Difference between revisions of "Fifthcurve"
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== Locations == | == Locations == | ||
The map has 5 control points. They are named by their locations within the map. Garage(A), Satellite Dish(B), Entrance(C), Warehouse(D) and E as The Pit. BLU team needs to push cart through all these control points to the pit to win the game. RED team needs to prevent them from doing so. | The map has 5 control points. They are named by their locations within the map. Garage(A), Satellite Dish(B), Entrance(C), Warehouse(D) and E as The Pit. BLU team needs to push cart through all these control points to the pit to win the game. RED team needs to prevent them from doing so. | ||
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+ | == Map features == | ||
+ | A capture point is a 2-way one, first you must push the cart upwards to the point middle of the hill and then from the CP itself to the top of the hill, without cart rolling down. | ||
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+ | Spawning RED players can actually see their next forward spawn out from the 1st spawn window. They end up there if they fail to defend the A and B control points. BLU players on the other hand in their first forward spawn, can see a spawn door opening to their next spawn area, if they manage to push the cart up to C area. | ||
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+ | In the last area, RED team spawns both sides of the pit and they have multiple ways in and out from the spawn areas. One route actually brings them behind BLU team, that might be trying to make the last pushes up to the pit area. This is a intentional twist that is not used in many maps. Keep an eye out on those exits as BLU! | ||
== Update history == | == Update history == |
Revision as of 22:56, 26 May 2017
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Fifthcurve | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daytime, sunny |
Hazards: | Pitfall/Payload cart explosion |
Fifthcurve is a community-created Payload map. During the development, it has also been known with names curve and 5curve.
A Halloween version of the map was released with the Scream Fortress 2016 update under the name Brimstone.
Locations
The map has 5 control points. They are named by their locations within the map. Garage(A), Satellite Dish(B), Entrance(C), Warehouse(D) and E as The Pit. BLU team needs to push cart through all these control points to the pit to win the game. RED team needs to prevent them from doing so.
Map features
A capture point is a 2-way one, first you must push the cart upwards to the point middle of the hill and then from the CP itself to the top of the hill, without cart rolling down.
Spawning RED players can actually see their next forward spawn out from the 1st spawn window. They end up there if they fail to defend the A and B control points. BLU players on the other hand in their first forward spawn, can see a spawn door opening to their next spawn area, if they manage to push the cart up to C area.
In the last area, RED team spawns both sides of the pit and they have multiple ways in and out from the spawn areas. One route actually brings them behind BLU team, that might be trying to make the last pushes up to the pit area. This is a intentional twist that is not used in many maps. Keep an eye out on those exits as BLU!
Update history
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