Difference between revisions of "Template:List of projectiles"

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(removed mentions of arrows destroying particles since extensive testing didn't yield anything; removed 'nothing' bullet points as they make it harder to read)
(Minor corrections + nl updates)
Line 30: Line 30:
 
  | ja = 発射物
 
  | ja = 発射物
 
  | ko = 투사체
 
  | ko = 투사체
 +
| nl = Projectiel
 
  | pl = Pocisk
 
  | pl = Pocisk
 
  | pt-br = Projétil
 
  | pt-br = Projétil
Line 48: Line 49:
 
  | fr = Vitesse initiale. La vitesse des projectiles possédant une trajectoire courbe change au cours du temps.
 
  | fr = Vitesse initiale. La vitesse des projectiles possédant une trajectoire courbe change au cours du temps.
 
  | ja = スピード|コミュニティのテストにより算出されたおおよその数値です
 
  | ja = スピード|コミュニティのテストにより算出されたおおよその数値です
 +
| nl = Beginsnelheid. Projectielen met een boog gegooid worden veranderen na verloop van tijd van snelheid.
 
  | pl = Początkowa prędkość. Pociski lecące łukiem zmieniają z czasem prędkość.
 
  | pl = Początkowa prędkość. Pociski lecące łukiem zmieniają z czasem prędkość.
 
  | ru = Начальная скорость. Скорость снарядов, летящих по траектории, изменяется со временем.
 
  | ru = Начальная скорость. Скорость снарядов, летящих по траектории, изменяется со временем.
Line 79: Line 81:
 
  | it = Determina se il proiettile viaggia in linea retta o se percorre una lenta traiettroia curva verso il terreno
 
  | it = Determina se il proiettile viaggia in linea retta o se percorre una lenta traiettroia curva verso il terreno
 
  | ja = 発射物の軌道が徐々に地面へ落ちるかどうか
 
  | ja = 発射物の軌道が徐々に地面へ落ちるかどうか
  | nl = Bepaalt de baan van het projectiel: of het zich in een rechte lijn voortbeweegt of stilaan zakt
+
  | nl = Bepaalt de baan van het projectiel: of het zich in een rechte lijn voortbeweegt of langzaam zakt
 
  | pl = Decyduje czy pocisk porusza się torem prostolinijnym czy powoli obniża swoją trajektorię
 
  | pl = Decyduje czy pocisk porusza się torem prostolinijnym czy powoli obniża swoją trajektorię
 
  | pt-br = Determina se o projétil viaja em linha reta ou se faz o movimento de arco
 
  | pt-br = Determina se o projétil viaja em linha reta ou se faz o movimento de arco
Line 190: Line 192:
 
  | fr = Bocal
 
  | fr = Bocal
 
  | ko = 병
 
  | ko = 병
  | nl = Bokaal
+
  | nl = Fles
 
  | pl = Słoik
 
  | pl = Słoik
 
  | pt-br = Jarra
 
  | pt-br = Jarra
Line 219: Line 221:
 
  | fr = Bocal
 
  | fr = Bocal
 
  | ko = 병
 
  | ko = 병
  | nl = Bokaal
+
  | nl = Fles
 
  | pl = Słoik
 
  | pl = Słoik
 
  | pt-br = Jarra
 
  | pt-br = Jarra
Line 868: Line 870:
 
   | it = Carica minima
 
   | it = Carica minima
 
   | ja = チャージなし
 
   | ja = チャージなし
   | nl = Minimaal opgeladen
+
   | nl = Minimale lading
 
   | pl = Minimalne naładowanie
 
   | pl = Minimalne naładowanie
 
   | pt-br = Carregamento mínimo
 
   | pt-br = Carregamento mínimo
Line 885: Line 887:
 
   | it = Carica massima
 
   | it = Carica massima
 
   | ja = 最大チャージ
 
   | ja = 最大チャージ
   | nl = Maximaal opgeladen
+
   | nl = Maximale lading
 
   | pl = Maksymalne naładowanie
 
   | pl = Maksymalne naładowanie
 
   | pt-br = Carga máxima
 
   | pt-br = Carga máxima
Line 1,063: Line 1,065:
 
