Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Changes from Project Beta update v2.5.17) |
CoolJosh3k (talk | contribs) (Project Ghost update 1.5.1) |
||
Line 289: | Line 289: | ||
{{buff|Sydney Sleeper}} | {{buff|Sydney Sleeper}} | ||
{{buff|Jarate}} | {{buff|Jarate}} | ||
+ | {{buff|Bushwacker}} | ||
|- | |- | ||
! '''Quick Draw Amby Battle''' | ! '''Quick Draw Amby Battle''' | ||
Line 323: | Line 324: | ||
{{buff|Degreaser}} | {{buff|Degreaser}} | ||
{{buff|Sharpened Volcano Fragment}} | {{buff|Sharpened Volcano Fragment}} | ||
+ | {{buff|Pyros have can airblast at 10x the normal rate}} | ||
+ | {{buff|Airblasting costs 50% less ammo}} | ||
|- | |- | ||
! '''Death Sticks!''' | ! '''Death Sticks!''' | ||
Line 371: | Line 374: | ||
{{buff|Ham Shank}} | {{buff|Ham Shank}} | ||
{{buff|SMG}} | {{buff|SMG}} | ||
+ | {{buff|SMG has +900% clip size}} | ||
|- | |- | ||
! '''In and Out!''' | ! '''In and Out!''' | ||
Line 469: | Line 473: | ||
{{buff|Short Circuit}} | {{buff|Short Circuit}} | ||
{{buff|Blood Botkiller Wrench Mk.I}} | {{buff|Blood Botkiller Wrench Mk.I}} | ||
+ | |- | ||
+ | ! '''Quad Shotty''' | ||
+ | | align="center" | [[File:Leaderboard_class_heavy.png|32px]] VS [[File:Leaderboard_class_heavy.png|32px]] | ||
+ | | | ||
+ | {{buff|Shotgun}} | ||
+ | {{buff|Bat Outta Hell}} | ||
+ | {{buff|Shotgun fires +300 more bullets}} | ||
+ | {{nerf|Players start with low ammo}} | ||
+ | |- | ||
+ | ! '''Hunting Season''' | ||
+ | | align="center" | [[File:Leaderboard_class_heavy.png|32px]] VS [[File:Leaderboard_class_sniper.png|32px]] | ||
+ | | | ||
+ | [[File:Leaderboard_class_heavy.png|16px]] | ||
+ | |||
+ | {{buff|Buffalo Steak Sandvich}} | ||
+ | {{buff|Warrior's Spirit}} | ||
+ | [[File:Leaderboard_class_sniper.png|16px]] | ||
+ | |||
+ | {{buff|Huntsman}} | ||
+ | {{buff|Bushwaker}} | ||
+ | |- | ||
+ | ! '''Aliens in Boston''' | ||
+ | | align="center" | [[File:Leaderboard_class_scout.png|32px]] VS [[File:Leaderboard_class_scout.png|32px]] | ||
+ | | | ||
+ | {{buff|Neon Annihilator}} | ||
+ | {{buff|Mutated Milk}} | ||
+ | |- | ||
+ | ! '''Ferret Manoeuvres''' | ||
+ | | align="center" | [[File:Leaderboard_class_pyro.png|32px]] VS [[File:Leaderboard_class_pyro.png|32px]] | ||
+ | | | ||
+ | {{buff|Festive Backburner}} | ||
+ | {{buff|Axtinguisher}} | ||
+ | {{buff|Players start with health buffed to 1000}} | ||
|} | |} | ||
Revision as of 02:00, 15 September 2016
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: move speed is equal to twice the user's current health |
Pyro |
The Intensifier |
On hit: target is marked for death |
The Underburner |
+25% damage dealt to players from reflected projectiles | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
+40% faster sentry gun fire rate |
Medic |
Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 20% ÜberCharge |
Other Weapon Changes
Class | Modified Item | Functionality |
---|---|---|
Scout |
Sun-on-a-Stick |
Guarantees a critical hit vs burning players |
Soldier |
Pain Train |
On wearer: +1 capture rate |
Pyro |
Sharpened Volcano Fragment |
On wearer: 40% of fire damage dealt is received as healing |
Third Degree |
+15% damage vs players being healed | |
Demoman |
Pain Train |
On wearer: +1 capture rate |
Engineer |
Eureka Effect |
Press your reload key to choose to teleport to spawn or your exit teleporter |
Misc
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
Project Ghost
About
Played on arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
At the start of each round a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
On maps with ammo packs, these are all changed into the smallest version and do not respawn.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players becomes 30% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes 20% larger |
Fragile |
Players start with just 1 hp |
Extreme Speed |
Players move at 173% speed |
Super Bonus Round |
All players move approximately 35% faster |
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
|