Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) (Project Beta Major Update 2.8.9) |
CoolJosh3k (talk | contribs) (Changed some of the page layout and fixed some mistakes too) |
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=== {{botignore|New Weapons}} === | === {{botignore|New Weapons}} === | ||
{| class="wikitable grid collapsible" width="62%" | {| class="wikitable grid collapsible" width="62%" | ||
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="19%" | Class |
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="19%" | Item Type Replaced and Name |
! class="header" style="text-align: center;" width="62%" | Functionality | ! class="header" style="text-align: center;" width="62%" | Functionality | ||
|- | |- | ||
Line 86: | Line 86: | ||
<br/> | <br/> | ||
=== {{botignore|Other Weapon Changes}} === | === {{botignore|Other Weapon Changes}} === | ||
− | {| class="wikitable grid collapsible" width=" | + | {| class="wikitable grid collapsible" width="77.5%" |
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="15.28%" | Class |
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="15.28%" | Modified Item |
− | ! class="header" style="text-align: center;" width=" | + | ! class="header" style="text-align: center;" width="34.72%" | Changed Functionality |
+ | ! class="header" style="text-align: center;" width="34.72%" | Original Functionality | ||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
! {{Table icon|Sharpened Volcano Fragment}} | ! {{Table icon|Sharpened Volcano Fragment}} | ||
− | | | + | | |
+ | {{buff|No longer deals less damage}} | ||
+ | <br/> | ||
{{buff|On wearer: 40% of fire damage dealt is received as healing}} | {{buff|On wearer: 40% of fire damage dealt is received as healing}} | ||
− | |||
{{nerf|-50 max health}} | {{nerf|-50 max health}} | ||
{{note|Cannot overheal the user}} | {{note|Cannot overheal the user}} | ||
{{info|Healing is unaffected by crit or minicrit multipliers}} | {{info|Healing is unaffected by crit or minicrit multipliers}} | ||
+ | | | ||
+ | {{buff|On hit: target is engulfed in flames}} | ||
+ | {{nerf|-20% damage dealt}} | ||
|- | |- | ||
! {{Table icon|Third Degree}} | ! {{Table icon|Third Degree}} | ||
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{{nerf|No random crits}} | {{nerf|No random crits}} | ||
{{nerf|-25% damage vs players not being healed}} | {{nerf|-25% damage vs players not being healed}} | ||
+ | | | ||
+ | {{buff|Damage transfers to all players connected by Medic beams}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ! rowspan="1" | [[File:Leaderboard_class_demoman.png|62px]] <br/><br/> [[Demoman]] | ||
! {{Table icon|Claidheamh Mòr}} | ! {{Table icon|Claidheamh Mòr}} | ||
| | | | ||
+ | {{nerf|No added damage vulnerability}} | ||
+ | {{nerf|Melee kills no longer refill your charge meter}} | ||
+ | {{nerf|No health is restored on kill}} | ||
+ | <br/> | ||
{{buff|1 Second increase in charge duration}} | {{buff|1 Second increase in charge duration}} | ||
− | {{buff|37% | + | {{nerf|-20% firing speed}} |
+ | | | ||
+ | {{buff|+37% melee range}} | ||
+ | {{buff|+25% of your charge meter on melee kills}} | ||
+ | {{buff|+25 health restored on kill while active}} | ||
{{nerf|Slower deploy and holster time}} | {{nerf|Slower deploy and holster time}} | ||
− | {{nerf|No random | + | {{nerf|No random critical hits}} |
− | {{nerf| | + | {{nerf|+15% damage vulnerability while active}} |
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
! {{Table icon|Eureka Effect}} | ! {{Table icon|Eureka Effect}} | ||
− | | | + | | |
− | {{buff| | + | {{buff|No construction hit speed boost reduction}} |
− | {{buff| | + | {{buff|No metal pickup reduction}} |
+ | {{nerf|No metal cost reduction}} | ||
+ | <br/> | ||
{{buff|Take no damage from rocket jumping}} | {{buff|Take no damage from rocket jumping}} | ||
{{buff|+2 health gain per second for each level of an active dispenser}} | {{buff|+2 health gain per second for each level of an active dispenser}} | ||
Line 127: | Line 144: | ||
{{nerf|Cannot pickup health kits}} | {{nerf|Cannot pickup health kits}} | ||
{{info|Electric sparks appear on wearer's feet}} | {{info|Electric sparks appear on wearer's feet}} | ||
+ | | | ||
+ | {{buff|Press your reload key to teleport to your spawn or your exit teleporter}} | ||
+ | {{buff|-50% metal cost when constructing or upgrading teleporters}} | ||
+ | {{nerf|-50% construction hit speed boost}} | ||
+ | {{nerf|-20% metal from dispensers and pickups}} | ||
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ! rowspan="1" | [[File:Leaderboard_class_sniper.png|62px]] <br/><br/> [[Sniper]] | ||
Line 132: | Line 154: | ||
| | | | ||
{{buff|+25% charge rate}} | {{buff|+25% charge rate}} | ||
+ | | | ||
{{buff|Critical hits are guaranteed for headshots}} | {{buff|Critical hits are guaranteed for headshots}} | ||
{{buff|Can charge without zooming}} | {{buff|Can charge without zooming}} | ||
Line 142: | Line 165: | ||
{{note|Doesn't unscope between shots}} | {{note|Doesn't unscope between shots}} | ||
{{info|Charged shots will gib victims}} | {{info|Charged shots will gib victims}} | ||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} |
Revision as of 22:09, 3 May 2017
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: 33% faster move speed |
The Doom Bringer |
On Kill: 2 seconds of 100% critical chance | |
Pyro |
The Intensifier |
On hit: target is marked for death for 15 seconds |
The Underburner |
Reflected projectiles sets opponents on fire | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
+50% faster sentry gun fire rate |
Medic |
The Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge |
Other Weapon Changes
Class | Modified Item | Changed Functionality | Original Functionality |
---|---|---|---|
Pyro |
Sharpened Volcano Fragment |
No longer deals less damage |
On hit: target is engulfed in flames |
Third Degree |
+25% damage vs players being healed |
Damage transfers to all players connected by Medic beams | |
Demoman |
Claidheamh Mòr |
No added damage vulnerability |
+37% melee range |
Engineer |
Eureka Effect |
No construction hit speed boost reduction |
Press your reload key to teleport to your spawn or your exit teleporter |
Sniper |
Classic |
+25% charge rate |
Critical hits are guaranteed for headshots |
Misc
- Alternate weapon skin varieties function as the non-modified version of their original counterpart.
External links
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