Difference between revisions of "TF2Tightrope"
CoolJosh3k (talk | contribs) m (Project Beta update) |
CoolJosh3k (talk | contribs) (Update for Project Beta) |
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Line 58: | Line 58: | ||
{{buff|-100% explosion self-damage vulnerability}} | {{buff|-100% explosion self-damage vulnerability}} | ||
{{nerf|-100% damage dealt}} | {{nerf|-100% damage dealt}} | ||
− | |||
{{nerf|Cannot ignite enemy players}} | {{nerf|Cannot ignite enemy players}} | ||
{{nerf|Unable to carry the intelligence and the PASS Time JACK}} | {{nerf|Unable to carry the intelligence and the PASS Time JACK}} | ||
Line 68: | Line 67: | ||
{{buff|While deployed: lifts user upwards}} | {{buff|While deployed: lifts user upwards}} | ||
{{buff|While deployed: sustains a ring of flames}} | {{buff|While deployed: sustains a ring of flames}} | ||
− | {{buff| | + | {{buff|On wearer: deals fatal damage to the player you land on}} |
− | |||
{{nerf|User is marked for death while spun up, and for 3 second after}} | {{nerf|User is marked for death while spun up, and for 3 second after}} | ||
{{nerf|Deals no bullet damage}} | {{nerf|Deals no bullet damage}} | ||
− | {{nerf|- | + | {{nerf|-85% ammo}} |
|- | |- | ||
! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ! rowspan="1" | [[File:Leaderboard_class_engineer.png|62px]] <br/><br/> [[Engineer]] | ||
Line 90: | Line 88: | ||
{{buff|On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge}} | {{buff|On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge}} | ||
{{buff|On use: Relocate to a new position at the cost of 10% ÜberCharge}} | {{buff|On use: Relocate to a new position at the cost of 10% ÜberCharge}} | ||
− | {{nerf|- | + | {{nerf|-10% firing speed}} |
|- | |- | ||
|} | |} | ||
Line 101: | Line 99: | ||
! class="header" style="text-align: center;" width="34.72%" | Changed Functionality | ! class="header" style="text-align: center;" width="34.72%" | Changed Functionality | ||
! class="header" style="text-align: center;" width="34.72%" | Original Functionality | ! class="header" style="text-align: center;" width="34.72%" | Original Functionality | ||
+ | |- | ||
+ | ! rowspan="1" | [[File:Leaderboard_class_soldier.png|62px]] <br/><br/> [[Soldier]] | ||
+ | ! {{Table icon|Mantreads}} | ||
+ | | | ||
+ | {{buff|On wearer: deals fatal damage to the player you land on}} | ||
+ | {{nerf|On wearer: no reduction in push force taken from enemy damage}} | ||
+ | | | ||
+ | {{buff|–75% reduction in push force taken from enemy damage}} | ||
+ | {{buff|On wearer: deals 3x falling damage to the player you land on}} | ||
|- | |- | ||
! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ! rowspan="2" | [[File:Leaderboard_class_pyro.png|62px]] <br/><br/> [[Pyro]] | ||
Line 106: | Line 113: | ||
| | | | ||
{{buff|No longer deals less damage}} | {{buff|No longer deals less damage}} | ||
− | |||
{{buff|On wearer: 40% of fire damage dealt is received as healing}} | {{buff|On wearer: 40% of fire damage dealt is received as healing}} | ||
{{nerf|-50 max health}} | {{nerf|-50 max health}} | ||
Line 127: | Line 133: | ||
! {{Table icon|Claidheamh Mòr}} | ! {{Table icon|Claidheamh Mòr}} | ||
| | | | ||
+ | {{buff|1 Second increase in charge duration}} | ||
{{nerf|No added damage vulnerability}} | {{nerf|No added damage vulnerability}} | ||
{{nerf|Melee kills no longer refill your charge meter}} | {{nerf|Melee kills no longer refill your charge meter}} | ||
{{nerf|No health is restored on kill}} | {{nerf|No health is restored on kill}} | ||
− | |||
− | |||
{{nerf|-20% firing speed}} | {{nerf|-20% firing speed}} | ||
| | | | ||
Line 146: | Line 151: | ||
{{buff|No construction hit speed boost reduction}} | {{buff|No construction hit speed boost reduction}} | ||
{{buff|No metal pickup reduction}} | {{buff|No metal pickup reduction}} | ||
− | |||
− | |||
{{buff|Take no damage from rocket jumping}} | {{buff|Take no damage from rocket jumping}} | ||
{{buff|+2 health gain per second for each level of an active dispenser}} | {{buff|+2 health gain per second for each level of an active dispenser}} | ||
{{buff|+5% move speed for each level of an active teleporter}} | {{buff|+5% move speed for each level of an active teleporter}} | ||
+ | {{nerf|No metal cost reduction}} | ||
{{nerf|Cannot be granted health from healers}} | {{nerf|Cannot be granted health from healers}} | ||
{{nerf|Cannot pickup health kits}} | {{nerf|Cannot pickup health kits}} |
Revision as of 04:51, 19 June 2017
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope is a collection of server mods. They aim to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes.
Contents
Project Beta
About
Project Beta is about testing new weapons, while tweaking old ones. Changes are based on community feedback.
New Weapons
Class | Item Type Replaced and Name | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: 33% faster move speed |
The Doom Bringer |
On Kill: 2 seconds of 100% critical chance | |
Pyro |
The Intensifier |
On hit: target is marked for death for 15 seconds |
The Underburner |
Reflected projectiles sets opponents on fire | |
The Flare Jumper |
+100% self damage force | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
+50% faster sentry gun fire rate |
Medic |
The Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge |
Other Weapon Changes
Class | Modified Item | Changed Functionality | Original Functionality |
---|---|---|---|
Soldier |
Mantreads |
On wearer: deals fatal damage to the player you land on |
–75% reduction in push force taken from enemy damage |
Pyro |
Sharpened Volcano Fragment |
No longer deals less damage |
On hit: target is engulfed in flames |
Third Degree |
+25% damage vs players being healed |
Damage transfers to all players connected by Medic beams | |
Demoman |
Claidheamh Mòr |
1 Second increase in charge duration |
+37% melee range |
Engineer |
Eureka Effect |
No construction hit speed boost reduction |
Press your reload key to teleport to your spawn or your exit teleporter |
Medic |
Solemn Vow |
On wearer: reveals locations and health of team players |
Allows you to see an enemy's health |
Sniper |
Classic |
+25% charge rate |
Critical hits are guaranteed for headshots |
Class Changes
Class | Modifications |
---|---|
Engineer |
Teleporters are now bidirectional |
Misc
- Alternate weapon skin varieties function as the non-modified version of their original counterpart.
External links
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