Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Minor Project Beta update) |
CoolJosh3k (talk | contribs) (Major Update for Project Beta and minor bug fix to Project Ghost) |
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! {{item icon|Equalizer|100px}}<br/>The Battle Plan | ! {{item icon|Equalizer|100px}}<br/>The Battle Plan | ||
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− | {{buff|On wearer: move speed is | + | {{buff|On wearer: 33% faster move speed}} |
+ | {{nerf|On wearer: Move speed is decreased as user is injured}} | ||
{{nerf|User can not be overhealed}} | {{nerf|User can not be overhealed}} | ||
− | {{note|Move speed will | + | {{nerf|-15% damage vulnerability on wearer}} |
+ | {{note|Move speed will stop decreasing at 100hp and 240HU/s}} | ||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
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! {{item icon|Degreaser|100px}}<br/>The Underburner | ! {{item icon|Degreaser|100px}}<br/>The Underburner | ||
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− | {{buff| | + | {{buff|Reflected projectiles sets opponents on fire}} |
{{buff|+20 health restored when extinguishing a teammate}} | {{buff|+20 health restored when extinguishing a teammate}} | ||
{{buff|+20% increased push back force}} | {{buff|+20% increased push back force}} | ||
− | {{buff| | + | {{nerf|+100% more ammo per second consumed on primary fire}} |
− | {{nerf|+ | + | {{info|Reflected projectiles gains a small fire particle effect}} |
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ||
+ | ! {{item icon|Claidheamh Mòr|100px}}<br/>The Claidheamh Mòr | ||
+ | | | ||
+ | {{buff|0.75 Second increase in charge duration}} | ||
+ | {{buff|37% longer melee range}} | ||
+ | {{nerf|Slower deploy and holster time}} | ||
+ | {{nerf|No random Critical hits}} | ||
+ | {{nerf|+15% damage vulnerability while active}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] | ||
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{{buff|While deployed: sustains a ring of flames}} | {{buff|While deployed: sustains a ring of flames}} | ||
{{buff|Deals 7 times falling damage to the player you land on}} | {{buff|Deals 7 times falling damage to the player you land on}} | ||
− | {{buff| | + | {{buff|90% faster switch to deploy time}} |
+ | {{buff|90% faster switch from deploy time}} | ||
{{nerf|User is marked for death while spun up, and for 3 second after}} | {{nerf|User is marked for death while spun up, and for 3 second after}} | ||
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
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! {{item icon|Jag|100px}}<br/>The Overclocker | ! {{item icon|Jag|100px}}<br/>The Overclocker | ||
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− | {{buff|+ | + | {{buff|+30% faster sentry gun fire rate}} |
{{buff|+400% dispenser radius}} | {{buff|+400% dispenser radius}} | ||
{{buff|Players gain a 5 second speed boost when exiting a teleporter}} | {{buff|Players gain a 5 second speed boost when exiting a teleporter}} | ||
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! {{item icon|Vita-saw|100px}}<br/>Blinken Säge | ! {{item icon|Vita-saw|100px}}<br/>Blinken Säge | ||
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− | {{buff|On use: Become ÜberCharged for a short time at the cost of | + | {{buff|On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge}} |
− | {{buff|On use: Relocate to a new position | + | {{buff|On use: Relocate to a new position at the cost of 10% ÜberCharge}} |
− | {{nerf|- | + | {{nerf|-50% damage dealt}} |
|- | |- | ||
|} | |} | ||
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! class="header" style="text-align: center;" width="24%" | Modified Item | ! class="header" style="text-align: center;" width="24%" | Modified Item | ||
! class="header" style="text-align: center;" width="62%" | Functionality | ! class="header" style="text-align: center;" width="62%" | Functionality | ||
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! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
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{{nerf|No random crits}} | {{nerf|No random crits}} | ||
{{nerf|-30% damage vs players not being healed}} | {{nerf|-30% damage vs players not being healed}} | ||
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! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
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{{buff|Golden Wrench}} | {{buff|Golden Wrench}} | ||
+ | {{buff|PDA}} | ||
|- | |- | ||
! '''Pyromaniac Spies''' | ! '''Pyromaniac Spies''' |
Revision as of 16:57, 10 November 2016
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: 33% faster move speed |
Pyro |
The Intensifier |
On hit: target is marked for death |
The Underburner |
Reflected projectiles sets opponents on fire | |
Demoman |
The Claidheamh Mòr |
0.75 Second increase in charge duration |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
+30% faster sentry gun fire rate |
Medic |
Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge |
Other Weapon Changes
Class | Modified Item | Functionality |
---|---|---|
Pyro |
Sharpened Volcano Fragment |
On wearer: 40% of fire damage dealt is received as healing |
Third Degree |
+15% damage vs players being healed | |
Engineer |
Eureka Effect |
Press your reload key to choose to teleport to spawn or your exit teleporter |
Misc
- Festive weapon varieties function as the non-modified version of their non-festive counterpart.
Project Ghost
About
Played on arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
At the start of each round a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
On maps with ammo packs, these are all changed into the smallest version and do not respawn.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players becomes 30% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes 20% larger |
Fragile |
Players start with just 1 hp |
Extreme Speed |
Players move at 173% speed |
Super Bonus Round |
All players move approximately 35% faster |
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
Trivia
- The round named "Boost Bonk Bam!" is a reference to Youtuber Jerma985's video in which he and fellow Youtuber Star_ used the Baby Face's Blaster, Bonk! Atomic Punch and the Fan of War and attempted to kill people, albeit unsuccessfully. During the video they named the strategy "Boost, Bonk, Bam!" hence the name of the video and the round.
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