Difference between revisions of "Medieval Mode"

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{{stub}}
 
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[[Image:Tf2 medieval mode.jpg|thumb|right|475px|Promotional for Medieval Gamemode]]
 
[[Image:Tf2 medieval mode.jpg|thumb|right|475px|Promotional for Medieval Gamemode]]
'''Medieval Mode''' is a mode added to TF2 during the [[Australian Christmas]] event with the [[December 17, 2010 Patch]] update.
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'''Medieval Mode''' is a mode added to TF2 during the [[Australian Christmas]] event with the [[December 17, 2010 Patch|December 17, 2010 update]].
  
 
All text chat is modified to sound like "Olde English". Examples of this include adding words such as "Anon!" or "Milady" at the end of sentences and changing words such as "won't" to "shall not" or "lol" to "lollery".  
 
All text chat is modified to sound like "Olde English". Examples of this include adding words such as "Anon!" or "Milady" at the end of sentences and changing words such as "won't" to "shall not" or "lol" to "lollery".  

Revision as of 08:00, 18 December 2010

File:Tf2 medieval mode.jpg
Promotional for Medieval Gamemode

Medieval Mode is a mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.

All text chat is modified to sound like "Olde English". Examples of this include adding words such as "Anon!" or "Milady" at the end of sentences and changing words such as "won't" to "shall not" or "lol" to "lollery".

Players drop small medkits instead of weapons upon death.

Using the Übersaw does not build the Medic's ÜberCharge meter.

Allowed Weapons

Maps

The Medieval Mode is currently only available by default on the map cp_degrootkeep. It can be enabled on any other map with the server variable tf_medieval set to 1.

Map File Name
[[File: |100px|link=Degroot Keep]] Degroot Keep cp_degrootkeep
Promotional Logo For the Medieval Gamemode