Difference between revisions of "December 2, 2010 Patch"

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(links and links and more links)
(Wonder if something like this is wanted.)
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* Fixed a control point bug where players could capture points that were already owned by their team.
 
* Fixed a control point bug where players could capture points that were already owned by their team.
 
* Fixed a server crash caused by kicking a player that isn't fully connected.
 
* Fixed a server crash caused by kicking a player that isn't fully connected.
* Fixed Spies being able to destroy sappers using the "destroy" command.
+
* Fixed Spies being able to destroy sappers using the "destroy" command.[http://www.youtube.com/watch?v=pRxMoVn4aGA]
 
* Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
 
* Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
 
* Fixed an issue where team colored hats were showing up improperly when previewing the Team Spirit paint on them.
 
* Fixed an issue where team colored hats were showing up improperly when previewing the Team Spirit paint on them.

Revision as of 06:08, 3 December 2010

Patch notes

  • Added check to prevent control characters from user-provided item names and descriptions (replaced with spaces).
  • Fixed a control point bug where players could capture points that were already owned by their team.
  • Fixed a server crash caused by kicking a player that isn't fully connected.
  • Fixed Spies being able to destroy sappers using the "destroy" command.[1]
  • Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.
  • Fixed an issue where team colored hats were showing up improperly when previewing the Team Spirit paint on them.
  • Fixed an issue where SourceTV clients were seeing their local player/duel stats in the scoreboard.
  • Updated the player_hurt event to always set "damageamount" even if the attacker is the world (falling damage).
  • Updated items:

Undocumented changes (Patch 2)