Difference between revisions of "June 11, 2010 Patch"
(Going through all patch pages and correcting/adding links...) |
('s Fixes e.g. Pyro's) |
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* Fixed a level change crash related to Bot navigation meshes. | * Fixed a level change crash related to Bot navigation meshes. | ||
* Disabled quickswitch UI in training to reduce confusion. | * Disabled quickswitch UI in training to reduce confusion. | ||
− | * The [[Demoman | + | * The [[Demoman]]'s [[Scotsman's Skullcutter|battleaxe]] now sounds like a sword. |
=== Missed a note from [[June 10, 2010 Patch|yesterday]]: === | === Missed a note from [[June 10, 2010 Patch|yesterday]]: === |
Revision as of 19:46, 11 December 2010
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Source: [HLDS Mailing list HLDS Mailing list]
Patch notes
Engine
- Fixed a crash related to model caches.
- Fixed a crash related to empty proxy files.
- Fixed a rare crash involving corrupted voice-comm playback.
Team Fortress 2
- Fixed some issues with the community submitted tips.
- Fixed a case where servers could get stuck in an infinite loop while spawning bots.
- Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
- Fixed a potential crash in the HUD during startup.
- Fixed a level change crash related to Bot navigation meshes.
- Disabled quickswitch UI in training to reduce confusion.
- The Demoman's battleaxe now sounds like a sword.
Missed a note from yesterday:
- The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
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