   | it = Non caricato
 
   | it = Non caricato
 
   | ja = チャージなし
 
   | ja = チャージなし
   | nl = Niet opgeladen
+
   | nl = Niet geladen
 
   | pl = Nie naładowany
 
   | pl = Nie naładowany
 
   | pt-br = Não carregado
 
   | pt-br = Não carregado
Line 1,105: Line 1,107:
 
  | it = Giara
 
  | it = Giara
 
  | ko = 병
 
  | ko = 병
  | nl = Bokaal
+
  | nl = Fles
 
  | pl = Słoik
 
  | pl = Słoik
 
  | pt-br = Jarra
 
  | pt-br = Jarra
Line 1,134: Line 1,136:
 
  | fr = Bocal
 
  | fr = Bocal
 
  | ko = 병
 
  | ko = 병
  | nl = Bokaal
+
  | nl = Fles
 
  | ru = Банка
 
  | ru = Банка
 
  | zh-hans = 瓶子
 
  | zh-hans = 瓶子
Line 1,151: Line 1,153:
 
  | fr = Grappin
 
  | fr = Grappin
 
  | ko = 기동 갈고리
 
  | ko = 기동 갈고리
 +
| nl = Grijphaak
 
  | pt-br = Gancho
 
  | pt-br = Gancho
 
  | ru = Абордажный крюк
 
  | ru = Абордажный крюк
Line 1,173: Line 1,176:
 
| text-1 = {{tooltip|422.17|{{lang
 
| text-1 = {{tooltip|422.17|{{lang
 
   | en = Pumpkin MIRV and Summon Skeletons split projectiles
 
   | en = Pumpkin MIRV and Summon Skeletons split projectiles
 +
  | nl = Pumpkin MIRV en Summon Skeletons splitten projectielen
 
   | ru = Раздельные снаряды заклинаний Взрывные тыквы и Призыв Скелетов
 
   | ru = Раздельные снаряды заклинаний Взрывные тыквы и Призыв Скелетов
 
   | zh-hant = 發射南瓜炸彈陣和骷髏召喚術法術時。
 
   | zh-hant = 發射南瓜炸彈陣和骷髏召喚術法術時。
Line 1,179: Line 1,183:
 
| {{c|neutral|{{tooltip|{{lang
 
| {{c|neutral|{{tooltip|{{lang
 
   | en = Sometimes
 
   | en = Sometimes
 +
  | nl = Soms
 
   | ru = Иногда
 
   | ru = Иногда
 
   | zh-hant = 有時
 
   | zh-hant = 有時
 
   }}|{{lang
 
   }}|{{lang
 
   | en = All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
 
   | en = All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
 +
  | nl = Alle projectielspreuken hebben een bogo behalve Fireball, Ball O' Lightning en Boxing Rocket.
 
   | ru = Снаряды всех заклинаний летят по дуге, кроме Огненного шара, Магнитного залпа и Ракеты-боксера.
 
   | ru = Снаряды всех заклинаний летят по дуге, кроме Огненного шара, Магнитного залпа и Ракеты-боксера.
 
