Difference between revisions of "Shortstop"

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{{Item infobox
+
AUF WIEDERSEHEN DUMMKOPH
| type              = weapon
 
| image              = Shortstop.png
 
| 3d-image-1        = Shortstop
 
| 3d-image-2        = Shortstop Festivized
 
| 3d-button-1        = default
 
| 3d-button-2        = colored_pair
 
| 3d-viewname-1      = Default
 
| 3d-viewname-2      = Festivized
 
| used-by            = [[Scout]]
 
| slot              = primary
 
| contributed-by    = {{Backpack Item Link|76561197998113407|143016278}}
 
| released          = {{Patch name|9|30|2010}}<br />([[Mann-Conomy Update]])
 
| availability      = {{avail|drop|craft|purchase|crate2|crate16|crate43-strange|collectors|warpaint}}
 
| numbered          = no
 
| medieval          = no
 
| ammo-loaded        = 4
 
| ammo-carried      = 36
 
| reload            = Clip
 
| loadout            = yes
 
  | item-kind        = Peppergun
 
  | level            = 1
 
  | item-description = Holds a 4-shot clip and reloads its entire clip at once.<br> Alt-Fire to reach and shove someone! <br><br>Mann Co.'s latest in high attitude break-action personal defense.
 
  | att-1-neutral    = When weapon is active:
 
  | att-2-negative  = Increase in push force taken from damage and airblast
 
}}
 
 
 
{{Quotation|'''Shortstop''' publicity blurb|Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.}}
 
 
 
The '''Shortstop''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a four-barreled [[Wikipedia:COP .357 Derringer|derringer]]-style<!-- A "peppergun" is a shotgun. A "pepper box" is a antique pistol with multiple rotating barrels. A derringer has break action reload. --> {{botignore|pistol}} fitted with pearl grips and loaded with [[w:.410 bore|{{botignore|shotgun}}]] shells.
 
 
 
Compared to the [[Scattergun]], the Shortstop has a 34% smaller clip size and fires 60% fewer pellets per shot, and does not possess the increased damage [[Damage#Distance and randomness modifier|ramp-up]] the Scattergun has. However, it fires 40% faster, each shot has approximately 40% less bullet spread, and each pellet deals twice the damage, although this still results in an overall 20% lower base damage per shot. Unlike the Scout's other primary weapons, the Shortstop also reloads its entire clip of ammunition all at once, similarly to the [[Pistol]]. Overall, the Shortstop is weaker at point-blank combat than the Scattergun, but stronger at mid-range due to its increased accuracy.
 
 
 
Pressing alt-fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) will cause the Scout to shove, dealing 1 damage and pushing a single enemy in melee range backwards a set distance, similarly to the [[Pyro]]'s [[compression blast]]. This shove does not happen immediately, instead occurring after a short pause, similar to melee weapon swings. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or while using other weapons.
 
 
 
When the Shortstop is the active weapon, the player receives an added 20% [[knockback]] from all damaging weapons and the Pyro's compression blast.
 
 
 
Like the stock [[Shotgun]] and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random bullet spread is disabled, shots with the Shortstop form a T-shape consisting of the center row and bottom center position of a 3x3 square.
 
 
 
[[Critical hits]] are delivered in a manner similar to pistols, granting 2 seconds of critical hits, as opposed to regular {{botignore|shotguns}}.
 
 
 
The kill icon for the Shortstop was contributed by {{Steamid|76561197976113694}}.
 
 
 
== Damage and function times ==
 
{{Damage table
 
| type              = [[Hitscan]]
 
| damagetype        = Bullet
 
| rangetype          = Ranged
 
 
 
| damage            = yes
 
|  ramp up          = 18 / pellet
 
|  base              = 12 / pellet
 
|  fall off          = 6 / pellet
 
|  pellet count      = 4
 
|  point blank      = 18-72
 
|  medium range      = 12-48
 
|  long range        = 6-12
 
|  pellet spread    = 50
 
|  crit              = 36 / pellet
 
|  minicrit          = {{tooltip|16.2|Long range}} - {{tooltip|24.3|Point blank}} / pellet
 
 
 
| function times    = yes
 
|  attack interval  = 0.36 s
 
|  reload            = 1.52 s
 
}}
 
 
 
=== Shove ===
 
{{Damage table
 
| damage            = yes
 
|  base              = 1
 
 
 
| function times    = yes
 
|  attack interval  = 1.5 s
 
}}
 
 
 
== Item set ==
 
{{set|The Special Delivery}}
 
 
 
{{Weapon Demonstration}}
 
 
 
==Crafting==
 
{{See also|Crafting}}
 
 
 
===Blueprint===
 
{{Blueprint
 
| ingredient-1 = Force-A-Nature
 
| ingredient-2 = Reclaimed Metal
 
| result = Shortstop
 
}}
 
{{Blueprint | autoresult = Scout primary}}
 
 
 
=== As a crafting ingredient ===
 
{{Blueprint|autoresult=Special Delivery}}
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Shortstop
 
| result = Winger
 
}}
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Shortstop
 
| ingredient-2-amount = 2
 
| result = Baby Face's Blaster
 
}}
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-2 = Shortstop
 
| ingredient-3 = Crit-A-Cola
 
| result = Back Scatter
 
}}
 
 
 
== Strange variant  ==
 
{{Strange item info
 
| item-type = Peppergun
 
| rankson = kills
 
| rankson2 =
 
| festive =
 
  | att-1-neutral    = When weapon is active:
 
  | att-2-negative  = Increase in push force taken from damage and airblast
 
  | att-3-neutral    = <br>Holds a 4-shot clip and reloads its entire clip at once. <br> Alt-Fire to reach and shove someone!
 
  | item-description = Mann Co.'s latest in high attitude break-action personal defense.
 
| can deal damage =
 
| can deal gib damage = no
 
| can headshot = no
 
| can reflect projectiles = no
 
| can deal posthumous damage = no
 
| can extinguish = no
 
| can deal long range damage = yes
 
| notes =
 
}}
 
 
 
== Update history ==
 
{{Update history|
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* The Shortstop was added to the game.
 
