Difference between revisions of "Projectile Shield"

From Team Fortress Wiki
Jump to: navigation, search
(rm words)
(more information, decent video, I hope someone can get some stills from it for the Gallery)
Line 5: Line 5:
 
# Make a neat top-down graphic showing the extents of the first and second upgrades.
 
# Make a neat top-down graphic showing the extents of the first and second upgrades.
 
# Demonstration video.  
 
# Demonstration video.  
 +
# Add the [[The Sound of Medicine]] video.
 
# Effectiveness against various attacks (Rocket, Bombs, Bullets/hit sca​​n, flame particles, long range melee, etc).
 
# Effectiveness against various attacks (Rocket, Bombs, Bullets/hit sca​​n, flame particles, long range melee, etc).
 
# Summary or Table of Charge and Duration times, especially if level of upgrade has any effect, also if equipped weapons or other upgrades have any effect.
 
# Summary or Table of Charge and Duration times, especially if level of upgrade has any effect, also if equipped weapons or other upgrades have any effect.
Line 11: Line 12:
 
}}
 
}}
 
{{Needvideo|Need weapon demonstration.}}
 
{{Needvideo|Need weapon demonstration.}}
{{Needimage|Need an exciting action shot (maybe a promo) of the Projectile Shield in action (instead of the one there now).}}
+
{{Needimage|Need an exciting action shot (maybe a promo) of the Projectile Shield in action (instead of the one there now). Need Gallery of the  Projectile Shield in action; maybe some could stills could be captured from ''The Projectile Shield is not your friend''.}}
 
[[File:Projectile Shield Example.png|right|400px]]
 
[[File:Projectile Shield Example.png|right|400px]]
 
{{Quotation|'''The Heavy'''|Да, this will help.|sound=Heavy mvm get upgrade04.wav}}
 
{{Quotation|'''The Heavy'''|Да, this will help.|sound=Heavy mvm get upgrade04.wav}}
  
The '''Projectile Shield''' is an upgrade function for the Medic's secondary weapons available through the Mann vs. Machine [[Upgrade Station]]. Purchasing the first upgrade permits the Medic to build up an Energy charge by healing teammates for activation of the Projectile Shield. When activated, a glowing shield appears in an arc in front of the Medic, blocking most enemy attacks through it and damaging any Robot it touches. The second upgrade doubles the shield's width and doubles the damage dealt.  
+
The '''Projectile Shield''' is an upgrade function for the Medic's secondary weapons available through the Mann vs. Machine [[Upgrade Station]]. Purchasing the first upgrade permits the Medic to build up an Energy charge by healing teammates for activation of the Projectile Shield. When activated, a glowing shield appears in an arc in front of the Medic, blocking most enemy attacks through it, stopping Robots from passing through it, and damaging any Robot it touches. The second upgrade doubles the shield's width and doubles the damage dealt.  
  
 
== Charging and activation ==  
 
== Charging and activation ==  
When a Medi Gun is equipped after the Projectile Shield upgrade, an additional '''Energy''' charge bar appears next to the [[ÜberCharge]] bar. The Energy bar fills much faster and from more sources than the ÜberCharge. The Medic may build Energy by healing teammate Damage, Overhealing teammates, healing teammates who are damaging Robots, or [[Reanimator|Reanimating]] fallen teammates. A beep cues the Medic player when charge is complete. When Energy is fully charged, pressing the [[List of useful console commands#attack3|Special-Attack key (attack3)]] deploys the Projectile Shield for many seconds.  
+
When a Medi Gun is equipped after the Projectile Shield upgrade, an additional '''Energy''' charge bar appears next to the [[ÜberCharge]] bar. The Energy bar fills much faster and from more sources than the ÜberCharge. The Medic may build Energy by healing teammate Damage, Overhealing teammates, healing teammates who are damaging Robots, blocking teammate damage with Invulnerability ÜberCharges, or [[Reanimator|Reanimating]] fallen teammates. A beep cues the Medic player when charge is complete. When Energy is fully charged, pressing the [[List of useful console commands#attack3|Special-Attack key (attack3)]] deploys the Projectile Shield for many seconds.  
  
 
Projectile Shield activation does not interfere with the normal operation of the Medic's secondary weapons; the beam can continue to Heal or Reanimate, [[Power Up Canteen|Canteens]] can still be shared, and the ability to build and activate ÜberCharge continues.
 
Projectile Shield activation does not interfere with the normal operation of the Medic's secondary weapons; the beam can continue to Heal or Reanimate, [[Power Up Canteen|Canteens]] can still be shared, and the ability to build and activate ÜberCharge continues.
  
