|
|
Line 1: |
Line 1: |
− | {{Item infobox
| + | AUF WIEDERSEHEN DUMMKOPH |
− | | type = weapon
| |
− | | image = Shortstop.png
| |
− | | 3d-image-1 = Shortstop
| |
− | | 3d-image-2 = Shortstop Festivized
| |
− | | 3d-button-1 = default
| |
− | | 3d-button-2 = colored_pair
| |
− | | 3d-viewname-1 = Default
| |
− | | 3d-viewname-2 = Festivized
| |
− | | used-by = [[Scout]]
| |
− | | slot = primary
| |
− | | contributed-by = {{Backpack Item Link|76561197998113407|143016278}}
| |
− | | released = {{Patch name|9|30|2010}}<br />([[Mann-Conomy Update]])
| |
− | | availability = {{avail|drop|craft|purchase|crate2|crate16|crate43-strange|collectors|warpaint}}
| |
− | | numbered = no
| |
− | | medieval = no
| |
− | | ammo-loaded = 4
| |
− | | ammo-carried = 36
| |
− | | reload = Clip
| |
− | | loadout = yes
| |
− | | item-kind = Peppergun
| |
− | | level = 1
| |
− | | item-description = Holds a 4-shot clip and reloads its entire clip at once.<br> Alt-Fire to reach and shove someone! <br><br>Mann Co.'s latest in high attitude break-action personal defense.
| |
− | | att-1-neutral = When weapon is active:
| |
− | | att-2-negative = Increase in push force taken from damage and airblast
| |
− | }}
| |
− | | |
− | {{Quotation|'''Shortstop''' publicity blurb|Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.}}
| |
− | | |
− | The '''Shortstop''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a four-barreled [[Wikipedia:COP .357 Derringer|derringer]]-style<!-- A "peppergun" is a shotgun. A "pepper box" is a antique pistol with multiple rotating barrels. A derringer has break action reload. --> {{botignore|pistol}} fitted with pearl grips and loaded with [[w:.410 bore|{{botignore|shotgun}}]] shells.
| |
− | | |
− | Compared to the [[Scattergun]], the Shortstop has a 34% smaller clip size and fires 60% fewer pellets per shot, and does not possess the increased damage [[Damage#Distance and randomness modifier|ramp-up]] the Scattergun has. However, it fires 40% faster, each shot has approximately 40% less bullet spread, and each pellet deals twice the damage, although this still results in an overall 20% lower base damage per shot. Unlike the Scout's other primary weapons, the Shortstop also reloads its entire clip of ammunition all at once, similarly to the [[Pistol]]. Overall, the Shortstop is weaker at point-blank combat than the Scattergun, but stronger at mid-range due to its increased accuracy.
| |
− | | |
− | Pressing alt-fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) will cause the Scout to shove, dealing 1 damage and pushing a single enemy in melee range backwards a set distance, similarly to the [[Pyro]]'s [[compression blast]]. This shove does not happen immediately, instead occurring after a short pause, similar to melee weapon swings. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or while using other weapons.
| |
− | | |
− | When the Shortstop is the active weapon, the player receives an added 20% [[knockback]] from all damaging weapons and the Pyro's compression blast.
| |
− | | |
− | Like the stock [[Shotgun]] and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random bullet spread is disabled, shots with the Shortstop form a T-shape consisting of the center row and bottom center position of a 3x3 square.
| |
− | | |
− | [[Critical hits]] are delivered in a manner similar to pistols, granting 2 seconds of critical hits, as opposed to regular {{botignore|shotguns}}.
| |
− | | |
− | The kill icon for the Shortstop was contributed by {{Steamid|76561197976113694}}.