   | zh-hant = 除了隕雨召喚術、磁暴漩渦術和魔眼召喚術以外的所有投射物法術都呈拋物線運動。
 
   | zh-hant = 除了隕雨召喚術、磁暴漩渦術和魔眼召喚術以外的所有投射物法術都呈拋物線運動。

Revision as of 10:03, 13 April 2019

List of projectiles
Projectile Weapon Speed (Hu/s) Arcs Sticks Reflectable Can be destroyed by
Mad Milk
Jar
Leaderboard class scout.png Mad Milk
1019.9
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Mutated Milk
Jar
Leaderboard class scout.png Mutated Milk
1019.9
Flying Guillotine
Cleaver
Leaderboard class scout.png Flying Guillotine
3000
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Sandman Baseball.png
Baseball
Leaderboard class scout.png Sandman
3000
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Festive ornament red.png
Bauble
Leaderboard class scout.png Wrap Assassin
Rocket.png
Rocket
Leaderboard class soldier.png Rocket Launcher
Black Box
Rocket Jumper
Original
Beggar's Bazooka
1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Leaderboard class soldier.png Direct Hit
1980
Leaderboard class soldier.png Liberty Launcher
1540
RED Cow Mangler 5000 Beam.png
Large energy beam
Leaderboard class soldier.png Cow Mangler 5000
1100
  • Short Circuit
Air Strike Projectile.png
Rocket
Leaderboard class soldier.png Air Strike
  • Short Circuit
RED Righteous Bison Beam.png
Small energy beam
Leaderboard class soldier.png Righteous Bison
1200
Pictogram cross.png No Pictogram cross.png No Pictogram cross.png No
RED Dragon's Fury fireball.png
Fireball
Leaderboard class pyro.png Dragon's Fury
3000
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Flare proj red.png
Flare
Leaderboard class pyro.png Flare Gun
Scorch Shot
2000
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Detonator proj red.png
Flare
Leaderboard class pyro.png Detonator
Flare proj red.png
Flare
Leaderboard class pyro.png Manmelter
3000
RED Gas Passer.png
Gas Can
Leaderboard class pyro.png Gas Passer
?
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Grenade proj red.png
Grenade
Leaderboard class demoman.png Grenade Launcher
1216.6
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Leaderboard class demoman.png Loch-n-Load
1513.3
Loose Cannon proj red.png
Cannonball
Leaderboard class demoman.png Loose Cannon
1453.9
RED Iron Bomber Projectile.png
Grenade
Leaderboard class demoman.png Iron Bomber
1216.6
Sticky proj red.png
Stickybomb
Leaderboard class demoman.png Stickybomb Launcher
925.38 2409.2
Pictogram tick.png Yes Pictogram neutral.png To world Pictogram tick.png Yes In air:
  • Short Circuit

On surface:

  • Bullets
  • Melee weapons
  • Syringes
  • Scottish Resistance
  • Quickiebomb Launcher
  • Short Circuit
  • Detonator
  • Scorch Shot
Scores proj red.png
Stickybomb
Leaderboard class demoman.png Scottish Resistance
Sticky Jumper bomb RED.png
Stickybomb
Leaderboard class demoman.png Sticky Jumper
RED Quickiebomb Launcher Projectile.png
Stickybomb
Leaderboard class demoman.png Quickiebomb Launcher
930.88 2409.2
Sentry Rocket.png
Rocket
Leaderboard class engineer.png Sentry Gun (Level 3)
1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
RED Pomson 6000 Beam.png
Small energy beam
Leaderboard class engineer.png Pomson 6000
1200
Pictogram cross.png No Pictogram cross.png No Pictogram cross.png No
Rescue Ranger Projectile RED.png
Repair claw
Leaderboard class engineer.png Rescue Ranger
2400
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes
  • Short Circuit
RED Syringe Gun Ammo.png
Syringe
Leaderboard class medic.png Syringe Gun
Blutsauger
Overdose
1000
Pictogram tick.png Yes Pictogram neutral.png To world Pictogram cross.png No
Leaderboard class medic.png Crusader's Crossbow
2400
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes
  • Short Circuit
Arrow proj.png
Arrow
Leaderboard class sniper.png Huntsman
Fortified Compound
1812.1 2600
Pictogram tick.png Yes Pictogram tick.png Yes Pictogram tick.png Yes
  • Short Circuit
Jarate
Jar
Leaderboard class sniper.png Jarate
1017.9
Pictogram tick.png Yes Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit
Self-Aware Beauty Mark
Jar
Leaderboard class sniper.png Self-Aware Beauty Mark
1017.9
Grappling Hook Projectile.png
Grappling Hook
TF2 crosshair orange.png Grappling Hook
1500
Pictogram cross.png No Pictogram tick.png Yes Pictogram cross.png No
Item icon Unknown.png
Halloween Spells
TF2 crosshair orange.png Halloween Spells
422.17 1019.8
Pictogram neutral.png Sometimes Pictogram cross.png No Pictogram cross.png No
Monoculus proj.png
Rocket
Monoculus angry.png MONOCULUS
330 1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png Yes
  • Short Circuit

The script to find correct values is [ here], and will require SourceMod. You can run sourcemod on a listen server by using the -insecure launch option.