 
== Effectiveness ==
 
== Effectiveness ==
The Projectile Shield destroys any Rocket, Grenade, Stickybomb, or beam projectile that hits it. It can also stop most enemy [[Hitscan|Hitscan Projectiles]] fired through it. The Projectile Shield can also prevent Robots from getting close to the Medic. However, the Projectile Shield is not a perfect defense; Hitscan Projectiles and Flame particles can penetrate the shield in some conditions, it can not protect from splash damage from Bombs and Rockets that miss the shield but hit nearby, Robots in the shield can sometimes fire at the Medic, some long range melee attacks from Robots caught in the shield can reach the Medic, Robots can sometimes get through the shield.
+
The Projectile Shield destroys Rockets, Grenades, Stickybombs, or beam projectiles that hit it and Arrows bounce off. It can also stop most enemy [[Hitscan|Hitscan Projectiles]] fired through it. The Projectile Shield can also prevent Robots from getting close to the Medic. However, the Projectile Shield is not a perfect defense; any projectile normally blocked by the Projectile Shield can on occasion pass right though (especially when the Medic is moving)<ref name= Shild>[https://www.youtube.com/channel/UCm1HkZidiQDpK3Ldh4EyHpw Shild], [https://www.youtube.com/watch?v=tSTUDg-dEfE ''The Projectile Shield is not your friend''], Youtube, 2019.</ref> Hitscan Projectiles and Flame particles can penetrate the shield in some conditions, it can not protect from splash damage from Bombs and Rockets that miss the shield but hit nearby, Robots in the shield can sometimes fire at the Medic, some long range melee attacks from Robots caught in the shield can reach the Medic, and Robots can sometimes get through the shield.
  
 
== Damage ==
 
== Damage ==
Line 53: Line 54:
  
 
== Bugs ==
 
== Bugs ==
* Bullets that pass through the Projectile Shield and collides with water will cause the water ripple effect to originate from the Shield and not on the water.
+
* Bullets that pass through the Projectile Shield and collide with water cause the water ripple effect to originate from the Shield and not on the water.
 
<!-- * (Unconfirmed) If the Projectile Shield passes through an ally's Engineer building, he may be unable to repair/upgrade or haul the affected building.  -->
 
<!-- * (Unconfirmed) If the Projectile Shield passes through an ally's Engineer building, he may be unable to repair/upgrade or haul the affected building.  -->
 +
 +
== Gallery ==
 +
 +
 +
== Reference ==
 +
<references/>
 +
 +
== External Links ==
 +
* [https://www.youtube.com/watch?v=tSTUDg-dEfE ''The Projectile Shield is not your friend''], a demonstration of both effectiveness and weapons getting through the Projectile Shield. 
 +
  
 
{{Two Cities Update Nav}}
 
{{Two Cities Update Nav}}
 
[[Category:Mann vs. Machine]]
 
[[Category:Mann vs. Machine]]

Revision as of 14:50, 16 November 2019

Projectile Shield Example.png
Да, this will help.
The Heavy

The Projectile Shield is an upgrade function for the Medic's secondary weapons available through the Mann vs. Machine Upgrade Station. Purchasing the first upgrade permits the Medic to build up an Energy charge by healing teammates for activation of the Projectile Shield. When activated, a glowing shield appears in an arc in front of the Medic, blocking most enemy attacks through it, stopping Robots from passing through it, and damaging any Robot it touches. The second upgrade doubles the shield's width and doubles the damage dealt.

Charging and activation

When a Medi Gun is equipped after the Projectile Shield upgrade, an additional Energy charge bar appears next to the ÜberCharge bar. The Energy bar fills much faster and from more sources than the ÜberCharge. The Medic may build Energy by healing teammate Damage, Overhealing teammates, healing teammates who are damaging Robots, blocking teammate damage with Invulnerability ÜberCharges, or Reanimating fallen teammates. A beep cues the Medic player when charge is complete. When Energy is fully charged, pressing the Special-Attack key (attack3) deploys the Projectile Shield for many seconds.

Projectile Shield activation does not interfere with the normal operation of the Medic's secondary weapons; the beam can continue to Heal or Reanimate, Canteens can still be shared, and the ability to build and activate ÜberCharge continues.

Effectiveness

The Projectile Shield destroys Rockets, Grenades, Stickybombs, or beam projectiles that hit it and Arrows bounce off. It can also stop most enemy Hitscan Projectiles fired through it. The Projectile Shield can also prevent Robots from getting close to the Medic. However, the Projectile Shield is not a perfect defense; any projectile normally blocked by the Projectile Shield can on occasion pass right though (especially when the Medic is moving)[1] Hitscan Projectiles and Flame particles can penetrate the shield in some conditions, it can not protect from splash damage from Bombs and Rockets that miss the shield but hit nearby, Robots in the shield can sometimes fire at the Medic, some long range melee attacks from Robots caught in the shield can reach the Medic, and Robots can sometimes get through the shield.

Damage

Robots, including Tanks, touching the Projectile Shield receive on-going Damage as long as they are in contact. The damage dealt by the Projectile Shield can quickly kill the weakest Robots.

Charge and duration times

Strategy

Main article: Community Projectile Shield strategy

Related achievements

Wall of Pain
Wall of Pain
Block 5,000 damage with the shield as a Medic in a single life.

Update history

November 21, 2013 Patch (Two Cities Update)

  • Projectile Shield Upgrade
    • Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
    • Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
    • While active:
      • Blocks all enemy projectiles
      • Damages enemies on touch

Bugs

  • Bullets that pass through the Projectile Shield and collide with water cause the water ripple effect to originate from the Shield and not on the water.

Gallery

Reference

External Links