Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) (New weapon added in recent Project Beta update) |
CoolJosh3k (talk | contribs) m (Project Beta update and fixed some info) |
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! {{item icon|Manmelter|100px}}<br/>The Intensifier | ! {{item icon|Manmelter|100px}}<br/>The Intensifier | ||
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− | {{buff|On hit: target is marked for death}} | + | {{buff|On hit: target is marked for death for 15 seconds}} |
{{buff|Does not require ammo}} | {{buff|Does not require ammo}} | ||
{{buff|+20% fire rate}} | {{buff|+20% fire rate}} | ||
+ | {{nerf|If the target is extinguished the mark is removed}} | ||
{{nerf|Cannot be crit boosted}} | {{nerf|Cannot be crit boosted}} | ||
{{note|This weapon cannot mark for death another Pyro}} | {{note|This weapon cannot mark for death another Pyro}} | ||
Line 48: | Line 49: | ||
{{buff|While deployed: sustains a ring of flames}} | {{buff|While deployed: sustains a ring of flames}} | ||
{{buff|Deals 7 times falling damage to the player you land on}} | {{buff|Deals 7 times falling damage to the player you land on}} | ||
− | |||
− | |||
{{nerf|User is marked for death while spun up, and for 3 second after}} | {{nerf|User is marked for death while spun up, and for 3 second after}} | ||
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
Line 60: | Line 59: | ||
{{buff|Eating grants up to 50hp player buffed health}} | {{buff|Eating grants up to 50hp player buffed health}} | ||
{{buff|User cannot die from passive health loss}} | {{buff|User cannot die from passive health loss}} | ||
− | {{nerf|On wearer: - | + | {{nerf|On wearer: -75% healing from Medic sources}} |
− | + | {{nerf|Eating sets player's feet on fire for -3hp every half-second}} | |
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− | {{nerf|Eating sets player's feet on fire for - | ||
{{nerf|Cannot be thrown to team mates}} | {{nerf|Cannot be thrown to team mates}} | ||
{{note|Does not need to recharge}} | {{note|Does not need to recharge}} | ||
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! {{item icon|Jag|100px}}<br/>The Overclocker | ! {{item icon|Jag|100px}}<br/>The Overclocker | ||
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− | {{buff|+ | + | {{buff|+30% faster sentry gun fire rate}} |
{{buff|+400% dispenser radius}} | {{buff|+400% dispenser radius}} | ||
{{buff|Players gain a 5 second speed boost when exiting a teleporter}} | {{buff|Players gain a 5 second speed boost when exiting a teleporter}} |
Revision as of 07:04, 29 November 2016
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: 33% faster move speed |
Pyro |
The Intensifier |
On hit: target is marked for death for 15 seconds |
The Underburner |
Reflected projectiles sets opponents on fire | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
The Koshorop Chilli |
Eating grants +40% movespeed | |
Engineer |
The Overclocker |
+30% faster sentry gun fire rate |
Medic |
Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge |
Other Weapon Changes
Class | Modified Item | Functionality |
---|---|---|
Pyro |
Sharpened Volcano Fragment |
On wearer: 40% of fire damage dealt is received as healing |
Third Degree |
+15% damage vs players being healed | |
Demoman |
Claidheamh Mòr |
0.75 Second increase in charge duration |
Engineer |
Eureka Effect |
Press your reload key to choose to teleport to spawn or your exit teleporter |
Misc
- Alternate weapon skin varieties function as the non-modified version of their original counterpart.
Project Ghost
About
Played on arena maps, each round the entire player roster is forced into a specific class, with specific weapons (defined as a set).
At the start of each round a dice is rolled to determine what set will be used for the round, as well as if there will be a bonus condition.
On maps with ammo packs, these are all changed into the smallest version and do not respawn.
Gameplay demonstration
Current possible rounds
Bonus Conditionals
Condition Name | Effect |
---|---|
Milky |
All players start with Mad Milk effect applied |
Kritz |
All attacks become crit-boosted |
Speedy |
All players move approximately 35% faster |
Pee Pee |
All players start with Jarate effect applied |
Ghost |
Player models become mostly transparent |
Tiny |
All players becomes 30% smaller |
Low Grav |
Gravitational effect on players becomes approximately 33% weaker |
Trail |
All players leave a bright, team-colored trail |
Third Person |
All players are forced into a third person perspective view |
David Vs Goliath |
One team becomes 20% larger |
Fragile |
Players start with just 1 hp |
Extreme Speed |
Players move at 173% speed |
Super Bonus Round |
All players move approximately 35% faster |
Known Bugs
- Some weapons can be received that are not part of a round. These are non-functional however and cannot be used.
- At the start of the round, sometimes players may hear the battlecry of the wrong class.
External links
Trivia
- The round named "Boost Bonk Bam!" is a reference to Youtuber Jerma985's video in which he and fellow Youtuber Star_ used the Baby Face's Blaster, Bonk! Atomic Punch and the Fan of War while attempting to kill people, albeit unsuccessfully. During the video they named the strategy "Boost, Bonk, Bam!" hence the name of the video and the round.
- The round named "Ferret Manoeuvres" is a reference to a Project Beta EUR event coordinator TF2PublicFerret's love for the Back Burner.
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