Difference between revisions of "Template:Class weapons table pyro secondary"

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(added "This weapon will reload automatically when not active" to flare, detonator, man melter, and scorch shot)
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{{Info}}On hit: ignites enemy.<br/>
 
{{Info}}On hit: ignites enemy.<br/>
 +
{{Info}}This weapon will reload automatically when not active.<br/>
 
{{Pro}}Guarantees Critical damage on burning targets.
 
{{Pro}}Guarantees Critical damage on burning targets.
 
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   | cs =  
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{{Info}}Flares detonate on impact, with a greatly reduced explosion radius.<br/>
 
{{Info}}Flares detonate on impact, with a greatly reduced explosion radius.<br/>
 
{{Info}}On detonation flare destroys enemy sticky bombs.<br/>
 
{{Info}}On detonation flare destroys enemy sticky bombs.<br/>
 +
{{Info}}This weapon will reload automatically when not active.<br/>
 
{{Pro}}Guarantees Mini-Crit damage on burning targets, regardless of distance.<br/>
 
{{Pro}}Guarantees Mini-Crit damage on burning targets, regardless of distance.<br/>
 
{{Con}}50% explosion self-damage vulnerability on user.<br/>
 
{{Con}}50% explosion self-damage vulnerability on user.<br/>
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{{Info}}No extra damage on burning targets.<br/>
 
{{Info}}No extra damage on burning targets.<br/>
 
{{Info}}Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35). Extinguishing teammates will also heal you +20 HP<br/>
 
{{Info}}Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35). Extinguishing teammates will also heal you +20 HP<br/>
 +
{{Info}}This weapon will reload automatically when not active.<br/>
 
{{Pro}}Does not require ammo.<br/>
 
{{Pro}}Does not require ammo.<br/>
 
{{Pro}}+50% projectile speed.<br/>
 
{{Pro}}+50% projectile speed.<br/>
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   | en =  
 
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{{Info}}On hit: ignites enemy.<br/>
 
{{Info}}On hit: ignites enemy.<br/>
 +
{{Info}}This weapon will reload automatically when not active.<br/>
 
{{Pro}}Flare knocks back target on hit and ignites enemy in a small radius.<br/>
 
{{Pro}}Flare knocks back target on hit and ignites enemy in a small radius.<br/>
 
{{Pro}}Guarantees Mini-Crit damage and increased knockback on burning targets.<br/>
 
{{Pro}}Guarantees Mini-Crit damage and increased knockback on burning targets.<br/>

Revision as of 21:26, 9 November 2016

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 Base: 30

Crit: 90

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Guarantees Critical damage on burning targets.

Detonator
Craft
Detonator
Killicon detonator.png 1 16 Base: 30

Crit: 90

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Pictogram info.png Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram info.png On detonation flare destroys enemy sticky bombs.
Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Guarantees Mini-Crit damage on burning targets, regardless of distance.
Pictogram minus.png 50% explosion self-damage vulnerability on user.
Pictogram minus.png 25% damage penalty

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png 20% faster weapon switch-to speed.

Pictogram plus.png 15% faster weapon switch-from speed.
Pictogram plus.png Mini-crits targets that are blast jumping, knocked back, air blasted, or using the grapple hook.
Pictogram minus.png Has 34% smaller clip size.

Manmelter
Craft
Manmelter
Killicon manmelter.png 1 Base: 30

Crit: 90

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png No extra damage on burning targets.
Pictogram info.png Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35). Extinguishing teammates will also heal you +20 HP
Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Does not require ammo.
Pictogram plus.png +50% projectile speed.
Pictogram minus.png Does not get random Critical hits.

Scorch Shot
Craft
Scorch Shot
Killicon scorch shot.png 1 16 Base: 15

Crit: 45

Afterburn:
6 / sec. × 10 secs.

Pictogram info.png On hit: ignites enemy.

Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Flare knocks back target on hit and ignites enemy in a small radius.
Pictogram plus.png Guarantees Mini-Crit damage and increased knockback on burning targets.
Pictogram plus.png Flare can be used to destroy stickybombs.
Pictogram plus.png Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
Pictogram minus.png -35% damage penalty.
Pictogram minus.png -35% self damage force penalty.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 0 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png Upon pressing and holding down primary fire, the player will begin loading shells into the magazine port, and will continue to do so as long as primary fire is held down.

Pictogram plus.png +50% faster reload time.
Pictogram plus.png This weapon deploys 50% faster.
Pictogram plus.png +30% faster fire rate.
Pictogram plus.png Fire rate increases as health decreases.
Pictogram plus.png Hold fire to load up to 4 shells.
Pictogram minus.png Weapon spread increases as health decreases.

This template is meant to be used in localized versions of the Pyro article, replacing current weapon table.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.