Difference between revisions of "Template:Damage table"
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| it = Guarigione e Tempi di Funzione | | it = Guarigione e Tempi di Funzione | ||
| ja = 回復間隔 | | ja = 回復間隔 | ||
− | | ko = | + | | ko = 치료량 및 기능별 소요시간 |
| nl = Genezing en functietijden | | nl = Genezing en functietijden | ||
| pl = Leczenie i czasy funkcjonowania | | pl = Leczenie i czasy funkcjonowania | ||
Line 70: | Line 70: | ||
| it = Tempi di Funzione | | it = Tempi di Funzione | ||
| ja = 動作時間 | | ja = 動作時間 | ||
− | | ko = | + | | ko = 기능별 소요시간 |
| nl = Functietijden | | nl = Functietijden | ||
| pl = Czasy funkcjonowania | | pl = Czasy funkcjonowania | ||
Line 1,206: | Line 1,206: | ||
| it = Tempi di Funzione | | it = Tempi di Funzione | ||
| ja = 動作時間 | | ja = 動作時間 | ||
− | | ko = | + | | ko = 기능별 소요시간 |
| nl = Functietijden | | nl = Functietijden | ||
| pl = Czasy funkcjonowania | | pl = Czasy funkcjonowania | ||
Line 1,793: | Line 1,793: | ||
| it = Ritardo della carica dell’ingrandimento | | it = Ritardo della carica dell’ingrandimento | ||
| ja = ズーム後、威力のチャージに要す時間 | | ja = ズーム後、威力のチャージに要す時間 | ||
− | | ko = 조준 | + | | ko = 조준 시 충전 지연 |
| nl = Laadvertraging bij het inzoomen | | nl = Laadvertraging bij het inzoomen | ||
| pl = Opóźnienie w ładowaniu siły strzału | | pl = Opóźnienie w ładowaniu siły strzału | ||
Line 1,820: | Line 1,820: | ||
| it = Ritardo del colpo alla testa con ingrandimento | | it = Ritardo del colpo alla testa con ingrandimento | ||
| ja = ズーム後、ヘッドショット判定発生時間 | | ja = ズーム後、ヘッドショット判定発生時間 | ||
− | | ko = 조준 | + | | ko = 조준 시 헤드샷 지연 |
| nl = Hoofdschotvertraging bij het inzoomen | | nl = Hoofdschotvertraging bij het inzoomen | ||
| pl = Opóźnienie przed strzałem w głowę z przybliżeniem | | pl = Opóźnienie przed strzałem w głowę z przybliżeniem | ||
Line 1,918: | Line 1,918: | ||
| en = Beam connect distance | | en = Beam connect distance | ||
| de = Heilstrahlverbindungsdistanz | | de = Heilstrahlverbindungsdistanz | ||
+ | | ko = 광선 수신 거리 | ||
| pl = Zasięg promienia | | pl = Zasięg promienia | ||
| pt-br = Distância de conexão da cura | | pt-br = Distância de conexão da cura | ||
Line 1,927: | Line 1,928: | ||
| en = Beam disconnect distance | | en = Beam disconnect distance | ||
| de = Heilstrahlabbruchdistanz | | de = Heilstrahlabbruchdistanz | ||
+ | | ko = 광선 미수신 거리 | ||
| pl = Zasięg na którym promień się wyłącza | | pl = Zasięg na którym promień się wyłącza | ||
| pt-br = Distância de desconexão da cura | | pt-br = Distância de desconexão da cura | ||
Line 1,955: | Line 1,957: | ||
| it = I valori sono approssimativi e determinati dai test della comunità. | | it = I valori sono approssimativi e determinati dai test della comunità. | ||
| ja = これらの値はコミュニティのテストによってほぼ正確に計測されたものです。 | | ja = これらの値はコミュニティのテストによってほぼ正確に計測されたものです。 | ||
− | | ko = 모든 수치는 | + | | ko = 모든 수치는 커뮤니티에서 측정한 근삿값입니다. |
| nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten. | | nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten. | ||
| pl = Wartości są przybliżone i ustalone poprzez testy społeczności | | pl = Wartości są przybliżone i ustalone poprzez testy społeczności | ||
Line 1,969: | Line 1,971: | ||
|}<noinclude> | |}<noinclude> | ||
{{Complex template}} | {{Complex template}} | ||
− | {{translation switching|en, da, de, es, hu, it, ja, pl, pt-br, ro, ru, zh-hans}} | + | {{translation switching|en, da, de, es, hu, it, ja, ko, pl, pt-br, ro, ru, zh-hans}} |
{{documentation}} | {{documentation}} | ||
[[Category:Infobox templates|Damage table]] | [[Category:Infobox templates|Damage table]] | ||
</noinclude> | </noinclude> |
Revision as of 10:04, 29 September 2019
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template is very complex. Please, sandbox any changes before making them. If you have questions about this template, feel free to ask on the IRC. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, da, de, es, hu, it, ja, ko, pl, pt-br, ro, ru, zh-hans (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |