Bring the Pain Leaderboard class soldier.png VS Leaderboard class soldier.png

Pictogram plus.png Rocket Launcher
Pictogram plus.png Concheror
Pictogram plus.png Pain Train

Freedom or Death? Leaderboard class heavy.png VS Leaderboard class medic.png

Leaderboard class heavy.png

Pictogram plus.png Family Business
Pictogram plus.png Warrior Spirit
Leaderboard class medic.png

Pictogram plus.png Overdose
Pictogram plus.png Freedom Staff

Assassin's Shpees Leaderboard class spy.png VS Leaderboard class spy.png

Pictogram plus.png Revolver
Pictogram plus.png Your Eternal Reward

G'day Gentleman Leaderboard class sniper.png VS Leaderboard class spy.png

Leaderboard class sniper.png

Pictogram plus.png Hitman's Heatmaker
Pictogram plus.png Cleaner's Carbine
Pictogram plus.png Tribalman's Shiv
Leaderboard class spy.png

Pictogram plus.png Black Rose
Pictogram plus.png Quäckenbirdt
Pictogram plus.png L'Etranger

Fat Mario Leaderboard class heavy.png VS Leaderboard class heavy.png

Pictogram plus.png Scorch Shot

Experimental Doctors Leaderboard class medic.png VS Leaderboard class medic.png

Pictogram plus.png Widowmaker
Pictogram plus.png Pain Train

Boost Bonk Bam! Leaderboard class scout.png VS Leaderboard class scout.png

Pictogram plus.png Baby Face's Blaster
Pictogram plus.png Bonk
Pictogram plus.png Fan O' War

Airstrike War Leaderboard class soldier.png VS Leaderboard class soldier.png

Pictogram plus.png Air Strike
Pictogram plus.png B.A.S.E Jumper
Pictogram plus.png Disciplinary Action

This is war! Leaderboard class soldier.png VS Leaderboard class engineer.png

Leaderboard class soldier.png

Pictogram plus.png Air Strike
Pictogram plus.png B.A.S.E Jumper
Pictogram plus.png Bat Outta Hell
Leaderboard class engineer.png

Pictogram plus.png Shotgun
Pictogram plus.png Short Circuit
Pictogram plus.png Blood Botkiller Wrench Mk.I


Bonus Conditionals

Condition Name Effect
Milky

Pictogram minus.png All players start with Mad Milk effect applied
Pictogram info.png Effect can be removed with water, if available

Kritz

Pictogram plus.png All attacks become crit-boosted

Speedy

Pictogram plus.png All players move approximately 35% faster

Pee Pee

Pictogram minus.png All players start with Jarate effect applied
Pictogram info.png Effect can be removed with water, if available

Ghost

Pictogram info.png Player models become mostly transparent
Pictogram info.png Player cosmetics and weapon remain unaltered

Tiny

Pictogram info.png All players becomes 30% smaller

Low Grav

Pictogram plus.png Gravitational effect on players becomes approximately 33% weaker
Pictogram info.png Weapons and other items are unaffected

Trail

Pictogram minus.png All players leave a bright, team-colored trail

Third Person

Pictogram info.png All players are forced into a third person perspective view

David Vs Goliath

Pictogram info.png One team becomes 20% larger
Pictogram info.png One team becomes 20% smaller

Fragile

Pictogram info.png Players start with just 1 hp

Extreme Speed

Pictogram info.png Players move at 173% speed

Super Bonus Round

Pictogram plus.png All players move approximately 35% faster
Pictogram plus.png Gravitational effect on players becomes approximately 33% weaker
Pictogram minus.png All players start with Mad Milk effect applied
Pictogram minus.png All players leave a bright, team-colored trail
Pictogram minus.png This bonus conditional is very rare
Pictogram info.png Player models become mostly transparent
Pictogram info.png Weapons and other items are unaffected
Pictogram info.png Mad Milk effect can be removed with water, if available
Pictogram info.png Trail can be removed with a spy watch, if available



Known Bugs

  • Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
  • At the start of the round, sometimes players may hear the battlecry of the wrong class.




External links