Difference between revisions of "Setup time"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: EnforceCapitalization(Wrench) (Review RC#2290767))
(long overdue update and cleanup)
Line 3: Line 3:
 
{{Quotation|'''The Administrator'''|Mission begins in thirty seconds.|sound=Announcer_begins_30sec.wav}}
 
{{Quotation|'''The Administrator'''|Mission begins in thirty seconds.|sound=Announcer_begins_30sec.wav}}
  
'''Setup time''' is the interval before a round begins. It typically consists of a period of 60 seconds where players prepare for the round. During Setup time, gates restrict players from moving into the main map area and damaging enemy players before the round begins. In addition, there is no [[ÜberCharge]] build rate penalty for healing a target over 142.5% health.
+
'''Setup time''', commonly '''Setup''', is the interval where the round has begun but the game clock has not started and certain gates are closed and locked, restricting contact between the teams. Setup time follows, but excludes, the "waiting for players" interval that happens after a map loads. The beginning of Setup resets all player conditions and charges, but does not reset [[Domination]]s from an immediately preceding round.  
  
Players on the offensive team ([[BLU]]) will use Setup time to prepare ÜberCharges and coordinate their attack plan with their team, while the defensive side ([[RED]]) will do the same, as well as construct [[Sentry Gun]]s and other [[building]]s and lay [[Stickybomb Launcher|stickybomb]] traps. The game also allows for a 30 second period once when the server first loads the map (called "waiting for players" mode), allowing players to finish joining the server before the round fully begins.
+
This Setup time allows teams to make certain preparations before contact, including [[Healing#Overheal|Overhealing]], building Medic [[ÜberCharge|charges]], and constructing [[Buildings]], although on most [[Payload]] and [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] maps, attacking [[BLU]] Engineers are restricted from {{botignore|building}} during Setup. Setup allows all players extra time to chat plans and change classes, weapons, and [[Contracts]]. Also on Payload and Attack/Defend Control Point maps, the time permits defending Demomen to set Sticky traps and other classes to get to particular positions that may take some time to reach.
  
Setup time is commonly used on maps where the offensive team would gain a significant advantage by starting the match immediately. For example, in [[Payload]], BLU's [[respawn|spawn room]] is often right next to the [[Payload#Carts|cart]], allowing them to push it even as far as the first cap point before the RED team would arrive to defend. The standard time period is also not restricted to simply 60 seconds. Some maps, such as [[Thunder Mountain|pl_thundermountain]], use an extended period of time, while [[Well (Control Point)|cp_well]] uses a mere 15 second period of Setup time.
+
Setup time typically lasts 60 seconds, but some maps, such as [[Thunder Mountain]], have an extended Setup time, while [[Well (Control Point)]] has only 45 seconds of Setup time and [[Hightower]]'s Setup time is so short as to be practically non-existent.
  
[[Arena]] and [[King of the Hill]] game modes also use a similar time interval. The central [[control point (objective)|control point]] is unavailable for capture for a short amount of time; however, players are not restricted from moving freely or killing each other.
+
During Setup time, Medic's Medi Guns charge at an increased rate that does not slow when the target is fully Overhealed.  Also, Engineer's Wenches build twice as fast per swing during Setup.
 +
 
 +
In general, Setup time permits the offensive/defensive play of certain maps to begin immediately as the gates open; Payload teams have to fight for control of the Cart from the very start, and the fight to get to the first defended control point begins at BLU Spawn. In certain Payload Race maps, both sides get an equal opportunity Setup to pre-construct Buildings. As such, activities during Setup time can significantly influence round outcome.
 +
 
 +
Setup time is different from the [[control point (objective)|control point]] lock at the start of [[Arena]] and [[King of the Hill]] games, where the single control point is locked from capture for a short amount of time; but otherwise, players may move freely, {{botignore|build}}, or kill each other.  In these games, Medics and Engineers expressly ''do not'' have a safe time prepare.
  
 
== Maps that use Setup time ==
 
== Maps that use Setup time ==
:''For a full list of all official maps, see [[List of maps]].''
+
:''For a full list of all released maps, see [[List of maps]].''
  
 
* All [[Payload]] and [[Payload Race]] maps
 
* All [[Payload]] and [[Payload Race]] maps
* [[Control Point (game mode)|Control Point]] maps
+
* All [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] maps
** [[Dustbowl]]
+
* The [[Control Point (game mode)|Control Point]] map [[Well (Control Point)]] <small>(Spawn gates open for Setup, but the gates of the Engine Shop remain closed, although players can jump over the boxcars)</small>
** [[Egypt]]
 
** [[Well (Control Point)]]
 
** [[Gorge]]
 
** [[Gravel Pit]]
 
** [[Junction]]
 
** [[Steel]]
 
** [[Snowplow]]
 
  
 
== Related achievements ==
 
== Related achievements ==

Revision as of 17:14, 14 October 2018

The HUD panel that appears, displaying setup time, before changing to display the current round time.
Mission begins in thirty seconds.
The Administrator

Setup time, commonly Setup, is the interval where the round has begun but the game clock has not started and certain gates are closed and locked, restricting contact between the teams. Setup time follows, but excludes, the "waiting for players" interval that happens after a map loads. The beginning of Setup resets all player conditions and charges, but does not reset Dominations from an immediately preceding round.

This Setup time allows teams to make certain preparations before contact, including Overhealing, building Medic charges, and constructing Buildings, although on most Payload and Attack/Defend Control Point maps, attacking BLU Engineers are restricted from building during Setup. Setup allows all players extra time to chat plans and change classes, weapons, and Contracts. Also on Payload and Attack/Defend Control Point maps, the time permits defending Demomen to set Sticky traps and other classes to get to particular positions that may take some time to reach.

Setup time typically lasts 60 seconds, but some maps, such as Thunder Mountain, have an extended Setup time, while Well (Control Point) has only 45 seconds of Setup time and Hightower's Setup time is so short as to be practically non-existent.

During Setup time, Medic's Medi Guns charge at an increased rate that does not slow when the target is fully Overhealed. Also, Engineer's Wenches build twice as fast per swing during Setup.

In general, Setup time permits the offensive/defensive play of certain maps to begin immediately as the gates open; Payload teams have to fight for control of the Cart from the very start, and the fight to get to the first defended control point begins at BLU Spawn. In certain Payload Race maps, both sides get an equal opportunity Setup to pre-construct Buildings. As such, activities during Setup time can significantly influence round outcome.

Setup time is different from the control point lock at the start of Arena and King of the Hill games, where the single control point is locked from capture for a short amount of time; but otherwise, players may move freely, build, or kill each other. In these games, Medics and Engineers expressly do not have a safe time prepare.

Maps that use Setup time

For a full list of all released maps, see List of maps.

Related achievements

Leaderboard class scout.png Scout

Quick Hook
Quick Hook
Kill a player in Well before the round starts.


Leaderboard class medic.png Medic

Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Update history

December 20, 2007 Patch

  • The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding

October 20, 2017 Patch

  • Doubled the amount of metal applied (per Wrench hit) when upgrading buildings during the "Setup" period.