Difference between revisions of "Talk:Medi Gun"
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+ | :I think that this might be more of an update to the flamethrowers and pyro rather than an update to the medic and mediguns. [[User:ArguedOyster|ArguedOyster]] ([[User talk:ArguedOyster|talk]]) 05:11, 13 June 2017 (PDT) |
Revision as of 12:12, 13 June 2017
Contents
Should this be mentioned?
While I was rummaging through the weapon files, when I looked at the Medigun file, it says that it deals 24 damage. But as you know already, it only HEALS. Should this be mentioned in the Trivia? AbeX300 18:26, 12 August 2010 (UTC)
- There's a lot of random, un-noteworthy outdated/unused/development stuff in the weapon files. I wouldn't add it. -- Nineaxis 18:30, 12 August 2010 (UTC)
- From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. Maybe you read it wrong? --Picard lm(de) 18:35, 12 August 2010 (UTC)
- @Nineaxis If that's the case, why is there a mention on Jarate about it's 5-Damage? @Picard I suppose. I'll check it out by changing the "damage". AbeX300 18:38, 12 August 2010 (UTC)
- From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. Maybe you read it wrong? --Picard lm(de) 18:35, 12 August 2010 (UTC)
Info It has been decided that the move will not go ahead for logistical reasons (too much work for such a minor change). -RJ 13:55, 27 September 2010 (UTC)
overheal with über
* The Medigun overheals faster when an ubercharge is ready.
Never heard that one, any citations? --CruelCow 12:42, 3 October 2010 (UTC)
- No. It isn't true. With Uber ready it takes roughly 9.5 seconds to get a Soldier from 18 health to 300 health. This time differs slightly without it ready to 9.6 seconds, although I'm accounting this for human error (phone stopwatch ftw!). Hopefully, I'm a reliable enough source for you, Mr. Cow. ;-) --Leftism 12:40, 11 October 2010 (UTC)
Bug
Is it a bug that the Medi Gun can no longer overheal targets on a dispenser or cart since the addition of the QuickFix or is that an "as intended" breaking of the game? — The preceding unsigned comment was added by Marid (talk) • (contribs) 22:39, 25 July 2011
It's A bug and has been fixed. Overheal can be applied with other healing devices. GOLDENTRIANGLES 16:40, 3 September 2011 (PDT)GOLDENTRIANGLES
No Weapon Demonstration
Why isnt there an entry of this in the weapon demonstration project? It is a very major weapon it seems to be a diservice. also, how should it be formatted? we cant do the usual red pyro, soldier, medic, spy. Dr. Blutengott 08:26, 26 July 2011 (PDT)
Strange Variant Section
This section was removed, I have reincluded it for the time being. Should it be on the page? Please discuss. Dr. Blutengott 08:58, 3 September 2011 (PDT)
- I don't think it merits an entire section just for that - maybe a trivia note or something. » Cooper Kid (blether·contreebs) 11:43, 3 September 2011 (PDT)
Pipe or Hose?
On the main page it says "It is connected via a pipe to the Medic's backpack" I think it's more of a hose since pipes are usually not bendable. I changed word to hose. GOLDENTRIANGLES 16:50, 3 September 2011 (PDT)GOLDENTRIANGLES
- Ok but that wasn't really necessary, pipes can be bent or straight in exactly the same way that hoses can. » Cooper Kid (blether·contreebs) 17:03, 3 September 2011 (PDT)
- There is such a thing as a bent pipe, but that's the not important distinction. The main difference that GOLDENTRIANGLES was trying to get across was the flexibility of a hose versus the rigidity of a pipe. Pipes are generally fixed structures, unlike the wobbly thing the Medic has. I believe that "hose" is the right term here. -- - (talk | contribs) -- 18:37, 3 September 2011 (PDT)
- If pipes are rigid, why are pipe cleaners bendy? =P I know, I know, you're right, I'll be quiet now. » Cooper Kid (blether·contreebs) 03:17, 4 September 2011 (PDT)
- There is such a thing as a bent pipe, but that's the not important distinction. The main difference that GOLDENTRIANGLES was trying to get across was the flexibility of a hose versus the rigidity of a pipe. Pipes are generally fixed structures, unlike the wobbly thing the Medic has. I believe that "hose" is the right term here. -- - (talk | contribs) -- 18:37, 3 September 2011 (PDT)
Uber
a suggestion- it doesn't matter how much percent your uber is fill, you can still activate one. Lets say you were at 15%, then that's how long the uber would last just shorter.TubbyMonster 14:59, 2 May 2012 (PDT)
- This isn't the place for these discussions, you should try out the Steam forums instead. —Moussekateer·talk 15:05, 2 May 2012 (PDT)
Kill assist own team?
I was playing on 2Fort the other day, went medic and healed a enemy spy for fun, but he backstabbed a friendly soldier and I noticed I was on the kill feed as a "assist" but I'm on the other team, thus making me a impossible candidate for such a feat, unless by glitch or the sort. Also possible to dominate ones team, although I don't think it shows on the scoreboard. -— The preceding unsigned comment was added by Bacon sentry (talk) • (contribs)
- You should read the Kill Assist article. This is a totally legitimate and intended means of gaining points. ==Fax Celestis talkcontribhome 08:02, 22 September 2012 (PDT)
Bug found.
Noticed that when you die, the particle effects for the Medigun don't go away after death.
I have proof here-
http://steamcommunity.com/sharedfiles/filedetails/?id=139265670
Particle effects include - Heal beam - Ubercharge particles - Ubercharge ready Medigun
I posted this under bugs so the public would know due to there being a few questions on it on Steam threads. — The preceding unsigned comment was added by Comet2121 (talk) • (contribs) 03:58, 15 April 2013
- It's happen with all medi gun and plus, if we noted at all page, it'll really pain to remove. Just don't add them now. Rikka Takanashi (talk) • (contributions) 22:21, 14 April 2013 (PDT)
- Not to mention, It happens on the minigun, Flamethrowers. Its a client side glitch I believe. But otherwise. Not worth noting. Ashes 22:40, 14 April 2013 (PDT)
Missing patch note?
This patch note is missing from the update history, and is not mentioned anywhere in the article that I know of.
Direct damage reduces Medi Gun healing and resist shield effects by 25%
Medics hear a "healing interrupted" sound when this is happening to their heal target
- I think that this might be more of an update to the flamethrowers and pyro rather than an update to the medic and mediguns. ArguedOyster (talk) 05:11, 13 June 2017 (PDT)