| |
− | | |
− | == Damage and function times ==
| |
− | {{Damage table
| |
− | | type = [[Hitscan]]
| |
− | | damagetype = Bullet
| |
− | | rangetype = Ranged
| |
− | | |
− | | damage = yes
| |
− | | ramp up = 18 / pellet
| |
− | | base = 12 / pellet
| |
− | | fall off = 6 / pellet
| |
− | | pellet count = 4
| |
− | | point blank = 18-72
| |
− | | medium range = 12-48
| |
− | | long range = 6-12
| |
− | | pellet spread = 50
| |
− | | crit = 36 / pellet
| |
− | | minicrit = {{tooltip|16.2|Long range}} - {{tooltip|24.3|Point blank}} / pellet
| |
− | | |
− | | function times = yes
| |
− | | attack interval = 0.36 s
| |
− | | reload = 1.52 s
| |
− | }}
| |
− | | |
− | === Shove ===
| |
− | {{Damage table
| |
− | | damage = yes
| |
− | | base = 1
| |
− | | |
− | | function times = yes
| |
− | | attack interval = 1.5 s
| |
− | }}
| |
− | | |
− | == Item set ==
| |
− | {{set|The Special Delivery}}
| |
− | | |
− | {{Weapon Demonstration}}
| |
− | | |
− | ==Crafting==
| |
− | {{See also|Crafting}}
| |
− | | |
− | ===Blueprint===
| |
− | {{Blueprint
| |
− | | ingredient-1 = Force-A-Nature
| |
− | | ingredient-2 = Reclaimed Metal
| |
− | | result = Shortstop
| |
− | }}
| |
− | {{Blueprint | autoresult = Scout primary}}
| |
− | | |
− | === As a crafting ingredient ===
| |
− | {{Blueprint|autoresult=Special Delivery}}
| |
− | {{Blueprint
| |
− | | ingredient-1 = Reclaimed Metal
| |
− | | ingredient-2 = Shortstop
| |
− | | result = Winger
| |
− | }}
| |
− | {{Blueprint
| |
− | | ingredient-1 = Reclaimed Metal
| |
− | | ingredient-2 = Shortstop
| |
− | | ingredient-2-amount = 2
| |
− | | result = Baby Face's Blaster
| |
− | }}
| |
− | {{Blueprint
| |
− | | ingredient-1 = Reclaimed Metal
| |
− | | ingredient-2 = Shortstop
| |
− | | ingredient-3 = Crit-A-Cola
| |
− | | result = Back Scatter
| |
− | }}
| |
− | | |
− | == Strange variant ==
| |
− | {{Strange item info
| |
− | | item-type = Peppergun
| |
− | | rankson = kills
| |
− | | rankson2 =
| |
− | | festive =
| |
− | | att-1-neutral = When weapon is active:
| |
− | | att-2-negative = Increase in push force taken from damage and airblast
| |
− | | att-3-neutral = <br>Holds a 4-shot clip and reloads its entire clip at once. <br> Alt-Fire to reach and shove someone!
| |
− | | item-description = Mann Co.'s latest in high attitude break-action personal defense.
| |
− | | can deal damage =
| |
− | | can deal gib damage = no
| |
− | | can headshot = no
| |
− | | can reflect projectiles = no
| |
− | | can deal posthumous damage = no
| |
− | | can extinguish = no
| |
− | | can deal long range damage = yes
| |
− | | notes =
| |
− | }}
| |
− | | |
− | == Update history ==
| |
− | {{Update history|
| |
− | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
| |
− | * The Shortstop was added to the game.
| |
− | | |
− | '''{{Patch name|10|6|2010}}'''
| |
− | * The Shortstop is now affected by <code><nowiki>tf_use_fixed_weaponspreads</nowiki></code>.
| |
− | | |
− | '''{{Patch name|10|8|2010}}'''
| |
− | * {{Undocumented}} The Shortstop was added to the crafting blueprint for the [[Milkman]].
| |
− | | |
− | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
| |
− | * {{Undocumented}} Removed the (non-functioning) [[slowdown]] effect from the Shortstop.
| |
− | | |
− | '''{{Patch name|1|10|2011}}'''
| |
− | * {{Undocumented}} Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.
| |
− | | |
− | '''{{Patch name|1|19|2011}}'''
| |
− | * Fixed not seeing the critboost effect for the Shortstop.
| |
− | | |
− | '''{{Patch name|2|14|2011}}'''
| |
− | * Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
| |
− | * {{undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
| |
− | | |
− | '''{{Patch name|6|23|2011}}''' ([[Über Update]])
| |
− | * {{Undocumented}} The Shortstop was added in the Winger's crafting blueprint.