 
 
'''{{Patch name|10|6|2010}}'''
 
* The Shortstop is now affected by <code><nowiki>tf_use_fixed_weaponspreads</nowiki></code>.
 
 
 
'''{{Patch name|10|8|2010}}'''
 
* {{Undocumented}} The Shortstop was added to the crafting blueprint for the [[Milkman]].
 
 
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* {{Undocumented}} Removed the (non-functioning) [[slowdown]] effect from the Shortstop.
 
 
 
'''{{Patch name|1|10|2011}}'''
 
* {{Undocumented}} Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.
 
 
 
'''{{Patch name|1|19|2011}}'''
 
* Fixed not seeing the critboost effect for the Shortstop.
 
 
 
'''{{Patch name|2|14|2011}}'''
 
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
 
* {{undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
 
 
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* {{Undocumented}} The Shortstop was added in the Winger's crafting blueprint.
 
 
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
* {{Undocumented}} The Shortstop reload time has been slowed down by 50%.
 
 
 
'''{{Patch name|4|27|2012}}'''
 
* {{Undocumented}} Added [[Strange]] quality.
 
 
 
'''{{Patch name|7|10|2013}}'''
 
* Changed attributes:
 
** Added 20% bonus healing while deployed.
 
** Added 80% vulnerability increase to all push forces while deployed.
 
 
 
'''{{Patch name|11|12|2013}}'''
 
* {{Undocumented}} Added [[Collector's]] quality.
 
 
 
'''{{Patch name|2|7|2014}}'''
 
* Changed attribute:
 
** Reduced extra knockback penalty from 80% to 40%.
 
 
 
'''{{Patch name|4|24|2014}}'''
 
* Fixed the Shortstop not using its crit sound when firing crits.
 
 
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 
* Updated description to better detail the weapon's features.
 
* Changed attributes:
 
** No longer uses secondary ammo and now uses primary ammo instead.
 
** Healing and knockback passives are only active when weapon is deployed.
 
 
 
'''{{Patch name|7|3|2015}}'''
 
* Fixed a bug that caused the Shortstop to reload faster than normal.
 
 
 
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 
* Changed attributes:
 
** Added an Alt-fire attack -- reach out and shove someone!
 
** Removed +healing bonus
 
** Reduced pushback vuln to +20% (from +40%)
 
 
 
'''{{Patch name|10|21|2016}}'''
 
* Updated the sounds made when the Scout shoves someone while using the Shortstop.
 
 
 
'''{{Patch name|2|14|2017}}'''
 
*Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone.
 
*Fixed the Scout not getting assists for shoving players while using the Shortstop.
 
 
 
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 
* {{Undocumented}} Updated reload sound.
 
 
 
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
* Can now be [[Festive weapons|Festivized]].
 
* Fixed the inspect animation for the Shortstop.
 
}}
 
 
 
== Bugs ==
 
* At a high [[Field of View]], the bullets from the Shortstop can be seen in front of the screen.
 
* If the player has their model quality set to medium or lower, the Scout will not break open the Shortstop during reloading or inspecting.
 
* If an enemy is killed via shove damage, it will count as the Scout finishing them off instead of a kill.
 
 
 
== Trivia ==
 
* The Shortstop's name is a reference to the [[w:shortstop|shortstop]], the fielding position between second and third base in the Scout's favorite sport, baseball. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time.
 
* Pepper''gun'' is slang for {{botignore|shotgun}} (peppering the target); not to be confuse with [[W:Pepper-box|pepper-''box'']], an older form of {{botignore|pistol}} with rotating barrels with action resembling a pepper grinder.
 
* The Shortstop was modeled to resemble the [[W:Break action|break action]] [[Wikipedia:COP .357 Derringer|COP 357 Derringer]]. The Shortstop uses {{botignore|shotgun}} shells instead of .357 rounds. A limited number of COP .357 derringers were overbored to accept .410 {{botignore|shotgun}} shells as insurgency and pilot survival weapons.
 
 
 
== Gallery ==
 
<gallery>
 
File:Shortstop 1st person.png|First-person view
 
File:Shortstop First Person Festivized RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 
File:Shortstop First Person Festivized BLU.png|[[BLU]] Festivized variant.
 
File:ShortstopCept.jpg|Concept art of the Shortstop.
 
</gallery>
 
 
 
== See also ==
 
*[[Scout strategy#Shortstop|Shortstop strategy]]
 
 
 
{{MannConomyNav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
 
 
[[Category:The Special Delivery]]
 

Revision as of 18:23, 14 December 2019

AUF WIEDERSEHEN DUMMKOPH