Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Fixed up some incorrect info and some missing info) |
CoolJosh3k (talk | contribs) (Project Beta Major Update 2.8.9) |
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{{nerf|On wearer: Move speed is decreased as user is injured}} | {{nerf|On wearer: Move speed is decreased as user is injured}} | ||
{{nerf|User can not be overhealed}} | {{nerf|User can not be overhealed}} | ||
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{{note|Move speed will stop decreasing at 100hp and 240HU/s}} | {{note|Move speed will stop decreasing at 100hp and 240HU/s}} | ||
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{{buff|On Kill: 2 seconds of 100% critical chance}} | {{buff|On Kill: 2 seconds of 100% critical chance}} | ||
+ | {{buff|+15% faster reload speed}} | ||
{{nerf|-75% clip size}} | {{nerf|-75% clip size}} | ||
+ | {{nerf|No random crits}} | ||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
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{{buff|On hit: target is marked for death for 15 seconds}} | {{buff|On hit: target is marked for death for 15 seconds}} | ||
{{buff|Does not require ammo}} | {{buff|Does not require ammo}} | ||
− | {{buff|+ | + | {{buff|+50% fire rate}} |
{{buff|+50% afterburn duration}} | {{buff|+50% afterburn duration}} | ||
{{nerf|If the target is extinguished the mark is removed}} | {{nerf|If the target is extinguished the mark is removed}} | ||
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{{buff|Reflected projectiles sets opponents on fire}} | {{buff|Reflected projectiles sets opponents on fire}} | ||
{{buff|+20 health restored when extinguishing a teammate}} | {{buff|+20 health restored when extinguishing a teammate}} | ||
− | {{buff|+ | + | {{buff|+100% increased horizontal push back force}} |
{{buff|+25% increased vertical push back force}} | {{buff|+25% increased vertical push back force}} | ||
{{buff|-60% airblast cost}} | {{buff|-60% airblast cost}} | ||
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{{info|Reflected projectiles gain a small fire particle effect}} | {{info|Reflected projectiles gain a small fire particle effect}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="1" | [[File:Leaderboard_class_heavy.png|62px]] <br/><br/> [[Heavy]] |
! {{item icon|Huo-Long Heater|100px}}<br/>The Heavy Lifter | ! {{item icon|Huo-Long Heater|100px}}<br/>The Heavy Lifter | ||
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{{buff|While deployed: sustains a ring of flames}} | {{buff|While deployed: sustains a ring of flames}} | ||
{{buff|Deals 7 times falling damage to the player you land on}} | {{buff|Deals 7 times falling damage to the player you land on}} | ||
+ | {{buff|On wearer: deal +15% more damage}} | ||
{{nerf|User is marked for death while spun up, and for 3 second after}} | {{nerf|User is marked for death while spun up, and for 3 second after}} | ||
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
{{nerf|-50% ammo}} | {{nerf|-50% ammo}} | ||
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! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
Line 78: | Line 69: | ||
{{buff|+500% dispenser radius}} | {{buff|+500% dispenser radius}} | ||
{{buff|Teleported teammates gain an 8 second speed boost}} | {{buff|Teleported teammates gain an 8 second speed boost}} | ||
− | {{buff|+ | + | {{buff|+50% attack speed}} |
{{nerf|-50% building health}} | {{nerf|-50% building health}} | ||
{{nerf|-75% melee damage vs players}} | {{nerf|-75% melee damage vs players}} | ||
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{{buff|On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge}} | {{buff|On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge}} | ||
{{buff|On use: Relocate to a new position at the cost of 10% ÜberCharge}} | {{buff|On use: Relocate to a new position at the cost of 10% ÜberCharge}} | ||
− | {{nerf|- | + | {{nerf|-15% damage dealt}} |
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|} | |} | ||
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! {{Table icon|Third Degree}} | ! {{Table icon|Third Degree}} | ||
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− | {{buff|+ | + | {{buff|+25% damage vs players being healed}} |
− | {{buff|+ | + | {{buff|+25% damage to all other players directly connected via healing}} |
− | |||
{{nerf|No random crits}} | {{nerf|No random crits}} | ||
− | {{nerf|- | + | {{nerf|-25% damage vs players not being healed}} |
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ||
Line 124: | Line 114: | ||
{{nerf|Slower deploy and holster time}} | {{nerf|Slower deploy and holster time}} | ||
{{nerf|No random Critical hits}} | {{nerf|No random Critical hits}} | ||
− | {{nerf| | + | {{nerf|-20% firing speed}} |
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
Line 132: | Line 122: | ||
{{buff|-50% metal cost when constructing or upgrading teleporters}} | {{buff|-50% metal cost when constructing or upgrading teleporters}} | ||
{{buff|Take no damage from rocket jumping}} | {{buff|Take no damage from rocket jumping}} | ||
− | {{buff|+ | + | {{buff|+2 health gain per second for each level of an active dispenser}} |
{{buff|+5% move speed for each level of an active teleporter}} | {{buff|+5% move speed for each level of an active teleporter}} | ||
{{nerf|Cannot be granted health from healers}} | {{nerf|Cannot be granted health from healers}} | ||
{{nerf|Cannot pickup health kits}} | {{nerf|Cannot pickup health kits}} | ||
− | {{nerf|- | + | {{info|Electric sparks appear on wearer's feet}} |
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ||
+ | ! {{Table icon|Classic}} | ||
+ | | | ||
+ | {{buff|+25% charge rate}} | ||
+ | {{buff|Critical hits are guaranteed for headshots}} | ||
+ | {{buff|Can charge without zooming}} | ||
+ | {{nerf|Cannot headshot unless fully charged}} | ||
+ | {{nerf|-10% damage penalty on body shot}} | ||
+ | {{nerf|Shots leave a dim, clear line behind them}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | {{note|Hold down fire button to charge, release to fire}} | ||
+ | {{note|Does not automatically start charging when zoomed}} | ||
+ | {{note|Doesn't unscope between shots}} | ||
+ | {{info|Charged shots will gib victims}} | ||
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|- | |- | ||
|} | |} |
Revision as of 00:39, 26 April 2017
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
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” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: 33% faster move speed |
The Doom Bringer |
On Kill: 2 seconds of 100% critical chance | |
Pyro |
The Intensifier |
On hit: target is marked for death for 15 seconds |
The Underburner |
Reflected projectiles sets opponents on fire | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
+50% faster sentry gun fire rate |
Medic |
The Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge |
Other Weapon Changes
Class | Modified Item | Functionality |
---|---|---|
Pyro |
Sharpened Volcano Fragment |
On wearer: 40% of fire damage dealt is received as healing |
Third Degree |
+25% damage vs players being healed | |
Demoman |
Claidheamh Mòr |
1 Second increase in charge duration |
Engineer |
Eureka Effect |
Press your reload key to choose to teleport to spawn or your exit teleporter |
Sniper |
Classic |
+25% charge rate
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Misc
- Alternate weapon skin varieties function as the non-modified version of their original counterpart.
External links
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