| |
− | | |
− | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
| |
− | * {{Undocumented}} The Shortstop reload time has been slowed down by 50%.
| |
− | | |
− | '''{{Patch name|4|27|2012}}'''
| |
− | * {{Undocumented}} Added [[Strange]] quality.
| |
− | | |
− | '''{{Patch name|7|10|2013}}'''
| |
− | * Changed attributes:
| |
− | ** Added 20% bonus healing while deployed.
| |
− | ** Added 80% vulnerability increase to all push forces while deployed.
| |
− | | |
− | '''{{Patch name|11|12|2013}}'''
| |
− | * {{Undocumented}} Added [[Collector's]] quality.
| |
− | | |
− | '''{{Patch name|2|7|2014}}'''
| |
− | * Changed attribute:
| |
− | ** Reduced extra knockback penalty from 80% to 40%.
| |
− | | |
− | '''{{Patch name|4|24|2014}}'''
| |
− | * Fixed the Shortstop not using its crit sound when firing crits.
| |
− | | |
− | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
| |
− | * Updated description to better detail the weapon's features.
| |
− | * Changed attributes:
| |
− | ** No longer uses secondary ammo and now uses primary ammo instead.
| |
− | ** Healing and knockback passives are only active when weapon is deployed.
| |
− | | |
− | '''{{Patch name|7|3|2015}}'''
| |
− | * Fixed a bug that caused the Shortstop to reload faster than normal.
| |
− | | |
− | '''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
| |
− | * Changed attributes:
| |
− | ** Added an Alt-fire attack -- reach out and shove someone!
| |
− | ** Removed +healing bonus
| |
− | ** Reduced pushback vuln to +20% (from +40%)
| |
− | | |
− | '''{{Patch name|10|21|2016}}'''
| |
− | * Updated the sounds made when the Scout shoves someone while using the Shortstop.
| |
− | | |
− | '''{{Patch name|2|14|2017}}'''
| |
− | *Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone.
| |
− | *Fixed the Scout not getting assists for shoving players while using the Shortstop.
| |
− | | |
− | '''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
| |
− | * {{Undocumented}} Updated reload sound.
| |
− | | |
− | '''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
| |
− | * Can now be [[Festive weapons|Festivized]].
| |
− | * Fixed the inspect animation for the Shortstop.
| |
− | }}
| |
− | | |
− | == Bugs ==
| |
− | * At a high [[Field of View]], the bullets from the Shortstop can be seen in front of the screen.
| |
− | * If the player has their model quality set to medium or lower, the Scout will not break open the Shortstop during reloading or inspecting.
| |
− | * If an enemy is killed via shove damage, it will count as the Scout finishing them off instead of a kill.
| |
− | | |
− | == Trivia ==
| |
− | * The Shortstop's name is a reference to the [[w:shortstop|shortstop]], the fielding position between second and third base in the Scout's favorite sport, baseball. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time.
| |
− | * Pepper''gun'' is slang for {{botignore|shotgun}} (peppering the target); not to be confuse with [[W:Pepper-box|pepper-''box'']], an older form of {{botignore|pistol}} with rotating barrels with action resembling a pepper grinder.
| |
− | * The Shortstop was modeled to resemble the [[W:Break action|break action]] [[Wikipedia:COP .357 Derringer|COP 357 Derringer]]. The Shortstop uses {{botignore|shotgun}} shells instead of .357 rounds. A limited number of COP .357 derringers were overbored to accept .410 {{botignore|shotgun}} shells as insurgency and pilot survival weapons.
| |
− | | |
− | == Gallery ==
| |
− | <gallery>
| |
− | File:Shortstop 1st person.png|First-person view
| |
− | File:Shortstop First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.
| |
− | File:Shortstop First Person Festivized BLU.png|[[BLU]] Festivized variant.
| |
− | File:ShortstopCept.jpg|Concept art of the Shortstop.
| |
− | </gallery>
| |
− | | |
− | == See also ==
| |
− | *[[Scout strategy#Shortstop|Shortstop strategy]]
| |
− | | |
− | {{MannConomyNav}}
| |
− | {{Allweapons Nav}}
| |
− | {{Scout Nav}}
| |
− | | |
− | [[Category:The Special Delivery]]
| |